forked from External/mage
fixed Angel of Vitality giving the wrong boost
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1 changed files with 1 additions and 1 deletions
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@ -40,7 +40,7 @@ public final class AngelOfVitality extends CardImpl {
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// Angel of Vitality gets +2/+2 as long as you have 25 or more life.
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this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
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new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield),
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new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
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AngelOfVitalityCondition.instance, "{this} gets +2/+2 as long as you have 25 or more life"
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)));
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}
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