L_J
12c30f0227
Fixed an issue with mustBlockAttackerIfElseUnblocked
...
if more than one mustBlockAttackerIfElseUnblocked attacker is attacking and both have different minNumberOfBlockers values
2018-06-04 21:15:00 +00:00
L_J
8556285f0c
Implemented Gorm the Great
2018-06-04 23:00:44 +02:00
LevelX2
46da34da78
* Fixed a problem of Gideon Jura +2 ability introduced with 1be4379(fixes) #4994 .
2018-06-03 18:38:53 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
L_J
a7d662d73e
Changes to menace & Lure interaction
2018-05-19 08:24:42 +00:00
L_J
1be4379cbd
Some combat fixes
2018-05-19 05:30:11 +00:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
L_J
4b89342c34
Added support for Blaze of Glory
2018-02-24 21:52:05 +00:00
L_J
7b4eb5193e
Permitted AI to band attackers
2018-02-15 00:08:40 +00:00
L_J
e7301e2c08
Implemented banding ( #41 )
2018-02-13 20:36:25 +01:00
LevelX2
4c9ed95662
Xmage 1.4.26V11d
2018-01-11 07:14:49 +01:00
Zzooouhh
a38ec84581
Removed slipped beta Blaze of Glory code
...
in case it could break something, as it's still buggy
2018-01-10 19:49:15 +00:00
Zzooouhh
8f9356533d
Fixed undoing individual blocker declarations for multi-blockers
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One more #4172 fix
2018-01-10 19:44:48 +00:00
Zzooouhh
3de6f417dc
Combat.removeBlocker incorrectly ignored blockingGroups (Partial fix for #4172 )
2017-12-26 22:29:54 +01:00
Zzooouhh
d6a08fbdd7
NullPointerException fix
2017-12-07 01:01:52 +01:00
Zzooouhh
200e5e07bf
Hollowhenge Spirit fix (partial fix for #4172 )
2017-11-25 08:48:21 +01:00
LevelX2
f1bbb37c81
Merge origin/master
2017-11-02 10:29:04 +01:00
Zzooouhh
549f89ac20
Update Combat.java
2017-10-24 17:04:12 +02:00
Zzooouhh
e82d640060
Implemented Johan
2017-10-24 06:12:10 +02:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
d9c601dd26
Trove of Temptation - Basic some changes to Combat and Human
2017-09-14 17:50:00 +02:00
LevelX2
e909f5c801
C17 Added Portal Mage.
2017-08-28 16:50:00 +02:00
LevelX2
db93e3f672
* C17 Enchantment Curses - Fixed a bug that could create game errors (index out of bounds).
2017-08-17 21:36:55 +02:00
LevelX2
0affb45264
* Curse of Opulence - Fixed a bug that could create game error (index out of bounds).
2017-08-17 20:35:36 +02:00
LevelX2
cd6c7623ed
* Added missing imports, imports reorg.
2017-07-23 16:29:29 +02:00
LevelX2
4806738cfb
* Some more use of StaticFilter objects.
2017-07-23 14:59:13 +02:00
igoudt
905829561e
talk to interfaces rather than implementations
2017-07-16 11:08:09 +02:00
LevelX2
b71c618294
[AKH] Added exert ability, Ahn-Crop Crasher and Combat Celebrant.
2017-04-06 23:10:24 +02:00
ingmargoudt
5a57731968
added new helper methods to test for CardType, to get rid of the contains(CardType.XXX) everywhere, put the logic of that in one place and use the interface call
2017-03-04 00:16:36 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
c0cf22bbf7
Refactoring
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See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
spjspj
9f66125cf9
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:26:40 +11:00
LevelX2
7481b7f5b2
Fixed possible endless loop if player left game during combat.
2016-11-27 07:54:02 +01:00
LevelX2
a1123b3c0b
* Myriad some cleanup ( #2420 ).
2016-10-04 15:29:52 +02:00
LevelX2
e81f26d539
Some fixes to prevent null pointer exceptions.
2016-09-24 03:48:48 +02:00
Dilnu
87a6d3a1ee
Fix the combat code to support Slayer's Cleaver
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Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.
This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
LevelX2
916836d0c9
* Fixed a problem with creatures forced to block while not able to do because the attacker has restrictions (e.g. menace).
2016-03-20 10:27:57 +01:00
LevelX2
bd43cf0e1e
* Fixed possible exception when planswalker were removed from battlefield.
2016-03-07 16:28:24 +01:00
LevelX2
9f35637e6d
Fixed that a planeswalker that left the battlefield was not correctly removed from combat.
2016-02-25 21:41:38 +01:00
LevelX2
6458a95912
* Stinkdrinker Bandit - Fixed triggered ability only triggering for controlled creatures now.
2016-02-03 00:25:17 +01:00
icetc
cc7b7ec2a2
Added card Okk. Incluedes a new restriction effect called "canBlockCheckAfter", an update to the combat sequence where this restriction is taken into considiration and a new test which assert the behaviour of the effect.
2016-02-01 13:36:56 +01:00
LevelX2
64dea27bb3
*Fixed that tap events were send multiple times if attacker was tapped untapped and tapped again (etc.). So you could abuse e.g. Vampire Envoy.
2016-01-21 17:15:10 +01:00
LevelX2
56485d7ee6
* Fixed a bug of block requirement check.
2016-01-15 22:59:29 +01:00
LevelX2
4d01eb143a
Redesigned handling of attack allowed check related to the complete attack.
2015-12-08 12:20:37 +01:00
poixen
46eb6c0525
Restructured Mage module
2015-11-29 21:56:49 +01:00