poixen
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46eb6c0525
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Restructured Mage module
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2015-11-29 21:56:49 +01:00 |
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LevelX2
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f72ec06ecd
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* Serpentine Spike - Fixed that the three targets had not to be different.
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2015-10-19 17:45:26 +02:00 |
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LevelX2
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8044940a97
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* Fixed a bug that if all targets (if targets were set) of a spell with an up to target definition (e.g. Adverse Conditions) became illegal the spell did not fizzle as it should.
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2015-09-30 00:53:33 +02:00 |
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LevelX2
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8f64a2ab54
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* Fixed that a player doing a library search with a stated quality (701.15b) couldn't fail to find a card if cards with the stated quality did exist in the searched library.
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2015-09-14 23:36:32 +02:00 |
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LevelX2
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4324a6a683
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Fixes to token image handling.
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2015-07-19 10:09:50 +02:00 |
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LevelX2
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0c0fe9984e
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Some fixes/improvements to AI target handling and tests.
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2015-07-16 13:10:11 +02:00 |
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LevelX2
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1b690e5c8c
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* Fixed target change handling (e.g. with opponent filter - fixes #574). Added some tests.
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2015-05-31 18:44:02 +02:00 |
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LevelX2
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7897485539
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[TPR] Added Pandemonium, Cannibalize, Silver Wyvern and Coffin Queen.
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2015-04-18 01:21:50 +02:00 |
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betasteward
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6405c8d2f0
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move zoneChangeCounter to GameState - Card is now immutable
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2015-03-29 08:30:31 -04:00 |
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Duncan Townsend
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601e442208
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In TargetImpl, use accessor methods instead of minNumberOfTargets and maxNumberOfTargets so subclasses can easily reuse the functionality in TargetImpl.
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2015-01-29 00:32:23 -05:00 |
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Duncan Townsend
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7e5f873251
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Fixed capitalization mistake "setMaxNumberOftargets" -> "setMaxNumberOfTargets"
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2015-01-25 17:06:00 -05:00 |
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LevelX2
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4b5191af26
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* Fixed a bug with some of multiple targets getting illegal after casting Vines of Vastwood to protect a target.
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2014-12-11 14:58:48 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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3bbbd4c02b
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Replaced use of source.getId() by source.getSourceId() for Mage Framework.
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2014-08-13 14:22:32 +02:00 |
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LevelX2
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7f6d5bcac6
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* Fixed a bug introduced with TargetSource() fix.
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2014-07-25 14:43:13 +02:00 |
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LevelX2
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de71d9b194
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* Burrenton Forge-Tender - Fixed that damage prevention did not work for sources that were stack objects. This was a common problem of TargetSource class.
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2014-07-24 16:30:58 +02:00 |
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LevelX2
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aad8ad0871
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* Not targeted selections - Fixed a but where not targeted selections did trigger the target events (e.g. Kira, Great Glass-Spinner counter ability was triggered by taping creatures for convoke ability).
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2014-07-14 14:19:18 +02:00 |
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LevelX2
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b602be2b53
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* Fixed that spells with target amount distribution did not fizzle if all their targets were illegal at resolution (e.g. Electrolyze).
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2014-07-12 19:31:57 +02:00 |
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LevelX2
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adcbcc75f7
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* Fixed NPE in TargetImpl.
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2014-06-15 19:05:58 +02:00 |
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Quercitron
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9629c3f0f5
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Modify implementation of Target's required status
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2014-06-15 19:23:30 +04:00 |
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LevelX2
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ba885fef91
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* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if ground seal was on the battlefield.
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2014-06-15 11:14:08 +02:00 |
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Quercitron
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250909a464
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Make required status of target based on the type of ability
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2014-06-12 23:35:56 +04:00 |
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North
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82a45cee88
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[refactor] removed generic parameter from Target
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2014-06-02 16:06:05 +03:00 |
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LevelX2
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f7a48d9a0a
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* Game log - Some minor changes to game log output.
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2014-03-28 15:06:31 +01:00 |
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LevelX2
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7ebb8a9cbe
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* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
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2014-03-09 19:47:31 +01:00 |
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LevelX2
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e9dc1a1c68
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Improved change spell target(s) handling - Fixes finaly #379 and fixes #356.
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2014-02-05 16:13:57 +01:00 |
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LevelX2
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ebb71b7dd7
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Fixed a problem that not all effects of Smelt-Ward Gatekeeper's was resolved, because target was nor more legal after getting the control of target creature. Problem was cause by commit 80fc87a7f7. Now both problems should be solved (hopefully).
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2013-12-21 16:33:49 +01:00 |
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LevelX2
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5186f690d7
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Added IsPhaseCondition, some minor framework formatting.
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2013-11-21 09:58:22 +01:00 |
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LevelX2
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4f2f08840b
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* Fixed some functions which locked or stopped the game after a player conceded the game.
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2013-09-25 20:42:00 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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0a8e1ff014
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New framework effect, added random targets to targets, some rule text changes.
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2013-04-29 22:59:42 +02:00 |
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LevelX2
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361ac7f602
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Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal.
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2013-04-14 01:17:17 +02:00 |
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LevelX2
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ad256a43bd
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Added OrCost for additional costs. Small chnage to rul text generation of TargetImpl.
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2013-04-02 16:35:23 +02:00 |
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North
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addfe34c0e
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[minor] code style
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2012-12-27 22:15:31 +02:00 |
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magenoxx
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cc4d772483
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Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
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2012-08-31 13:46:29 +04:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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1d22d59c42
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Added zoneChangeCounter to fix spell fizzle on flicker bug. All tests passed.
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2012-06-08 17:55:44 +04:00 |
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magenoxx
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15527b8984
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fixed fizzle for multi targets
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2012-05-18 18:08:00 +04:00 |
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BetaSteward
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48f5a469d4
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fixes for monte carlo ai
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2012-02-13 09:05:01 -05:00 |
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BetaSteward
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dfffdfcf8c
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latest monte carlo ai - has a memory leak
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2012-01-10 21:29:53 -05:00 |
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BetaSteward
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7c69bc6f30
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fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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BetaSteward
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cdc45d99f9
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some more optimizations
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2011-10-26 13:24:39 -04:00 |
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magenoxx
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82dcb53cb9
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Target refactoring. Fixed Issue 273.
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2011-10-08 12:46:34 +04:00 |
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BetaSteward
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f9c6762c11
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ISD - Curse of Oblivion
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2011-10-06 14:06:47 -04:00 |
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BetaSteward
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61638f6453
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NPH - Spellskite
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2011-09-12 22:58:01 -04:00 |
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North
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17ca2de0c9
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Fixes issue 253.
This needs a review. I couldn't see any need for the second loop which would be infinite for targets with no upper limit.
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2011-09-12 22:49:49 +03:00 |
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magenoxx
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3521c7dd08
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Fixed Protection from color. Fixed spell fizzling.
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2011-08-14 22:19:22 +04:00 |
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magenoxx
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a60fe86fbb
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Fixed filter for "Target ANOTHER permanent" not working. Now sourceId is passed to match method. Updated sever plugins (game freezes otherwise).
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2011-08-10 12:28:57 +04:00 |
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Loki
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6fa9877042
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Iname, Death Aspect and Bold Defense
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2011-08-06 10:48:39 +03:00 |
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Loki
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f16a880680
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Engulfing Slagwurm
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2011-07-12 20:22:54 +03:00 |
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