From c9db56d18983cb3a296afa29318fb80322aa8cd2 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 2 Jun 2014 14:59:43 +0200 Subject: [PATCH] * Batterskull - Fixed that last ability brought back Batterskull to hand nly, if still on the battlefield during the resoltution of the effect. --- Mage.Sets/src/mage/sets/newphyrexia/Batterskull.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/newphyrexia/Batterskull.java b/Mage.Sets/src/mage/sets/newphyrexia/Batterskull.java index 7675176ccbd..7d42b545e36 100644 --- a/Mage.Sets/src/mage/sets/newphyrexia/Batterskull.java +++ b/Mage.Sets/src/mage/sets/newphyrexia/Batterskull.java @@ -61,7 +61,7 @@ public class Batterskull extends CardImpl { this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(VigilanceAbility.getInstance(), AttachmentType.EQUIPMENT))); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(LifelinkAbility.getInstance(), AttachmentType.EQUIPMENT))); // {3}: Return Batterskull to its owner's hand. - this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(), new GenericManaCost(3))); + this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(true), new GenericManaCost(3))); // Equip {5} this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(5))); }