* Fix DealtDamageAttachedTriggeredAbility and update test
* Fix AegarTheFreezingFlameTriggeredAbility and add test
* fix enum reference for DealtDamageAttachedTriggeredAbility
* fix Pious Warrior
* Fix souls of the faultless
* fix Stuffy Doll
* Fix Vengeful Pharoah and add test
* fix Wall of Essence
* fix Wall of Souls
* fix Rite of Passage and add test
* incorporate simple fixes - these cards use no methods that aren't re-implemented in DamagedBatchForOnePermanentEvent
* fix Chandra's Spitfire
* fix Darien, King of Kjeldor
* fix Jace, Cunning Castaway
* fix Mindblade Render
* fix Popular Entertainer
* fix Swarmborn Giant
* fix The Raven's Warning
* fix War Elemental
* fix Wildfire Elemental
* make simple player damage trigger fixes
* Add isCombatDamage to DamagedBatchForOnePermanentEvent and utilize in trigger fixes
* fix Fall of Cair Andros
* fix Toralf, God of Fury
* optimize some imports
* create new abstract class for batch event framework
* adjust CardUtil.getEventTargets to support new framework
* update TappedBatchEvent to new framework
* update UntappedBatchEvent to new framework
* slight cleanup
* update LifeLostBatchEvent to new framework
* update ZoneChangeBatchEvent to new framework
* complete refactor by moving damage events to new framework
* remove old code no longer used
* clean up some nonsense code in star wars card
* fix watcher checking id before event type
* fix wrong id usage
* fix missed wrong id usage
* fix name of existing test
* adjust class name
* generate text
* use common class for Danitha
* add test
* update Gisa and Geralf
* rework Cemetery Illuminator, add test
* simplify effects allowing play from top of library
* simplify common classes which were bloated to support a single card
* simplify another
* remove unused import from test
* rework to check spell ability
* add more test cases
* add test cases
* add failing test case
* common watcher and hint for "once each turn, you may cast..."
* fix Assemble the Players to check spell ability, add test
* apply same improvements to Johann, Apprentice Sorcerer
* refactor: improved target pointer init code and logic, added docs and runtime checks;
* game: fixed miss or wrong init calls in some continuous effects;
* game: fixed wrong usage of target pointers (miss copy code, miss npe checks);
* [MKC] Implement Trouble in Pairs
* Delete DrawCardWatcher, use preexisting common watcher
* Fix some unrelated cards' rarities to fix verify
* Implement common turn skipping ability
* Implementing "case" mechanic
* [MKM] Implement Case of the Burning Masks
* [MKM] Implement Case of the Filched Falcon
* [MKM] Implement Case of the Crimson Pulse
* [MKM] Implement Case of the Locked Hothouse
* Address PR comments
* some minor adjustments
* adjustments to hints
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Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>
Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
* Fix Sanctuary Blade ability causing a trigger
* Remove unnecessary logic and correct test
* Re-add strict choose mode
---------
Co-authored-by: Matthew Wilson <matthew_w@vaadin.com>