* [WOE] Implement Curse of the Werefox
* apply review
* Fix aura (and equipment?) tokens not checking for protection on target
* fix targetting of reflexive trigger, by creating a custom fight effect.
* fix reflexive ability target.
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters
1b. fix cost adjuster for imprinted cards affected by the above
2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl`
3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl`
4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class
4b. Don't copy `manaTemplate` in copy constructor since it doesn't change
4c. Add comments explaining copy usage for `manaTemplate`
4d. Remove redundant variable assignment and make fields final
---------
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
* change text generation to use target
* remove a constructor
* condense another constructor
* condense numberCardsToDiscard constructors
* fully remove TargetController
* chaining for optional parameter
* new LookTargetHandChooseDiscardEffect
* Added implementation for Optimus Prime
* Added setCardName text and switch case for activateAlternateOrAdditionalCosts as disturb instead of default
* Fixed doubling effect bug
* Add only regular card number
* Added back alternate card for Optimus Prime and fixed Autobot Leader colors
* Convert before return from graveyard
* Convert before return from graveyard
* Fix images
* Resolve conflict with master
* don't manually set trigger phrase
* add additional effect capability to BolsterEffect, adjust text, flatten logic
* adjust Optimus Prime, Hero
* reimplement Optimus Prime, Autobot Leader
* add test
---------
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
* Rework Whipgrass Entangler
Made a class for "Ability linked with an Effect", that also takes responsability of manually calling its effect's newId method.
* apply review & cleanup
* [CMM] Implement Teyo, Geometric Tactician
* rework as a RestrictionEffect (common class with Mystic Barrier; Pramikon, Sky Rampart)
* add checkMayAttackDefender test
* more Pramikon tests
* refactor SacrificeCostManaValue to be an enum.
* [CMM] Implement Demon of Fates Design
* Add Unit Tests, including one bug on alternative cost.
* fix alternativeCosts made from dynamicCost returning that they were not activated when paid.
* fix small issues, add hint
* cleanup tests and add a couple
* Capitalize enum instances
* Minor fixes
* simplify the ContinuousEffect
* use the ConditionPermanentHint made for the Demon
* fix text
* Implement [CMM] Hatchery Sliver
* limit ReplicateAbility to only its linked instance
* Add test for multiple instances of replicate
* add another test