Commit graph

1904 commits

Author SHA1 Message Date
theelk801
03320d1752 [CMM] Implement Battle at the Helvault 2023-07-21 22:23:31 -04:00
theelk801
564a24f7a3 [CMM] Implement Lazotep Sliver 2023-07-21 20:08:15 -04:00
PurpleCrowbar
599473be12 [LTC] Implement Gwaihir, Greatest of the Eagles 2023-07-20 04:48:46 +01:00
PurpleCrowbar
394bd7552e [LTC] Implement Lord of the Nazgul 2023-07-19 04:47:09 +01:00
Susucre
6b616dbf20
refactor: expose startingHandSize in GameImpl constructor. (#10629)
For now, it is 7 in every game mode.
2023-07-16 18:36:26 +04:00
xenohedron
481384a3c8
Text fixes [M10] [M11] [M12] [M13] [M14] [M15] [ORI] (#10630)
* Text fixes M10-ORI core sets, part 1

* Text fixes M10-ORI core sets, part 2

* Text fixes M10-ORI core sets, part 3

* another text fix
2023-07-16 00:35:18 -04:00
xenohedron
8372c358b2
refactor: some code linting (#10624)
* remove obsolete check method
* code clean: PermanentImpl
* code clean: PlayerImpl
* protected constructors in CardImpl
2023-07-16 01:50:24 +04:00
Susucre
b960b77774
Refactor name of minimum deck size (was startingHandSize) (#10628)
* Refactor: rename starting hand size, it was actually minimum deck size (40, 60 or 100 most of the time)
2023-07-16 01:45:19 +04:00
xenohedron
ee29c38413
Clash adjustments (#10616)
* adjust clash effect

* Make clash not a singleton

* Add unit test for Clash effect

* fix test (skip init shuffling)

* Fix CLASHED event flag logic and add to unit test

* Additional test and comments

* comments in GameEvent

* param name typo
2023-07-14 23:15:01 -04:00
Susucre
6a9340f1aa
Introduce Duration.UntilYourNextUpkeepStep (#10600)
* add new Duration

* refactor cards with new Duration.

* fix both Durations and add unit tests.

* fix text
2023-07-12 19:40:27 -04:00
Susucre
14235b6320
Rework Ring-bearer implementation. Add GUI + gamelogs. (#10596)
* Fix Ring-bearer choosing & add some GUI + logs

* use a ring svg in a separate gold panel

* use a fontawesome svg

* add a couple null checks, group icon with commander

* rework rinbearer logic according to review

* fix typo in game log

* small fixes
2023-07-12 19:40:09 -04:00
xenohedron
6c9079012c
Cleanup: source deals damage to {this}; mill cards (#10603)
* New common class for "Whenever a source deals damage to {this}, " which resolves #9340 
* Merge `PutLibraryIntoGraveTargetEffect` with functionally identical `MillCardsTargetEffect`
* Text fix on `RevealDragonFromHandCost` noticed in #10593
* Text fix following up on #10594
2023-07-09 22:05:28 -04:00
Oleg Agafonov
03f8d72031 merge fix 2023-07-09 03:43:19 +04:00
Oleg Agafonov
0520d0b262 game: fixed miss clear code for permanent's additional info, fixed random sorting; 2023-07-09 02:35:26 +04:00
xenohedron
0fa971514a
code style: eliminate unnecessary static imports (#10585)
* SacrificeTargetCost(StaticFilters)

* remove import static mage.constants.Outcome

* remove import static mage.constants.Duration

* remove other import static

* a few more sacrifice filters

* simpler constructors

* remove import static mage.filter

* remove a few more import static
2023-07-08 13:08:28 -04:00
Oleg Agafonov
f26b1470fa game: fixed miss state triggers check in multi-steps abilities/effects (#10564) 2023-07-05 09:52:38 +04:00
Alex Vasile
6b5d4abb69
Add documentation to Cards and CardsImpl (#9019)
* Added minor documentation and TODO questions

* Fixed typo

* Address one set of comments

* merge fix

* remove commented code

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-07-02 18:20:28 -04:00
Oleg Agafonov
4c59551cf0 number of triggers event - fixed game error with state based triggers (NPE in cards like Veyran, Voice of Duality); 2023-06-30 07:15:21 +04:00
Oleg Agafonov
6529ead72f refactor: simplified extra turn code, fixed NPE error on usage (Alchemist's Gambit) 2023-06-30 06:39:01 +04:00
rullinoiz
6caa46f9d5
[LTC] Implement Moria Scavenger, Saruman The White Hand, Wake The Dragon (#10537)
* Implement Moria Scavenger, Saruman The White Hand, Wake The Dragon

* Remove Ward Hint

* Create Dragon Token Class

* StaticFilters.FILTER_SPELL_A_NON_CREATURE

* Rename TokenTriggeredAbility
2023-06-29 22:04:46 -04:00
Susucre
06cce0ce22
[LTR] Implement Mordor Trebuchet (#10496)
Along with its unique token Ballistic Boulder.
2023-06-29 22:02:55 -04:00
xenohedron
ec4c2e2170
Cleanup: GainAbilityControlledSpellsEffect (#10446)
* Hide reminder text on Zhulodok

* Use logic from GainAbilitySpellsEffect, fix so that CastFromZonePredicate works

* Text adjustments

* Show cascade ability in hand for Abaddon the Despoiler

* Remove redundant class

* Simplify Cast Through Time

* Don't add additional instances of redundant abilities

* Remove redundant check

* Add option to ignore mana validation when checking playable objects

* Fix null errors

* Fix GainAbilityControlledSpellsEffect to apply ability to playable cards rather than owned cards

* Add unit test

* Revert bad workaround code

This reverts commit 17f5be6a79.
This reverts commit 7ebd2f1815.
This reverts commit 00969d1fe7.

* Remove ownership check on exiled cards

* Another test (currently failing)

* ignore test

* fix test: strict choose mode
2023-06-24 01:15:58 -04:00
Susucre
09e0cba992
[LTR] Fix Smaug Token producing food tokens instead of treasures (#10513) 2023-06-22 13:20:45 -04:00
Susucre
720b2fe163
[LTC] Implement Oarth Of Eorl (#10469)
Added one constructor for SagaAbility, accepting multiple effects and a target.
2023-06-18 22:38:18 -04:00
Oleg Agafonov
38be371c25 tests: real fix of Auratouched Mage - miss draw card effect (#9462) 2023-06-18 16:50:51 +04:00
Oleg Agafonov
afe89a1056 momir game: fixed game error on start, added momir emblem image 2023-06-17 09:29:47 +04:00
xenohedron
2cdfb255cf
cleanup to use ObjectColor.COLORLESS (#10447)
* Replace for BecomesColorSourceEffect

* Replace for BecomesColorTargetEffect

* Remove unused class

* Use common static instance
2023-06-11 23:36:01 -04:00
theelk801
b114e77a3a [LTR] Implement Saradoc, Master of Buckland 2023-06-11 22:18:20 -04:00
Oleg Agafonov
49ce794c45 Merge fix 2023-06-09 07:03:32 +04:00
Oleg Agafonov
35b00c3da1 Fixed game errors for non started games (some cards uses dynamic hints with non-protected code) 2023-06-09 07:03:31 +04:00
Oleg Agafonov
ae5bc90915 Fixed game error on attack order disconnects 2023-06-09 07:03:31 +04:00
Alexander Novotny
a0f8a42699
Fixing copy and cast from exile effects (#10436)
* Added unit test for magefree/mage#10435

* Added test for potential breakage of prosper functionality

* Copies of cards are now created in the right zone

* Added PlayCardTriggeredAbility

This triggered ability checks to make sure a card was actually played (as opposed to a copy of a card).
Common abilities have been refactored to use this new ability

* Added mizzix's mastery overload test

* Fixed Mizzix's mastery overload

* Added new ability to Juju Bubble

---------

Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
2023-06-09 05:32:59 +04:00
Alexander Novotny
079424f8f1
Added hint for restrictions which must attack a player (#10438)
Fixes #10140
2023-06-07 20:00:27 -04:00
xenohedron
807a6c95f1
Merge pull request #10369 from xenohedron/refactor-search
Refactor search library effect classes to clean up text generation
2023-06-04 22:18:18 +03:00
theelk801
a4a995f615 [LTR] Implement There and Back Again 2023-06-02 09:02:51 -04:00
theelk801
579f953e8b [LTR] Implement Long List of the Ents 2023-05-31 22:56:52 -04:00
theelk801
b9f31eb937 [LTR] Implement Dunland Crebain 2023-05-30 18:27:34 -04:00
Evan Kranzler
60e488cf05
rename classes (#10383) 2023-05-17 18:49:30 -04:00
xenohedron
698fe34014 SearchLibraryPutInPlayEffect: remove forceshuffle parameter, part 2 2023-05-13 23:45:36 -04:00
xenohedron
511ae76aee SearchLibraryPutInPlayEffect: remove outcome, part 2 2023-05-13 23:45:36 -04:00
xenohedron
ae7266efba SearchLibraryPutInHandEffect: simplify constructors 2023-05-13 23:45:35 -04:00
Evan Kranzler
024c3081df
[BRC] Implement Rootpath Purifier (ready for review) (#10363)
* refactor check supertype methods

* change supertype to list to match card type

* refactor various subtype methods

* implement mageobjectattribute for supertype

* a few fixes

* [BRC] Implement Rootpath Purifier

* a few extra fixes

* more fixes

* add test for purifier
2023-05-13 10:48:07 -04:00
Evan Kranzler
a850e3660b
Change supertype method in constructors (#10361)
* replace addSuperType with supertype.add in card constructors

* more supertype replacements

* update MDFC supertype implementation

* remove unnecessary class

* update test
2023-05-12 20:45:07 -04:00
xenohedron
4cc9329b15
New feature: "Chaos Remixed" booster draft (#10328)
* Fix error in draft pick logger that was failing on chaos drafts with fewer than 3 sets

* Implement Remixed Booster Draft

* Add debug test

* minor cleanup

* Cleanup unnecessary checks

* Fix elimination tournament type

* Add note for future improvement
2023-05-12 18:12:23 +04:00
Oleg Agafonov
30389e426f Fixed NPE error in drafting and disconnected player 2023-05-09 16:54:22 +04:00
Oleg Agafonov
a18dcd9911 Drana and Linvala - fixed game error on usage with same abilities from permanents (NPE error) 2023-05-09 16:54:22 +04:00
Oleg Agafonov
3c66dc8706 Additional fixes for 9d9916280a 2023-05-09 15:05:24 +04:00
Oleg Agafonov
9d9916280a Attacking you abilities and filters - fixed that planeswalker removes from a combat can cause a game error (NPE error, example: Curse of Hospitality) 2023-05-09 14:59:44 +04:00
theelk801
4271ec8aec [LTR] Implement Gandalf, Friend of the Shire 2023-05-08 17:28:38 -04:00
Oleg Agafonov
5c705a92a3 Cheats: added error dialog on wrong cheat command, added chat message about cheat try; 2023-05-09 00:22:00 +04:00