forked from External/mage
Some minor changes to game classes.
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parent
0be107359d
commit
8b2c3e75e1
2 changed files with 16 additions and 3 deletions
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@ -28,7 +28,6 @@
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package mage.game;
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import mage.game.match.MatchType;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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@ -36,6 +35,7 @@ import java.util.Set;
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import java.util.UUID;
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import mage.Constants.MultiplayerAttackOption;
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import mage.Constants.RangeOfInfluence;
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import mage.game.match.MatchType;
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import mage.players.Player;
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/**
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@ -82,8 +82,9 @@ public class FreeForAll extends GameImpl<FreeForAll> {
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public Set<UUID> getOpponents(UUID playerId) {
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Set<UUID> opponents = new HashSet<UUID>();
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for (UUID opponentId: this.getPlayer(playerId).getInRange()) {
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if (!opponentId.equals(playerId))
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if (!opponentId.equals(playerId)) {
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opponents.add(opponentId);
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}
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}
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return opponents;
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}
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@ -100,8 +101,8 @@ public class FreeForAll extends GameImpl<FreeForAll> {
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player.getLibrary().addAll(player.getHand().getCards(this), this);
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player.getHand().clear();
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player.shuffleLibrary(this);
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player.drawCards(numCards - 1, this);
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fireInformEvent(player.getName() + " mulligans down to " + Integer.toString(numCards - 1) + " cards");
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player.drawCards(numCards - 1, this);
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}
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@Override
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@ -1486,6 +1486,18 @@ public abstract class GameImpl<T extends GameImpl<T>> implements Game, Serializa
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return getActivePlayerId().equals(playerId) && getStack().isEmpty() && isMainPhase();
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}
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/**
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* 800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave
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* the game and any effects which give that player control of any objects or players end. Then,
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* if that player controlled any objects on the stack not represented by cards, those objects
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* cease to exist. Then, if there are any objects still controlled by that player, those objects
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* are exiled. This is not a state-based action. It happens as soon as the player leaves the game.
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* If the player who left the game had priority at the time he or she left, priority passes to
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* the next player in turn order who's still in the game. #
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*
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* @param playerId
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*/
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@Override
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public void leave(UUID playerId) {
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Player player = getPlayer(playerId);
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