forked from External/mage
* Batterskull - Fixed that last ability brought back Batterskull to hand nly, if still on the battlefield during the resoltution of the effect.
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1 changed files with 1 additions and 1 deletions
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@ -61,7 +61,7 @@ public class Batterskull extends CardImpl<Batterskull> {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.EQUIPMENT)));
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// {3}: Return Batterskull to its owner's hand.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(), new GenericManaCost(3)));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new GenericManaCost(3)));
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// Equip {5}
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this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(5)));
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}
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