fixed Angel of Vitality giving the wrong boost

This commit is contained in:
Evan Kranzler 2019-06-29 22:30:34 -04:00
parent 9d86598cea
commit d074846386

View file

@ -40,7 +40,7 @@ public final class AngelOfVitality extends CardImpl {
// Angel of Vitality gets +2/+2 as long as you have 25 or more life.
this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield),
new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
AngelOfVitalityCondition.instance, "{this} gets +2/+2 as long as you have 25 or more life"
)));
}