Alex Vasile
2aa17d6153
Autotarget disabled for search effects. Closes #9254 .
2022-07-12 21:23:04 -04:00
Alex Vasile
7ca7e10d80
Fix NPE in tryToAutoChoose when auto-choose is set to "Most"
2022-07-09 18:02:32 -04:00
Alex Vasile
96f6fbefc8
GUI: Autochoose targets if choice can be made ( #9206 )
2022-07-08 21:58:42 -04:00
Evan Kranzler
1899fa0def
[CLB] Implemented Balor
2022-06-06 19:49:42 -04:00
DeepCrimson
0c8ef41012
Fix spelling of doneChoosing() ( #9002 )
2022-05-25 22:25:15 -06:00
Evan Kranzler
80e11b2052
(WIP) Replacing blocking/blocked by predicates ( #8729 )
...
* replaced blocking/blocked by predicates
* added test for knight of dusk (currently fails)
* added source parameter to filters and everything else that needs it
* some changes to various predicates
* test fix
* small changes to filter code
* merge fix
* fixed a test failure
* small change to Karn, Scion of Urza
* removed sourceId from filter methods and other similar places
* added new getobject method to fix some test failures
* a few more fixes
* fixed merge conflicts
* merge fix
2022-03-23 18:45:02 -04:00
Jeff Wadsworth
77845bd1df
Fixed #8286 .
2021-09-20 15:54:52 -05:00
Evan Kranzler
f7340a946e
text fixes
2021-04-22 08:41:54 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog ( #7528 )
...
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
Daniel Bomar
6b508ecacc
Targeting interface now says "Select up to one..." when the target is optional (bug #7046 ).
2020-10-24 20:38:46 -05:00
Oleg Agafonov
2eeefd91ef
Added additional test for prevent damage effects, improved 3358e2da80 ( #6915 )
2020-08-06 21:16:59 +04:00
htrajan
ca29e61b1d
[M21] actually fix Enthralling Hold ( #6746 )
2020-06-29 12:41:46 +04:00
Oleg Agafonov
50c46e39a3
Improved game logs: added target hints, fixed spaces in target amount;
2020-06-26 10:59:22 +04:00
jeffwadsworth
a20bc6c414
- Fixed some text issues related to Bug 6675. Not closed because it keep growing...
2020-06-25 16:45:38 -05:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
dilnu
b6af571779
Only fire one Targetted event per target
...
This specifically addresses changing the target of a spell or ability on the stack.
Fixes https://github.com/magefree/mage/issues/6158
2020-02-02 19:40:25 -05:00
Oleg Agafonov
0885a01849
Fixed that TargetCard ignore filter in some calls
2019-12-16 02:55:13 +04:00
Oleg Agafonov
688a3fa516
* Fixed AI game freeze on random targets selection ( #5023 );
2019-04-14 18:52:09 +04:00
Oleg Agafonov
904660e624
Fixed freeze while disconnects on choose target and card in library dialogs;
2019-03-10 16:04:25 +04:00
Oleg Agafonov
b432b4b431
Fixed freeze and npe error while disconnects on choose target dialog;
2019-03-10 15:53:53 +04:00
Oleg Agafonov
ff5839860e
Improved target messages for users: added extra hints;
...
Applied Biomancy - added target's choose hints;
2019-01-21 12:53:02 +04:00
Ingmar Goudt
f04d7c9b03
remove redundant null checks before instanceof
2018-09-17 21:09:42 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
Evan Kranzler
474048bcbc
fixed implementation of Confusion in the Ranks
2017-10-17 14:02:47 -04:00
Evan Kranzler
dcddc91144
Updated cards which target cards with attribute x
2017-09-16 21:08:52 -04:00
Achilles
31ba751c66
- Fix for Spellskite dealing with a targeted source spell/ability that has multiple targets.
2017-03-07 22:14:18 -06:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
LevelX2
2162fab114
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
2017-01-01 14:56:34 +01:00
vraskulin
f04ba151f7
Refactoring
...
See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
LevelX2
773decf593
* Fixed a problem with the AI handling of TARGETED event (e.g. Silverfur Partisan not triggering - fixes #1916 ).
2016-04-30 11:42:01 +02:00
emerald000
8d28883f7c
Added Confusion in the Ranks.
2016-04-15 14:53:19 -04:00
LevelX2
18c48d6b4e
[SOI] Added all missing green cards.
2016-03-26 18:22:40 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00