Przemyslaw Hugh Kaznowski
4a960995f7
dev: improved makefile for better build process ( #13306 )
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Co-authored-by: Hugh Kaznowski <hugh@rapidrecast.io>
2025-02-07 05:56:49 +04:00
Grath
f8c5d04dc8
[UNF] Implement Priority Boarding
2025-02-06 18:44:41 -05:00
Oleg Agafonov
bf0b957948
[DFT] added image support for designations, added Speed image (visible on triggered abilities)
2025-02-07 00:45:06 +04:00
Oleg Agafonov
d018566324
Dredge - fixed game error in some use cases
2025-02-06 22:23:27 +04:00
PurpleCrowbar
f3420035d4
[BLC] Implement Thickest in the Thicket
2025-02-06 17:18:09 +00:00
Oleg Agafonov
c207f6c3ef
[DFT] added booster
2025-02-06 18:51:03 +04:00
Callumvl
f2e3ce5c8a
[DFT] Implement Repurposing Bay ( #13301 )
2025-02-06 18:36:01 +04:00
Oleg Agafonov
703d275356
merge fix
2025-02-06 18:01:52 +04:00
Oleg Agafonov
f17cbbe72b
AI: improved performance and fixed crashes on use cases with too much target options like "deals 5 damage divided as you choose" (related to #11285 ):
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* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code;
* it's a target amount optimizations;
* it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc);
* instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
2025-02-06 17:40:22 +04:00
Oleg Agafonov
b4fa6ace66
AI: reworked blockers selections:
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* now computer will use simplified 1 vs 1 combat damage simulations to choose better blockers (due better game score after combat);
* it's not a full combat simulation, but support many things like non-stack abilities, damage replacement effects and SBA -- much better than older PT compare (related to #13290 );
* now AI correctly use a blockers with deathtouth, indestructible, first/double strike and other abilities;
* chump blocks also supported (chump logic implemented before in 92b7ed8efc , related to #4485 );
2025-02-06 07:03:16 +04:00
Oleg Agafonov
7d229e511c
tests: added AI performance tests to reproduce bad use cases with too much possible targets
2025-02-05 13:12:22 +04:00
Oleg Agafonov
416beb741c
tests: improved load tests (added deck gen from all sets support, added network errors support, e.g. on server crash)
2025-02-05 13:05:37 +04:00
PurpleCrowbar
b3397a84b4
Add INR token images
2025-02-04 22:56:43 +00:00
Oleg Agafonov
033668b296
Name Sticker Goblin - fixed that it was illegal in commander games ( close #13295 )
2025-02-05 00:05:42 +04:00
theelk801
741c0875cf
[DFT] Implement Carrion Cruiser
2025-02-04 14:22:41 -05:00
theelk801
844c6a3321
[DFT] Implement The Aetherspark
2025-02-04 14:15:52 -05:00
theelk801
194ff4b073
[DFT] Implement Thunderhead Gunner
2025-02-04 13:51:06 -05:00
theelk801
8d042af13c
[DFT] Implement Pothole Mole
2025-02-04 13:48:09 -05:00
theelk801
e719cd03a3
fix test failure
2025-02-04 11:11:40 -05:00
theelk801
d1b1a0092b
[DFT] Implement Pit Automaton
2025-02-04 10:57:01 -05:00
theelk801
d098ca5346
[DFT] Implement Redshift, Rocketeer Chief
2025-02-04 10:50:42 -05:00
theelk801
6e98d9ea34
[DFT] Implement Far Fortune, End Boss
2025-02-04 10:38:20 -05:00
jackd149
cc30159019
[DFT] Implement Boommobile ( #13287 )
2025-02-04 19:17:35 +04:00
jackd149
f112525ae8
[DFT] Implement Autarch Mammoth ( #13275 )
2025-02-04 18:43:12 +04:00
Oleg Agafonov
b62ac065c1
AI: improved performance in tournament games (now computer will play AI vs AI games at the same time);
2025-02-04 14:26:17 +04:00
Oleg Agafonov
690bc36023
tests: improved load tests (better logs)
2025-02-04 14:23:15 +04:00
Oleg Agafonov
b29a969fdb
[DFT] fixed miss emblem
2025-02-04 13:48:55 +04:00
Oleg Agafonov
2b659cd72c
tests: improved load tests (added finish step in result table, fixed outdated game data)
2025-02-04 12:26:24 +04:00
Oleg Agafonov
3405b51aaf
tests: improved load tests (improved progress bar, added effects stats)
2025-02-04 11:41:42 +04:00
Oleg Agafonov
f5b901beb4
tests: improved load tests (added creature stats, improved progress bar)
2025-02-04 10:23:00 +04:00
Oleg Agafonov
7035736a6c
AI: improved game stability on blocking (related to #13290 )
2025-02-04 10:21:13 +04:00
theelk801
8aa432067a
fix verify failure
2025-02-03 20:56:23 -05:00
theelk801
f01a13eed5
[DFT] Implement Voyager Glidecar
2025-02-03 20:33:23 -05:00
theelk801
a45511d7eb
[DFT] Implement Webstrike Elite
2025-02-03 20:27:37 -05:00
theelk801
d9280a1122
[DFT] Implement Mu Yanling, Wind Rider
2025-02-03 20:11:58 -05:00
theelk801
ff3e4d9d35
[DFT] Implement Grim Javelineer
2025-02-03 20:03:26 -05:00
theelk801
a41b8b9e8b
[DFT] Implement Chitin Gravestalker
2025-02-03 19:50:10 -05:00
theelk801
c3f7619fbf
[DFT] Implement Samut, the Driving Force
2025-02-03 19:43:06 -05:00
theelk801
2d60bc6db8
[DFT] Implement Reckless Velocitaur
2025-02-03 19:34:34 -05:00
Oleg Agafonov
92b7ed8efc
AI: reworked blockers selections:
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* fixed game freezes for no-possible block configurations like Menace (#13290 );
* fixed computer cheating to ignore block requirements like Menace (now AI will choose all required blockers instead 1);
* improved computer logic for blockers selection (try to sacrifice a creature instead game loose, simple use cases only);
* added freeze protection for bad or unsupported attacker-block configuration;
* refactor: deleted outdated AI code;
2025-02-04 01:14:59 +04:00
theelk801
a99871988d
[DFT] Implement Ticket Tortoise
2025-02-03 15:02:22 -05:00
theelk801
9ef584c02b
[DFT] Implement Scrounging Skyray
2025-02-03 14:58:25 -05:00
theelk801
c082edd663
[DFT] Implement Adrenaline Jockey
2025-02-03 14:56:46 -05:00
theelk801
c0ccbe2a2b
[DFT] Implement Chandra, Spark Hunter
2025-02-03 14:19:17 -05:00
theelk801
70868ad4ab
[DFT] Implement Trip Up
2025-02-03 11:56:12 -05:00
theelk801
2451244827
[DFT] Implement Sabotage Strategist
2025-02-03 11:51:58 -05:00
theelk801
a19fd3465b
[DFT] Implement Rise from the Wreck
2025-02-03 11:44:18 -05:00
theelk801
0ae3b7b370
[DFT] Implement Hour of Victory
2025-02-03 11:35:08 -05:00
theelk801
6a55ee95a4
[DFT] Implement Haunt the Network
2025-02-03 11:35:08 -05:00
theelk801
45ac890d7d
[DFT] Implement Fang Guardian
2025-02-03 11:35:07 -05:00