forked from External/mage
* Omen Machine - Fixed interaction with Fuse cards (fixes #2233).
This commit is contained in:
parent
cba7a510ea
commit
ef158d95b9
1 changed files with 2 additions and 4 deletions
|
|
@ -53,7 +53,7 @@ import mage.players.Player;
|
|||
public class OmenMachine extends CardImpl {
|
||||
|
||||
public OmenMachine(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{6}");
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{6}");
|
||||
|
||||
// Players can't draw cards.
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OmenMachineEffect()));
|
||||
|
|
@ -126,9 +126,7 @@ class OmenMachineEffect2 extends OneShotEffect {
|
|||
if (card.isLand()) {
|
||||
player.moveCards(card, Zone.BATTLEFIELD, source, game);
|
||||
} else {
|
||||
if (card.getSpellAbility().canChooseTarget(game)) {
|
||||
player.cast(card.getSpellAbility(), game, true);
|
||||
}
|
||||
player.cast(card.getSpellAbility(), game, true);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue