forked from External/mage
[MBS] Kemba's Legion
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Mage.Sets/src/mage/sets/mirrodinbesieged/KembasLegion.java
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Mage.Sets/src/mage/sets/mirrodinbesieged/KembasLegion.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.mirrodinbesieged;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.SubLayer;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author North
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*/
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public class KembasLegion extends CardImpl<KembasLegion> {
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public KembasLegion(UUID ownerId) {
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super(ownerId, 9, "Kemba's Legion", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{5}{W}{W}");
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this.expansionSetCode = "MBS";
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this.subtype.add("Cat");
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this.subtype.add("Soldier");
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this.color.setWhite(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(6);
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this.addAbility(VigilanceAbility.getInstance());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new KembasLegionEffect()));
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}
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public KembasLegion(final KembasLegion card) {
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super(card);
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}
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@Override
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public KembasLegion copy() {
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return new KembasLegion(this);
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}
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}
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class KembasLegionEffect extends ContinuousEffectImpl<KembasLegionEffect> {
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public KembasLegionEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Benefit);
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staticText = "{this} can block an additional creature for each Equipment attached to Kemba's Legion";
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}
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public KembasLegionEffect(final KembasLegionEffect effect) {
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super(effect);
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}
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@Override
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public KembasLegionEffect copy() {
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return new KembasLegionEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null && !permanent.getAttachments().isEmpty()) {
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if (layer.equals(Layer.RulesEffects)) {
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// maxBlocks = 0 equals to "can block any number of creatures"
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if (permanent.getMaxBlocks() > 0) {
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List<UUID> attachments = permanent.getAttachments();
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int count = 0;
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for (UUID attachmentId : attachments) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.hasSubtype("Equipment")) {
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count++;
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}
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}
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permanent.setMaxBlocks(permanent.getMaxBlocks() + count);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.RulesEffects;
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}
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}
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