* Batterskull - Fixed that last ability brought back Batterskull to hand nly, if still on the battlefield during the resoltution of the effect.

This commit is contained in:
LevelX2 2014-06-02 14:59:43 +02:00
parent 7198804796
commit c9db56d189

View file

@ -61,7 +61,7 @@ public class Batterskull extends CardImpl<Batterskull> {
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.EQUIPMENT)));
// {3}: Return Batterskull to its owner's hand.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(), new GenericManaCost(3)));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new GenericManaCost(3)));
// Equip {5}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(5)));
}