Commit graph

191 commits

Author SHA1 Message Date
LevelX2
663c31cec6 * Fixed a bug that sometimes a conceding player could be set as the winner of the game. 2013-10-21 20:48:25 +02:00
LevelX2
5f85d52837 Some changes to server logging messages. 2013-10-21 00:38:01 +02:00
LevelX2
089fbf15b1 Some additions to game log. 2013-10-03 22:40:14 +02:00
LevelX2
8674bbf10d Added current life info to turn info in game log. 2013-09-27 16:13:13 +02:00
LevelX2
3817b6ebe1 Fixed that if player left/lost in a ffa game, the players in range dor all other players are updated immediately. 2013-09-21 18:07:58 +02:00
LevelX2
f6744cd29a * BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield. 2013-09-20 01:07:45 +02:00
LevelX2
857da3a08a Fixed a bug that triggred abilities of permanents that were controlled by a player that is not the owner could sometime trigger for a wrong player (Fixes #271). 2013-09-14 17:20:45 +02:00
LevelX2
8e19052d6d Added extra turn attribute to GameState. 2013-09-12 17:18:22 +02:00
LevelX2
594b6c1c75 Fixed possible NPE by getting game start or end time (Fixes #323). 2013-09-12 13:06:56 +02:00
LevelX2
818f528c7f Fixed possible Game worker error: NoSuchElementException during game start (Fixes #318). 2013-09-12 13:03:01 +02:00
LevelX2
c6e4df60ba Fixed possible NPE during handling of choosing start player (Fixes #317). 2013-09-12 12:50:14 +02:00
LevelX2
5785c23b4d Added BestowAbility for Theros. 2013-09-07 16:03:48 +02:00
LevelX2
6066cc2308 Removed unused Constants class. 2013-09-05 16:27:12 +02:00
LevelX2
7f6eca171e Redesigned handling of chat start message. 2013-09-05 16:25:14 +02:00
LevelX2
ae44981cfa Added a game end dialog, that shows the result of the finished game. 2013-08-07 16:50:25 +02:00
Plopman
cf7b06c611 [Commander] Implement commander mulligan 2013-07-26 21:21:01 +02:00
LevelX2
1d6ee80e4c Fixed that if a player leaves a multiplayer game during combat, his creatures are removed from combat (fixes #275). 2013-07-25 15:43:28 +02:00
LevelX2
94109b5e2e Fixed that won effect did not work if winning player was not first player in player list. 2013-07-23 17:22:49 +02:00
LevelX2
ac23750310 * Fixed a bug that looked at cards were sometimes not shown (fixes #266 and fixes #264). Removed unused code. 2013-07-20 16:58:02 +02:00
Plopman
9499c65fe6 [Commander] Added possibility to cast Commander 2013-07-17 20:37:31 +02:00
LevelX2
f63a64e6cf [minor] Some text renaming. 2013-07-16 00:06:15 +02:00
LevelX2
4721c6aaca Fixed handling of sacrifice Planeswalker or Legend permanent caused by new rule for AI choose target. 2013-07-15 19:56:01 +02:00
LevelX2
f1ce18cccf Changes Legendary and Planeswalker uniqueness rule to new rule behaviour from 20130713. 2013-07-15 15:01:40 +02:00
LevelX2
0eaf9dd268 Some change to match timer (in progress). 2013-07-06 00:43:39 +02:00
LevelX2
7b260c960b Added a quit match option. FFA game gets no more killed if host left mage or quitted match. 2013-07-02 22:15:49 +02:00
Plopman
980298d0ef Modify TriggeredManaAbility for choices 2013-06-25 20:29:26 +02:00
LevelX2
738efcc47f Added option to select time limit (also none) on match or tournament creation. 2013-06-21 21:34:06 +02:00
magenoxx
42dd9d81b4 Timers (In progress) 2013-06-19 17:12:31 +04:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
fb0d9c0f9d * Renegade Doppelganger - Fixed a bug that the copy effect did not end at end of turn and the copy was permanently renewed. 2013-06-15 09:43:01 +02:00
LevelX2
84df0f2c43 * Added tournament options for adjustable construction time and free mulligans
* Added duel options for free mulligans
2013-06-14 23:45:30 +02:00
LevelX2
9894593d4c Mulligan message shows the number of cards the player mulligans to. 2013-06-03 21:46:17 +02:00
LevelX2
8914c204f6 Added logic for state base effects to remove copied cards in exile. Fixed a bug that triggeredEffects were null because player was no more in game. Added isInGame method for Player. 2013-05-30 15:24:45 +02:00
LevelX2
9a42d3d3f8 Trying to fix a ConcurrentModificationException during FFA match, if a player dies. 2013-05-28 07:41:08 +02:00
LevelX2
d6d9420e6e Fixed a bug in FFA games if player has lost and had cards in exile zones causing NPE. 2013-05-22 01:29:53 +02:00
LevelX2
101194acf7 Many changes to split cards handling (showing arrows and log text for fused spells., handling protection and other things correctly). 2013-05-11 20:11:58 +02:00
LevelX2
9e9256cd82 Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller. 2013-04-23 23:10:44 +02:00
LevelX2
9c90d66d6d Fixed issue #197 effects of players lasted beyond their lost in a free for all game. 2013-04-19 23:07:08 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
8b2c3e75e1 Some minor changes to game classes. 2013-04-15 17:56:06 +02:00
LevelX2
e1ffa37af9 Fixed NPE that broke the tests. 2013-04-10 21:58:27 +02:00
LevelX2
fe051b5d29 Fixed a bug that Free For All multiplayer games were never finished because no player got wins. Only losses were set. 2013-04-10 01:10:03 +02:00
LevelX2
f644ffe041 Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered. 2013-04-07 21:29:27 +02:00
LevelX2
d473796373 Fixed bug #187 were targets in graveyard got illegal (happens only in games vs. AI). Bug was caused by zoneChangeCounter increased by AI simulation. 2013-04-06 16:53:51 +02:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
magenoxx
05191e8793 Closed #168 : Enhance priority hot keys 2013-03-29 17:18:12 +04:00
LevelX2
b46bdef429 Added the possibility to handle the enteres_the_battlefield event according to rule 614.12 (issue #164). 2013-03-22 15:00:06 +01:00
magenoxx
2e07f5f7c2 Fixed Issue#113:Optical effect that the creature has been controlled by the active player continuously since the turn began is removed too late 2013-03-19 11:28:54 +04:00
LevelX2
f005c75d7c Changed statement order the get the messages of the game log in a more natural order. 2013-03-15 15:59:27 +01:00
magenoxx
2b01a03418 Fixed Issue#89: Unattach event does not trigger if equipped creature is exiled 2013-03-15 14:11:57 +04:00