[PIP] Implement Silver Shroud Costume

This commit is contained in:
theelk801 2024-02-21 12:49:39 -05:00
parent 7603a6477b
commit f5f3d64c3d
2 changed files with 58 additions and 0 deletions

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@ -0,0 +1,57 @@
package mage.cards.s;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.combat.CantBeBlockedAttachedEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.EquipAbility;
import mage.abilities.keyword.FlashAbility;
import mage.abilities.keyword.ShroudAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SilverShroudCostume extends CardImpl {
public SilverShroudCostume(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}");
this.subtype.add(SubType.EQUIPMENT);
// Flash
this.addAbility(FlashAbility.getInstance());
// When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Ability ability = new EntersBattlefieldTriggeredAbility(new AttachEffect(
Outcome.BoostCreature, "attach it to target creature you control"
));
ability.addEffect(new GainAbilityTargetEffect(
ShroudAbility.getInstance(), Duration.EndOfTurn
).setText("That creature gains shroud until end of turn"));
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
// Equipped creature can't be blocked.
this.addAbility(new SimpleStaticAbility(new CantBeBlockedAttachedEffect(AttachmentType.EQUIPMENT)));
// Equip {3}
this.addAbility(new EquipAbility(3));
}
private SilverShroudCostume(final SilverShroudCostume card) {
super(card);
}
@Override
public SilverShroudCostume copy() {
return new SilverShroudCostume(this);
}
}

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@ -52,6 +52,7 @@ public final class Fallout extends ExpansionSet {
cards.add(new SetCardInfo("Radstorm", 37, Rarity.RARE, mage.cards.r.Radstorm.class));
cards.add(new SetCardInfo("Ravages of War", 882, Rarity.MYTHIC, mage.cards.r.RavagesOfWar.class));
cards.add(new SetCardInfo("Ruinous Ultimatum", 220, Rarity.RARE, mage.cards.r.RuinousUltimatum.class));
cards.add(new SetCardInfo("Silver Shroud Costume", 142, Rarity.UNCOMMON, mage.cards.s.SilverShroudCostume.class));
cards.add(new SetCardInfo("Sol Ring", 239, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
cards.add(new SetCardInfo("Solemn Simulacrum", 240, Rarity.RARE, mage.cards.s.SolemnSimulacrum.class));
cards.add(new SetCardInfo("Sunscorched Divide", 153, Rarity.RARE, mage.cards.s.SunscorchedDivide.class));