forked from External/mage
[GRN] Implemented Blood Operative.
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3 changed files with 257 additions and 160 deletions
97
Mage.Sets/src/mage/cards/b/BloodOperative.java
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97
Mage.Sets/src/mage/cards/b/BloodOperative.java
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package mage.cards.b;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.target.common.TargetCardInGraveyard;
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/**
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*
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* @author LevelX2
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*/
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public final class BloodOperative extends CardImpl {
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public BloodOperative(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
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this.subtype.add(SubType.VAMPIRE);
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this.subtype.add(SubType.ASSASSIN);
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this.power = new MageInt(3);
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this.toughness = new MageInt(1);
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// Lifelink
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this.addAbility(LifelinkAbility.getInstance());
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// When Blood Operative enters the battlefield, you may exile target card from a graveyard.
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Ability ability = new EntersBattlefieldTriggeredAbility(new ExileTargetEffect(), true);
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ability.addTarget(new TargetCardInGraveyard());
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this.addAbility(ability);
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// Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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this.addAbility(new BloodOperativeTriggeredAbility());
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}
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public BloodOperative(final BloodOperative card) {
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super(card);
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}
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@Override
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public BloodOperative copy() {
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return new BloodOperative(this);
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}
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}
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class BloodOperativeTriggeredAbility extends TriggeredAbilityImpl {
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public BloodOperativeTriggeredAbility() {
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super(Zone.BATTLEFIELD, new DoIfCostPaid(new ReturnSourceFromGraveyardToHandEffect(), new PayLifeCost(3)), false);
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}
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public BloodOperativeTriggeredAbility(final BloodOperativeTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public BloodOperativeTriggeredAbility copy() {
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return new BloodOperativeTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.SURVEIL;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getPlayerId().equals(getControllerId());
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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Player controller = game.getPlayer(getControllerId());
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if (controller != null && controller.getGraveyard().contains(getSourceId())) {
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return super.checkInterveningIfClause(game);
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever you surveil, if {this} is in your graveyard, you may pay 3 life. If you do, return {this} to your hand.";
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}
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}
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