forked from External/mage
1349 lines
63 KiB
Java
1349 lines
63 KiB
Java
/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.combat;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreatureForCombatBlock;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterPlaneswalkerPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.target.common.TargetDefender;
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import mage.util.CardUtil;
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import mage.util.Copyable;
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import mage.util.trace.TraceUtil;
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import org.apache.log4j.Logger;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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public class Combat implements Serializable, Copyable<Combat> {
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private static final Logger logger = Logger.getLogger(Combat.class);
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private static FilterPlaneswalkerPermanent filterPlaneswalker = new FilterPlaneswalkerPermanent();
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private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
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// There are effects that let creatures assigns combat damage equal to its toughness rather than its power
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private boolean useToughnessForDamage;
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private final List<FilterCreaturePermanent> useToughnessForDamageFilters = new ArrayList<>();
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protected List<CombatGroup> groups = new ArrayList<>();
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protected Map<UUID, CombatGroup> blockingGroups = new HashMap<>();
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// player and plainswalker ids
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protected Set<UUID> defenders = new HashSet<>();
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// how many creatures attack defending player
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protected Map<UUID, Set<UUID>> numberCreaturesDefenderAttackedBy = new HashMap<>();
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protected UUID attackerId; //the player that is attacking
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// <creature that can block, <all attackers that force the creature to block it>>
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protected Map<UUID, Set<UUID>> creatureMustBlockAttackers = new HashMap<>();
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// which creature is forced to attack which defender(s). If set is empty, the creature can attack every possible defender
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private final Map<UUID, Set<UUID>> creaturesForcedToAttack = new HashMap<>();
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private int maxAttackers = Integer.MIN_VALUE;
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private final HashSet<UUID> attackersTappedByAttack = new HashSet<>();
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public Combat() {
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this.useToughnessForDamage = false;
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}
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public Combat(final Combat combat) {
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this.attackerId = combat.attackerId;
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for (CombatGroup group : combat.groups) {
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groups.add(group.copy());
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}
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defenders.addAll(combat.defenders);
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for (Map.Entry<UUID, CombatGroup> group : combat.blockingGroups.entrySet()) {
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blockingGroups.put(group.getKey(), group.getValue());
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}
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this.useToughnessForDamage = combat.useToughnessForDamage;
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for (Map.Entry<UUID, Set<UUID>> group : combat.numberCreaturesDefenderAttackedBy.entrySet()) {
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this.numberCreaturesDefenderAttackedBy.put(group.getKey(), group.getValue());
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}
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for (Map.Entry<UUID, Set<UUID>> group : combat.creatureMustBlockAttackers.entrySet()) {
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this.creatureMustBlockAttackers.put(group.getKey(), group.getValue());
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}
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for (Map.Entry<UUID, Set<UUID>> group : combat.creaturesForcedToAttack.entrySet()) {
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this.creaturesForcedToAttack.put(group.getKey(), group.getValue());
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}
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this.maxAttackers = combat.maxAttackers;
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this.attackersTappedByAttack.addAll(combat.attackersTappedByAttack);
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}
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public List<CombatGroup> getGroups() {
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return groups;
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}
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public Collection<CombatGroup> getBlockingGroups() {
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return blockingGroups.values();
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}
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public Set<UUID> getDefenders() {
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return defenders;
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}
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public List<UUID> getAttackers() {
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List<UUID> attackers = new ArrayList<>();
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for (CombatGroup group : groups) {
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attackers.addAll(group.attackers);
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}
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return attackers;
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}
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public List<UUID> getBlockers() {
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List<UUID> blockers = new ArrayList<>();
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for (CombatGroup group : groups) {
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blockers.addAll(group.blockers);
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}
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return blockers;
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}
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public boolean useToughnessForDamage(Permanent permanent, Game game) {
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if (useToughnessForDamage) {
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for (FilterCreaturePermanent filter : useToughnessForDamageFilters) {
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if (filter.match(permanent, game)) {
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return true;
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}
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}
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}
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return false;
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}
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public void setUseToughnessForDamage(boolean useToughnessForDamage) {
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this.useToughnessForDamage = useToughnessForDamage;
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}
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public void addUseToughnessForDamageFilter(FilterCreaturePermanent filter) {
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this.useToughnessForDamageFilters.add(filter);
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}
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public void reset(Game game) {
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this.useToughnessForDamage = false;
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this.useToughnessForDamageFilters.clear();
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}
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public void checkForRemoveFromCombat(Game game) {
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for (UUID creatureId : getAttackers()) {
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Permanent creature = game.getPermanent(creatureId);
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if (creature != null && !creature.getCardType().contains(CardType.CREATURE)) {
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removeFromCombat(creatureId, game, true);
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}
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}
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for (UUID creatureId : getBlockers()) {
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Permanent creature = game.getPermanent(creatureId);
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if (creature != null && !creature.getCardType().contains(CardType.CREATURE)) {
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removeFromCombat(creatureId, game, true);
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}
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}
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}
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public void clear() {
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groups.clear();
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blockingGroups.clear();
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defenders.clear();
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attackerId = null;
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creatureMustBlockAttackers.clear();
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numberCreaturesDefenderAttackedBy.clear();
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creaturesForcedToAttack.clear();
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maxAttackers = Integer.MIN_VALUE;
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}
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public String getValue() {
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StringBuilder sb = new StringBuilder();
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sb.append(attackerId).append(defenders);
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for (CombatGroup group : groups) {
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sb.append(group.defenderId).append(group.attackers).append(group.attackerOrder).append(group.blockers).append(group.blockerOrder);
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}
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return sb.toString();
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}
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public void setAttacker(UUID playerId) {
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this.attackerId = playerId;
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}
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/**
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* Add an additional attacker to the combat (e.g. token of Geist of Saint
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* Traft) This method doesn't trigger ATTACKER_DECLARED event (as intended).
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* If the creature has to be tapped that won't do this method.
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*
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* @param creatureId - creature that shall be added to the combat
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* @param game
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* @return
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*/
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public boolean addAttackingCreature(UUID creatureId, Game game) {
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return this.addAttackingCreature(creatureId, game, null);
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}
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public boolean addAttackingCreature(UUID creatureId, Game game, UUID playerToAttack) {
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Set<UUID> possibleDefenders;
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if (playerToAttack != null) {
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possibleDefenders = new HashSet<>();
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for (UUID objectId : defenders) {
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Permanent planeswalker = game.getPermanent(objectId);
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if (planeswalker != null && planeswalker.getControllerId().equals(playerToAttack)) {
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possibleDefenders.add(objectId);
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} else if (playerToAttack.equals(objectId)) {
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possibleDefenders.add(objectId);
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}
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}
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} else {
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possibleDefenders = new HashSet<>(defenders);
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}
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Player player = game.getPlayer(attackerId);
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if (possibleDefenders.size() == 1) {
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addAttackerToCombat(creatureId, possibleDefenders.iterator().next(), game);
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return true;
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} else {
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TargetDefender target = new TargetDefender(possibleDefenders, creatureId);
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target.setNotTarget(true);
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target.setRequired(true);
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player.chooseTarget(Outcome.Damage, target, null, game);
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if (target.getFirstTarget() != null) {
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addAttackerToCombat(creatureId, target.getFirstTarget(), game);
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return true;
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}
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}
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return false;
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}
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public void selectAttackers(Game game) {
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, attackerId, attackerId))) {
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Player player = game.getPlayer(attackerId);
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//20101001 - 508.1d
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game.getCombat().checkAttackRequirements(player, game);
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boolean firstTime = true;
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do {
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if (!firstTime || !game.getPlayer(game.getActivePlayerId()).getAvailableAttackers(game).isEmpty()) {
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player.selectAttackers(game, attackerId);
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}
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firstTime = false;
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if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
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return;
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}
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// because of possible undo during declare attackers it's neccassary to call here the methods with "game.getCombat()." to get the current combat object!!!
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// I don't like it too - it has to be redesigned
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} while (!game.getCombat().checkAttackRestrictions(player, game));
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game.getCombat().resumeSelectAttackers(game);
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}
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}
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@SuppressWarnings("deprecation")
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public void resumeSelectAttackers(Game game) {
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for (CombatGroup group : groups) {
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for (UUID attacker : group.getAttackers()) {
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if (attackersTappedByAttack.contains(attacker)) {
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Permanent attackingPermanent = game.getPermanent(attacker);
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if (attackingPermanent != null) {
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attackingPermanent.setTapped(false);
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attackingPermanent.tap(game); // to tap with event finally here is needed to prevent abusing of Vampire Envoy like cards
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}
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}
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ATTACKER_DECLARED, group.defenderId, attacker, attackerId));
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}
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}
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attackersTappedByAttack.clear();
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, attackerId, attackerId));
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if (!game.isSimulation()) {
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Player player = game.getPlayer(attackerId);
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if (player != null) {
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game.informPlayers(player.getLogName() + " attacks with " + groups.size() + (groups.size() == 1 ? " creature" : " creatures"));
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}
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}
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}
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protected void checkAttackRequirements(Player player, Game game) {
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//20101001 - 508.1d
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for (Permanent creature : player.getAvailableAttackers(game)) {
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boolean mustAttack = false;
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Set<UUID> defendersForcedToAttack = new HashSet<>();
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for (Map.Entry<RequirementEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
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RequirementEffect effect = entry.getKey();
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if (effect.mustAttack(game)) {
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mustAttack = true;
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for (Ability ability : entry.getValue()) {
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UUID defenderId = effect.mustAttackDefender(ability, game);
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if (defenderId != null) {
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if (defenders.contains(defenderId)) {
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defendersForcedToAttack.add(defenderId);
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}
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}
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break;
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}
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}
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}
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if (mustAttack) {
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// check which defenders the forced to attack creature can attack without paying a cost
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HashSet<UUID> defendersCostlessAttackable = new HashSet<>();
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defendersCostlessAttackable.addAll(defenders);
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for (UUID defenderId : defenders) {
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if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
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GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
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defenderId, creature.getId(), creature.getControllerId()), game)) {
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defendersCostlessAttackable.remove(defenderId);
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defendersForcedToAttack.remove(defenderId);
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}
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}
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// force attack only if a defender can be attacked without paying a cost
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if (!defendersCostlessAttackable.isEmpty()) {
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creaturesForcedToAttack.put(creature.getId(), defendersForcedToAttack);
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// No need to attack a special defender
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if (defendersForcedToAttack.isEmpty()) {
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if (defendersForcedToAttack.isEmpty()) {
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if (defendersCostlessAttackable.size() == 1) {
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player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
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}
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} else {
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TargetDefender target = new TargetDefender(defendersCostlessAttackable, creature.getId());
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target.setRequired(true);
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if (player.chooseTarget(Outcome.Damage, target, null, game)) {
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player.declareAttacker(creature.getId(), target.getFirstTarget(), game, false);
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}
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}
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} else {
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player.declareAttacker(creature.getId(), defendersForcedToAttack.iterator().next(), game, false);
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}
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}
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}
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}
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}
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/**
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*
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* @param player
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* @param game
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* @return true if the attack with that set of creatures and attacked
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* players/planeswalkers is possible
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*/
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protected boolean checkAttackRestrictions(Player player, Game game) {
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boolean check = true;
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int numberOfChecks = 0;
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UUID attackerToRemove = null;
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Check:
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while (check) {
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check = false;
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numberOfChecks++;
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int numberAttackers = 0;
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for (CombatGroup group : groups) {
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numberAttackers += group.getAttackers().size();
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}
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Player attackingPlayer = game.getPlayer(attackerId);
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if (attackerToRemove != null) {
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removeAttacker(attackerToRemove, game);
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}
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for (UUID attackingCreatureId : this.getAttackers()) {
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Permanent attackingCreature = game.getPermanent(attackingCreatureId);
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for (Map.Entry<RestrictionEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
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RestrictionEffect effect = entry.getKey();
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for (Ability ability : entry.getValue()) {
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if (!effect.canAttackCheckAfter(numberAttackers, ability, game)) {
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MageObject sourceObject = ability.getSourceObject(game);
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if (attackingPlayer.isHuman()) {
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game.informPlayer(attackingPlayer, attackingCreature.getIdName() + " can't attack this way (" + (sourceObject == null ? "null" : sourceObject.getIdName()) + ")");
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return false;
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} else {
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// remove attacking creatures for AI that are not allowed to attack
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// can create possible not allowed attack scenarios, but not sure how to solve this
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for (CombatGroup combatGroup : this.getGroups()) {
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if (combatGroup.getAttackers().contains(attackingCreatureId)) {
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attackerToRemove = attackingCreatureId;
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}
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}
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check = true; // do the check again
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if (numberOfChecks > 50) {
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logger.error("Seems to be an AI declare attacker lock (reached 50 check iterations) " + (sourceObject == null ? "null" : sourceObject.getIdName()));
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return true; // break the check
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}
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continue Check;
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}
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}
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}
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}
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}
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}
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return true;
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}
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public void selectBlockers(Game game) {
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, attackerId, attackerId))) {
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game.getCombat().selectBlockers(null, game);
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}
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}
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/**
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* Handle the blocker selection process
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*
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* @param blockController player that controlls how to block, if null the
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* defender is the controller
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* @param game
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*/
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public void selectBlockers(Player blockController, Game game) {
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Player attacker = game.getPlayer(attackerId);
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//20101001 - 509.1c
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game.getCombat().retrieveMustBlockAttackerRequirements(attacker, game);
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Player controller;
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for (UUID defenderId : getPlayerDefenders(game)) {
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Player defender = game.getPlayer(defenderId);
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if (defender != null) {
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boolean choose = true;
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if (blockController == null) {
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controller = defender;
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} else {
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controller = blockController;
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}
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while (choose) {
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controller.selectBlockers(game, defenderId);
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if (game.isPaused() || game.gameOver(null) || game.executingRollback()) {
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return;
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}
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if (!game.getCombat().checkBlockRestrictions(defender, game)) {
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if (controller.isHuman()) { // only human player can decide to do the block in another way
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continue;
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}
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}
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choose = !game.getCombat().checkBlockRequirementsAfter(defender, controller, game);
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if (!choose) {
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choose = !game.getCombat().checkBlockRestrictionsAfter(defender, controller, game);
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}
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}
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
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// add info about attacker blocked by blocker to the game log
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if (!game.isSimulation()) {
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game.getCombat().logBlockerInfo(defender, game);
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}
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}
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}
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// tool to catch the bug about flyers blocked by non flyers or intimidate blocked by creatures with other colors
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TraceUtil.traceCombatIfNeeded(game, game.getCombat());
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}
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/**
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* Add info about attacker blocked by blocker to the game log
|
|
*
|
|
*/
|
|
private void logBlockerInfo(Player defender, Game game) {
|
|
boolean shownDefendingPlayer = game.getPlayers().size() < 3; // only two players no ned to sow the attacked player
|
|
for (CombatGroup group : game.getCombat().getGroups()) {
|
|
if (group.defendingPlayerId.equals(defender.getId())) {
|
|
if (!shownDefendingPlayer) {
|
|
game.informPlayers("Attacked player: " + defender.getLogName());
|
|
shownDefendingPlayer = true;
|
|
}
|
|
StringBuilder sb = new StringBuilder();
|
|
boolean attackerExists = false;
|
|
for (UUID attackingCreatureId : group.getAttackers()) {
|
|
attackerExists = true;
|
|
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
|
if (attackingCreature != null) {
|
|
sb.append("Attacker: ");
|
|
sb.append(attackingCreature.getLogName()).append(" (");
|
|
sb.append(attackingCreature.getPower().getValue()).append("/").append(attackingCreature.getToughness().getValue()).append(") ");
|
|
} else {
|
|
// creature left battlefield
|
|
attackingCreature = (Permanent) game.getLastKnownInformation(attackingCreatureId, Zone.BATTLEFIELD);
|
|
if (attackingCreature != null) {
|
|
sb.append(attackingCreature.getLogName()).append(" [left battlefield)] ");
|
|
}
|
|
}
|
|
}
|
|
if (attackerExists) {
|
|
if (group.getBlockers().size() > 0) {
|
|
sb.append("blocked by ");
|
|
for (UUID blockingCreatureId : group.getBlockerOrder()) {
|
|
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
|
|
if (blockingCreature != null) {
|
|
sb.append(blockingCreature.getLogName()).append(" (");
|
|
sb.append(blockingCreature.getPower().getValue()).append("/").append(blockingCreature.getToughness().getValue()).append(") ");
|
|
}
|
|
}
|
|
|
|
} else {
|
|
sb.append("unblocked");
|
|
}
|
|
}
|
|
game.informPlayers(sb.toString());
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check the block restrictions
|
|
*
|
|
* @param player
|
|
* @param game
|
|
* @return false - if block restrictions were not complied
|
|
*/
|
|
public boolean checkBlockRestrictions(Player player, Game game) {
|
|
int count = 0;
|
|
boolean blockWasLegal = true;
|
|
for (CombatGroup group : groups) {
|
|
count += group.getBlockers().size();
|
|
}
|
|
for (CombatGroup group : groups) {
|
|
blockWasLegal &= group.checkBlockRestrictions(game, count);
|
|
}
|
|
return blockWasLegal;
|
|
}
|
|
|
|
public void acceptBlockers(Game game) {
|
|
for (CombatGroup group : groups) {
|
|
group.acceptBlockers(game);
|
|
}
|
|
}
|
|
|
|
public void resumeSelectBlockers(Game game) {
|
|
//TODO: this isn't quite right - but will work fine for two-player games
|
|
for (UUID defenderId : getPlayerDefenders(game)) {
|
|
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, defenderId, defenderId));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Retrieves all requirements that apply and creates a Map with blockers and
|
|
* attackers it contains only records if attackers can be retrieved //
|
|
* Map<creature that can block,
|
|
* Set< all attackers the creature can block and force it to block the attacker>>
|
|
*
|
|
* @param attackingPlayer - attacker
|
|
* @param game
|
|
*/
|
|
private void retrieveMustBlockAttackerRequirements(Player attackingPlayer, Game game) {
|
|
if (!game.getContinuousEffects().existRequirementEffects()) {
|
|
return;
|
|
}
|
|
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
|
|
for (Map.Entry<RequirementEffect, HashSet<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, game).entrySet()) {
|
|
if (requirementEntry.getKey().mustBlock(game)) {
|
|
for (Ability ability : requirementEntry.getValue()) {
|
|
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
|
|
Player defender = game.getPlayer(possibleBlocker.getControllerId());
|
|
if (attackingCreatureId != null && defender != null && possibleBlocker.canBlock(attackingCreatureId, game)) {
|
|
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
|
if (attackingCreature == null || !attackingCreature.isAttacking()) {
|
|
// creature that must be blocked is not attacking
|
|
continue;
|
|
}
|
|
// check if the possible blocker has to pay cost to block, if so don't force
|
|
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
|
|
GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKER, attackingCreatureId, possibleBlocker.getId(), possibleBlocker.getControllerId()), game)) {
|
|
// has cost to block to pay so remove this attacker
|
|
continue;
|
|
}
|
|
if (!getDefendingPlayerId(attackingCreatureId, game).equals(possibleBlocker.getControllerId())) {
|
|
// Creature can't block if not the controller or a planeswalker of the controller of the possible blocker is attacked
|
|
continue;
|
|
}
|
|
if (creatureMustBlockAttackers.containsKey(possibleBlocker.getId())) {
|
|
creatureMustBlockAttackers.get(possibleBlocker.getId()).add(attackingCreatureId);
|
|
} else {
|
|
Set<UUID> forcingAttackers = new HashSet<>();
|
|
forcingAttackers.add(attackingCreatureId);
|
|
creatureMustBlockAttackers.put(possibleBlocker.getId(), forcingAttackers);
|
|
// assign block to the first forcing attacker automatically
|
|
defender.declareBlocker(defender.getId(), possibleBlocker.getId(), attackingCreatureId, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 509.1c The defending player checks each creature he or she controls to
|
|
* see whether it's affected by any requirements (effects that say a
|
|
* creature must block, or that it must block if some condition is met). If
|
|
* the number of requirements that are being obeyed is fewer than the
|
|
* maximum possible number of requirements that could be obeyed without
|
|
* disobeying any restrictions, the declaration of blockers is illegal. If a
|
|
* creature can't block unless a player pays a cost, that player is not
|
|
* required to pay that cost, even if blocking with that creature would
|
|
* increase the number of requirements being obeyed.
|
|
*
|
|
*
|
|
* Example: A player controls one creature that "blocks if able" and another
|
|
* creature with no abilities. An effect states "Creatures can't be blocked
|
|
* except by two or more creatures." Having only the first creature block
|
|
* violates the restriction. Having neither creature block fulfills the
|
|
* restriction but not the requirement. Having both creatures block the same
|
|
* attacking creature fulfills both the restriction and the requirement, so
|
|
* that's the only option.
|
|
*
|
|
* @param player
|
|
* @param controller
|
|
* @param game
|
|
* @return
|
|
*/
|
|
public boolean checkBlockRequirementsAfter(Player player, Player controller, Game game) {
|
|
// Get once a list of all opponents in range
|
|
Set<UUID> opponents = game.getOpponents(attackerId);
|
|
//20101001 - 509.1c
|
|
// map with attackers (UUID) that must be blocked by at least one blocker and a set of all creatures that can block it and don't block yet
|
|
Map<UUID, Set<UUID>> mustBeBlockedByAtLeastOne = new HashMap<>();
|
|
|
|
// check mustBlock requirements of creatures from opponents of attacking player
|
|
for (Permanent creature : game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), player.getId(), game)) {
|
|
// creature is controlled by an opponent of the attacker
|
|
if (opponents.contains(creature.getControllerId())) {
|
|
|
|
// Creature is already blocking but not forced to do so
|
|
if (creature.getBlocking() > 0) {
|
|
// get all requirement effects that apply to the creature (e.g. is able to block attacker)
|
|
for (Map.Entry<RequirementEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
|
RequirementEffect effect = entry.getKey();
|
|
// get possible mustBeBlockedByAtLeastOne blocker
|
|
for (Ability ability : entry.getValue()) {
|
|
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
|
|
if (toBeBlockedCreature != null) {
|
|
Set<UUID> potentialBlockers;
|
|
if (mustBeBlockedByAtLeastOne.containsKey(toBeBlockedCreature)) {
|
|
potentialBlockers = mustBeBlockedByAtLeastOne.get(toBeBlockedCreature);
|
|
} else {
|
|
potentialBlockers = new HashSet<>();
|
|
mustBeBlockedByAtLeastOne.put(toBeBlockedCreature, potentialBlockers);
|
|
}
|
|
potentialBlockers.add(creature.getId());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Creature is not blocking yet
|
|
if (creature.getBlocking() == 0) {
|
|
// get all requirement effects that apply to the creature
|
|
for (Map.Entry<RequirementEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
|
RequirementEffect effect = entry.getKey();
|
|
// get possible mustBeBlockedByAtLeastOne blocker
|
|
for (Ability ability : entry.getValue()) {
|
|
UUID toBeBlockedCreature = effect.mustBlockAttackerIfElseUnblocked(ability, game);
|
|
if (toBeBlockedCreature != null) {
|
|
Set<UUID> potentialBlockers;
|
|
if (mustBeBlockedByAtLeastOne.containsKey(toBeBlockedCreature)) {
|
|
potentialBlockers = mustBeBlockedByAtLeastOne.get(toBeBlockedCreature);
|
|
} else {
|
|
potentialBlockers = new HashSet<>();
|
|
mustBeBlockedByAtLeastOne.put(toBeBlockedCreature, potentialBlockers);
|
|
}
|
|
potentialBlockers.add(creature.getId());
|
|
}
|
|
}
|
|
|
|
// check the mustBlockAny requirement ----------------------------------------
|
|
if (effect.mustBlockAny(game)) {
|
|
// check that it can block at least one of the attackers
|
|
// and no restictions prevent this
|
|
boolean mayBlock = false;
|
|
for (UUID attackingCreatureId : getAttackers()) {
|
|
if (creature.canBlock(attackingCreatureId, game)) {
|
|
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
|
if (attackingCreature != null) {
|
|
// check if the attacker is already blocked by a max of blockers, so blocker can't block it also
|
|
if (attackingCreature.getMaxBlockedBy() != 0) { // 0 = no restriction about the number of possible blockers
|
|
int alreadyBlockingCreatures = 0;
|
|
for (CombatGroup group : getGroups()) {
|
|
if (group.getAttackers().contains(attackingCreatureId)) {
|
|
alreadyBlockingCreatures = group.getBlockers().size();
|
|
break;
|
|
}
|
|
}
|
|
if (attackingCreature.getMaxBlockedBy() <= alreadyBlockingCreatures) {
|
|
// Attacker can't be blocked by more blockers so check next attacker
|
|
continue;
|
|
}
|
|
}
|
|
// check restrictions of the creature to block that prevent it can be blocked
|
|
|
|
if (attackingCreature.getMinBlockedBy() > 1) {
|
|
// TODO: check if enough possible blockers are available, if true, mayBlock can be set to true
|
|
|
|
} else {
|
|
mayBlock = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// if so inform human player or set block for AI player
|
|
if (mayBlock) {
|
|
if (controller.isHuman()) {
|
|
if (!game.isSimulation()) {
|
|
game.informPlayer(controller, "Creature should block this turn: " + creature.getIdName());
|
|
}
|
|
} else {
|
|
Player defender = game.getPlayer(creature.getControllerId());
|
|
if (defender != null) {
|
|
for (UUID attackingCreatureId : getAttackers()) {
|
|
if (creature.canBlock(attackingCreatureId, game)) {
|
|
defender.declareBlocker(defender.getId(), creature.getId(), attackingCreatureId, game);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// check if for attacking creatures with mustBeBlockedByAtLeastOne requirements are fulfilled
|
|
for (UUID toBeBlockedCreatureId : mustBeBlockedByAtLeastOne.keySet()) {
|
|
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
|
if (combatGroup.getBlockers().isEmpty() && combatGroup.getAttackers().contains(toBeBlockedCreatureId)) {
|
|
// creature is not blocked but has possible blockers
|
|
if (controller.isHuman()) {
|
|
Permanent toBeBlockedCreature = game.getPermanent(toBeBlockedCreatureId);
|
|
if (toBeBlockedCreature != null) {
|
|
// check if all possible blocker block other creatures they are forced to block
|
|
// read through all possible blockers
|
|
for (UUID possibleBlockerId : mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId)) {
|
|
String blockRequiredMessage = isCreatureDoingARequiredBlock(possibleBlockerId, mustBeBlockedByAtLeastOne, game);
|
|
if (blockRequiredMessage != null) { // message means not required
|
|
removeBlocker(possibleBlockerId, game);
|
|
game.informPlayer(controller, blockRequiredMessage + " Existing block removed. It's a requirement to block " + toBeBlockedCreature.getIdName() + ".");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// take the first potential blocker from the set to block for the AI
|
|
for (UUID possibleBlockerId : mustBeBlockedByAtLeastOne.get(toBeBlockedCreatureId)) {
|
|
String blockRequiredMessage = isCreatureDoingARequiredBlock(possibleBlockerId, mustBeBlockedByAtLeastOne, game);
|
|
if (blockRequiredMessage != null) {
|
|
// set the block
|
|
Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
|
|
Player defender = game.getPlayer(possibleBlocker.getControllerId());
|
|
if (defender != null) {
|
|
if (possibleBlocker.getBlocking() > 0) {
|
|
removeBlocker(possibleBlockerId, game);
|
|
}
|
|
defender.declareBlocker(defender.getId(), possibleBlockerId, toBeBlockedCreatureId, game);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
// check if creatures are forced to block but do not block at all or block creatures they are not forced to block
|
|
StringBuilder sb = new StringBuilder();
|
|
for (Map.Entry<UUID, Set<UUID>> entry : creatureMustBlockAttackers.entrySet()) {
|
|
boolean blockIsValid;
|
|
Permanent creatureForcedToBlock = game.getPermanent(entry.getKey());
|
|
if (creatureForcedToBlock == null) {
|
|
break;
|
|
}
|
|
if (!creatureForcedToBlock.getControllerId().equals(player.getId())) {
|
|
// ignore creatures controlled by other players
|
|
continue;
|
|
}
|
|
|
|
// // check if creature has to pay a cost to block so it's not mandatory to block
|
|
// boolean removedAttacker = false;
|
|
// for (Iterator<UUID> iterator = entry.getValue().iterator(); iterator.hasNext();) {
|
|
// UUID possibleAttackerId = iterator.next();
|
|
// if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
|
|
// GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKER, possibleAttackerId, creatureForcedToBlock.getId(), creatureForcedToBlock.getControllerId()), game)) {
|
|
// // has cost to block to pay so remove this attacker
|
|
// iterator.remove();
|
|
// removedAttacker = true;
|
|
// }
|
|
// }
|
|
// if (removedAttacker && entry.getValue().isEmpty()) {
|
|
// continue;
|
|
// }
|
|
// creature does not block -> not allowed
|
|
if (creatureForcedToBlock.getBlocking() == 0) {
|
|
blockIsValid = false;
|
|
} else {
|
|
blockIsValid = false;
|
|
// which attacker is he blocking
|
|
CombatGroups:
|
|
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
|
if (combatGroup.getBlockers().contains(creatureForcedToBlock.getId())) {
|
|
for (UUID forcingAttackerId : combatGroup.getAttackers()) {
|
|
if (entry.getValue().contains(forcingAttackerId)) {
|
|
// the creature is blocking a forcing attacker, so the block is ok
|
|
blockIsValid = true;
|
|
break CombatGroups;
|
|
} else {
|
|
// check if the blocker blocks a attacker that must be blocked at least by one and is the only blocker, this block is also valid
|
|
if (combatGroup.getBlockers().size() == 1) {
|
|
if (mustBeBlockedByAtLeastOne.containsKey(forcingAttackerId)) {
|
|
if (mustBeBlockedByAtLeastOne.get(forcingAttackerId).contains(creatureForcedToBlock.getId())) {
|
|
blockIsValid = true;
|
|
break CombatGroups;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
if (!blockIsValid) {
|
|
sb.append(" ").append(creatureForcedToBlock.getIdName());
|
|
}
|
|
}
|
|
if (sb.length() > 0) {
|
|
if (!game.isSimulation()) {
|
|
sb.insert(0, "Some creatures are forced to block certain attacker(s):\n");
|
|
sb.append("\nPlease block with each of these creatures an appropriate attacker.");
|
|
game.informPlayer(controller, sb.toString());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks if a possible creature for a block is already doing another
|
|
* required block
|
|
*
|
|
* @param possibleBlockerId
|
|
* @param mustBeBlockedByAtLeastOne
|
|
* @param game
|
|
* @return null block is required otherwise message with reason why not
|
|
*/
|
|
protected String isCreatureDoingARequiredBlock(UUID possibleBlockerId, Map<UUID, Set<UUID>> mustBeBlockedByAtLeastOne, Game game) {
|
|
Permanent possibleBlocker = game.getPermanent(possibleBlockerId);
|
|
if (possibleBlocker != null) {
|
|
if (possibleBlocker.getBlocking() == 0) {
|
|
return possibleBlocker.getIdName() + " does not block, but could block creatures with requirement to be blocked.";
|
|
}
|
|
Set<UUID> forcingAttackers = creatureMustBlockAttackers.get(possibleBlockerId);
|
|
if (forcingAttackers == null) {
|
|
// no other creature forces the blocker to block -> it's available
|
|
// check now, if it already blocks a creature that mustBeBlockedByAtLeastOne
|
|
if (possibleBlocker.getBlocking() > 0) {
|
|
CombatGroup combatGroupOfPossibleBlocker = findGroupOfBlocker(possibleBlockerId);
|
|
if (combatGroupOfPossibleBlocker != null) {
|
|
for (UUID blockedAttackerId : combatGroupOfPossibleBlocker.getAttackers()) {
|
|
if (mustBeBlockedByAtLeastOne.containsKey(blockedAttackerId)) {
|
|
// blocks a creature that has to be blocked by at least one
|
|
if (combatGroupOfPossibleBlocker.getBlockers().size() == 1) {
|
|
// the creature blocks alone already a creature that has to be blocked by at least one,
|
|
// so this is ok
|
|
return null;
|
|
}
|
|
// TODO: Check if the attacker is already blocked by another creature
|
|
// and despite there is need that this attacker blocks this attacker also
|
|
// I don't know why
|
|
Permanent blockedAttacker = game.getPermanent(blockedAttackerId);
|
|
return possibleBlocker.getIdName() + " blocks with other creatures " + blockedAttacker.getIdName() + ", which has to be blocked by only one creature. ";
|
|
}
|
|
// The possible blocker blocks an attacker for that is no attack forced
|
|
Permanent blockedAttacker = game.getPermanent(blockedAttackerId);
|
|
return possibleBlocker.getIdName() + " blocks " + blockedAttacker.getIdName() + ", which not has to be blocked as a requirement.";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Checks the canBeBlockedCheckAfter RestrictionEffect Is the block still
|
|
* valid after all block decisions are done
|
|
*
|
|
* @param player
|
|
* @param controller
|
|
* @param game
|
|
* @return
|
|
*/
|
|
public boolean checkBlockRestrictionsAfter(Player player, Player controller, Game game) {
|
|
// Restrictions applied to blocking creatures
|
|
for (UUID blockingCreatureId : this.getBlockers()) {
|
|
Permanent blockingCreature = game.getPermanent(blockingCreatureId);
|
|
if (blockingCreature != null) {
|
|
for (Map.Entry<RestrictionEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(blockingCreature, game).entrySet()) {
|
|
RestrictionEffect effect = entry.getKey();
|
|
for (Ability ability : entry.getValue()) {
|
|
if (!effect.canBlockCheckAfter(ability, game)) {
|
|
if (controller.isHuman()) {
|
|
game.informPlayer(controller, new StringBuilder(blockingCreature.getLogName()).append(" can't block this way.").toString());
|
|
return false;
|
|
} else {
|
|
// remove blocking creatures for AI
|
|
removeBlocker(blockingCreatureId, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Restrictions applied because of attacking creatures
|
|
for (UUID attackingCreatureId : this.getAttackers()) {
|
|
Permanent attackingCreature = game.getPermanent(attackingCreatureId);
|
|
if (attackingCreature != null) {
|
|
for (Map.Entry<RestrictionEffect, HashSet<Ability>> entry : game.getContinuousEffects().getApplicableRestrictionEffects(attackingCreature, game).entrySet()) {
|
|
RestrictionEffect effect = entry.getKey();
|
|
for (Ability ability : entry.getValue()) {
|
|
if (!effect.canBeBlockedCheckAfter(attackingCreature, ability, game)) {
|
|
if (controller.isHuman()) {
|
|
game.informPlayer(controller, new StringBuilder(attackingCreature.getLogName()).append(" can't be blocked this way.").toString());
|
|
return false;
|
|
} else {
|
|
// remove blocking creatures for AI
|
|
for (CombatGroup combatGroup : this.getGroups()) {
|
|
if (combatGroup.getAttackers().contains(attackingCreatureId)) {
|
|
for (UUID blockerId : combatGroup.getBlockers()) {
|
|
removeBlocker(blockerId, game);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public void setDefenders(Game game) {
|
|
Set<UUID> opponents = game.getOpponents(attackerId);
|
|
PlayerList players;
|
|
switch (game.getAttackOption()) {
|
|
case LEFT:
|
|
players = game.getState().getPlayerList(attackerId);
|
|
while (true) {
|
|
Player opponent = players.getNext(game);
|
|
if (opponents.contains(opponent.getId())) {
|
|
addDefender(opponent.getId(), game);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case RIGHT:
|
|
players = game.getState().getPlayerList(attackerId);
|
|
while (true) {
|
|
Player opponent = players.getPrevious(game);
|
|
if (opponents.contains(opponent.getId())) {
|
|
addDefender(opponent.getId(), game);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case MULTIPLE:
|
|
for (UUID opponentId : game.getOpponents(attackerId)) {
|
|
addDefender(opponentId, game);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void addDefender(UUID defenderId, Game game) {
|
|
if (!defenders.contains(defenderId)) {
|
|
if (maxAttackers < Integer.MAX_VALUE) {
|
|
Player defendingPlayer = game.getPlayer(defenderId);
|
|
if (defendingPlayer != null) {
|
|
if (defendingPlayer.getMaxAttackedBy() == Integer.MAX_VALUE) {
|
|
maxAttackers = Integer.MAX_VALUE;
|
|
} else {
|
|
if (maxAttackers == Integer.MIN_VALUE) {
|
|
maxAttackers = defendingPlayer.getMaxAttackedBy();
|
|
} else {
|
|
maxAttackers += defendingPlayer.getMaxAttackedBy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
defenders.add(defenderId);
|
|
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filterPlaneswalker, defenderId, game)) {
|
|
defenders.add(permanent.getId());
|
|
}
|
|
}
|
|
}
|
|
|
|
@SuppressWarnings("deprecation")
|
|
public boolean declareAttacker(UUID creatureId, UUID defenderId, UUID playerId, Game game) {
|
|
Permanent attacker = game.getPermanent(creatureId);
|
|
if (!attacker.getAbilities().containsKey(VigilanceAbility.getInstance().getId())) {
|
|
if (!attacker.isTapped()) {
|
|
attacker.setTapped(true);
|
|
attackersTappedByAttack.add(attacker.getId());
|
|
}
|
|
}
|
|
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER, defenderId, creatureId, playerId))) {
|
|
return addAttackerToCombat(creatureId, defenderId, game);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public boolean addAttackerToCombat(UUID attackerId, UUID defenderId, Game game) {
|
|
if (!defenders.contains(defenderId)) {
|
|
return false;
|
|
}
|
|
Permanent defender = game.getPermanent(defenderId);
|
|
// Check if defending player can be attacked with another creature
|
|
if (!canDefenderBeAttacked(attackerId, defenderId, game)) {
|
|
return false;
|
|
}
|
|
Permanent attacker = game.getPermanent(attackerId);
|
|
if (attacker == null) {
|
|
return false;
|
|
}
|
|
CombatGroup newGroup = new CombatGroup(defenderId, defender != null, defender != null ? defender.getControllerId() : defenderId);
|
|
newGroup.attackers.add(attackerId);
|
|
attacker.setAttacking(true);
|
|
groups.add(newGroup);
|
|
return true;
|
|
}
|
|
|
|
public boolean canDefenderBeAttacked(UUID attackerId, UUID defenderId, Game game) {
|
|
Permanent defender = game.getPermanent(defenderId);
|
|
// Check if defending player can be attacked with another creature
|
|
if (defender != null) {
|
|
// a planeswalker is attacked, there exits no restriction yet for attacking planeswalker
|
|
return true;
|
|
}
|
|
Player defendingPlayer = game.getPlayer(defenderId);
|
|
if (defendingPlayer == null) {
|
|
return false;
|
|
}
|
|
Set<UUID> defenderAttackedBy;
|
|
if (numberCreaturesDefenderAttackedBy.containsKey(defendingPlayer.getId())) {
|
|
defenderAttackedBy = numberCreaturesDefenderAttackedBy.get(defendingPlayer.getId());
|
|
} else {
|
|
defenderAttackedBy = new HashSet<>();
|
|
numberCreaturesDefenderAttackedBy.put(defendingPlayer.getId(), defenderAttackedBy);
|
|
}
|
|
if (defenderAttackedBy.size() >= defendingPlayer.getMaxAttackedBy()) {
|
|
Player attackingPlayer = game.getPlayer(game.getControllerId(attackerId));
|
|
if (attackingPlayer != null && !game.isSimulation()) {
|
|
game.informPlayer(attackingPlayer, new StringBuilder("No more than ")
|
|
.append(CardUtil.numberToText(defendingPlayer.getMaxAttackedBy()))
|
|
.append(" creatures can attack ")
|
|
.append(defendingPlayer.getLogName()).toString());
|
|
}
|
|
return false;
|
|
}
|
|
defenderAttackedBy.add(attackerId);
|
|
return true;
|
|
}
|
|
|
|
// add blocking group for creatures that block more than one creature
|
|
public void addBlockingGroup(UUID blockerId, UUID attackerId, UUID playerId, Game game) {
|
|
Permanent blocker = game.getPermanent(blockerId);
|
|
if (blockerId != null && blocker != null && blocker.getBlocking() > 1) {
|
|
if (!blockingGroups.containsKey(blockerId)) {
|
|
CombatGroup newGroup = new CombatGroup(playerId, false, playerId);
|
|
newGroup.blockers.add(blockerId);
|
|
// add all blocked attackers
|
|
for (CombatGroup group : groups) {
|
|
if (group.getBlockers().contains(blockerId)) {
|
|
// take into account banding
|
|
for (UUID attacker : group.attackers) {
|
|
newGroup.attackers.add(attacker);
|
|
}
|
|
}
|
|
}
|
|
blockingGroups.put(blockerId, newGroup);
|
|
} else {
|
|
//TODO: handle banding
|
|
blockingGroups.get(blockerId).attackers.add(attackerId);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean removeFromCombat(UUID creatureId, Game game, boolean withInfo) {
|
|
boolean result = false;
|
|
Permanent creature = game.getPermanent(creatureId);
|
|
if (creature != null) {
|
|
creature.setAttacking(false);
|
|
creature.setBlocking(0);
|
|
creature.setRemovedFromCombat(true);
|
|
for (CombatGroup group : groups) {
|
|
result |= group.remove(creatureId);
|
|
}
|
|
if (result && withInfo) {
|
|
game.informPlayers(creature.getLogName() + " removed from combat");
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public void endCombat(Game game) {
|
|
Permanent creature;
|
|
for (CombatGroup group : groups) {
|
|
for (UUID attacker : group.attackers) {
|
|
creature = game.getPermanent(attacker);
|
|
if (creature != null) {
|
|
creature.setAttacking(false);
|
|
creature.setBlocking(0);
|
|
}
|
|
}
|
|
for (UUID blocker : group.blockers) {
|
|
creature = game.getPermanent(blocker);
|
|
if (creature != null) {
|
|
creature.setAttacking(false);
|
|
creature.setBlocking(0);
|
|
}
|
|
}
|
|
}
|
|
// reset the removeFromCombat flag on all creatures on the battlefield
|
|
for (Permanent creaturePermanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) {
|
|
creaturePermanent.setRemovedFromCombat(false);
|
|
}
|
|
clear();
|
|
}
|
|
|
|
public boolean hasFirstOrDoubleStrike(Game game) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.hasFirstOrDoubleStrike(game)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public CombatGroup findGroup(UUID attackerId) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.getAttackers().contains(attackerId)) {
|
|
return group;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public CombatGroup findGroupOfBlocker(UUID blockerId) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.getBlockers().contains(blockerId)) {
|
|
return group;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// public int totalUnblockedDamage(Game game) {
|
|
// int total = 0;
|
|
// for (CombatGroup group : groups) {
|
|
// if (group.getBlockers().isEmpty()) {
|
|
// total += group.totalAttackerDamage(game);
|
|
// }
|
|
// }
|
|
// return total;
|
|
// }
|
|
public boolean attacksAlone() {
|
|
return (groups.size() == 1 && groups.get(0).getAttackers().size() == 1);
|
|
}
|
|
|
|
public boolean noAttackers() {
|
|
return groups.isEmpty() || getAttackers().isEmpty();
|
|
}
|
|
|
|
public boolean isAttacked(UUID defenderId, Game game) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.getDefenderId().equals(defenderId)) {
|
|
return true;
|
|
}
|
|
if (group.defenderIsPlaneswalker) {
|
|
Permanent permanent = game.getPermanent(group.getDefenderId());
|
|
if (permanent.getControllerId().equals(defenderId)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param attackerId
|
|
* @return uuid of defending player or planeswalker
|
|
*/
|
|
public UUID getDefenderId(UUID attackerId) {
|
|
UUID defenderId = null;
|
|
for (CombatGroup group : groups) {
|
|
if (group.getAttackers().contains(attackerId)) {
|
|
defenderId = group.getDefenderId();
|
|
break;
|
|
}
|
|
}
|
|
return defenderId;
|
|
}
|
|
|
|
public UUID getDefendingPlayerId(UUID attackingCreatureId, Game game) {
|
|
UUID defenderId = null;
|
|
for (CombatGroup group : groups) {
|
|
if (group.getAttackers().contains(attackingCreatureId)) {
|
|
defenderId = group.getDefenderId();
|
|
if (group.defenderIsPlaneswalker) {
|
|
Permanent permanent = game.getPermanent(defenderId);
|
|
if (permanent != null) {
|
|
defenderId = permanent.getControllerId();
|
|
} else {
|
|
defenderId = null;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return defenderId;
|
|
}
|
|
|
|
public Set<UUID> getPlayerDefenders(Game game) {
|
|
Set<UUID> playerDefenders = new HashSet<>();
|
|
for (CombatGroup group : groups) {
|
|
if (group.defenderIsPlaneswalker) {
|
|
Permanent permanent = game.getPermanent(group.getDefenderId());
|
|
if (permanent != null) {
|
|
playerDefenders.add(permanent.getControllerId());
|
|
}
|
|
} else {
|
|
playerDefenders.add(group.getDefenderId());
|
|
}
|
|
}
|
|
return playerDefenders;
|
|
}
|
|
|
|
public void damageAssignmentOrder(Game game) {
|
|
for (CombatGroup group : groups) {
|
|
group.pickBlockerOrder(attackerId, game);
|
|
}
|
|
for (Map.Entry<UUID, CombatGroup> blockingGroup : blockingGroups.entrySet()) {
|
|
Permanent blocker = game.getPermanent(blockingGroup.getKey());
|
|
if (blocker != null) {
|
|
blockingGroup.getValue().pickAttackerOrder(blocker.getControllerId(), game);
|
|
}
|
|
}
|
|
}
|
|
|
|
@SuppressWarnings("deprecation")
|
|
public void removeAttacker(UUID attackerId, Game game) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.attackers.contains(attackerId)) {
|
|
group.attackers.remove(attackerId);
|
|
group.attackerOrder.remove(attackerId);
|
|
for (Set<UUID> attackingCreatures : numberCreaturesDefenderAttackedBy.values()) {
|
|
attackingCreatures.remove(attackerId);
|
|
}
|
|
Permanent creature = game.getPermanent(attackerId);
|
|
if (creature != null) {
|
|
creature.setAttacking(false);
|
|
if (attackersTappedByAttack.contains(creature.getId())) {
|
|
creature.setTapped(false);
|
|
attackersTappedByAttack.remove(creature.getId());
|
|
}
|
|
}
|
|
if (group.attackers.isEmpty()) {
|
|
groups.remove(group);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void removeBlockerGromGroup(UUID blockerId, CombatGroup groupToUnblock, Game game) {
|
|
Permanent creature = game.getPermanent(blockerId);
|
|
if (creature != null) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.equals(groupToUnblock) && group.blockers.contains(blockerId)) {
|
|
group.blockers.remove(blockerId);
|
|
group.blockerOrder.remove(blockerId);
|
|
if (group.blockers.isEmpty()) {
|
|
group.blocked = false;
|
|
}
|
|
if (creature.getBlocking() > 0) {
|
|
creature.setBlocking(creature.getBlocking() - 1);
|
|
} else {
|
|
throw new UnsupportedOperationException("Tryinging creature to unblock, but blocking number value of creature < 1");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void removeBlocker(UUID blockerId, Game game) {
|
|
for (CombatGroup group : groups) {
|
|
if (group.blockers.contains(blockerId)) {
|
|
group.blockers.remove(blockerId);
|
|
group.blockerOrder.remove(blockerId);
|
|
if (group.blockers.isEmpty()) {
|
|
group.blocked = false;
|
|
}
|
|
}
|
|
}
|
|
Permanent creature = game.getPermanent(blockerId);
|
|
if (creature != null) {
|
|
creature.setBlocking(0);
|
|
}
|
|
}
|
|
|
|
public UUID getAttackerId() {
|
|
return attackerId;
|
|
}
|
|
|
|
public Map<UUID, Set<UUID>> getCreaturesForcedToAttack() {
|
|
return creaturesForcedToAttack;
|
|
}
|
|
|
|
public int getMaxAttackers() {
|
|
return maxAttackers;
|
|
}
|
|
|
|
@Override
|
|
public Combat copy() {
|
|
return new Combat(this);
|
|
}
|
|
|
|
}
|