foul-magics/Mage.Sets/src/mage/cards/b/BloodOperative.java
2018-09-14 10:28:28 +02:00

97 lines
3.2 KiB
Java

package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.common.PayLifeCost;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.ReturnSourceFromGraveyardToHandEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetCardInGraveyard;
/**
*
* @author LevelX2
*/
public final class BloodOperative extends CardImpl {
public BloodOperative(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{B}{B}");
this.subtype.add(SubType.VAMPIRE);
this.subtype.add(SubType.ASSASSIN);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Lifelink
this.addAbility(LifelinkAbility.getInstance());
// When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Ability ability = new EntersBattlefieldTriggeredAbility(new ExileTargetEffect(), true);
ability.addTarget(new TargetCardInGraveyard());
this.addAbility(ability);
// Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
this.addAbility(new BloodOperativeTriggeredAbility());
}
public BloodOperative(final BloodOperative card) {
super(card);
}
@Override
public BloodOperative copy() {
return new BloodOperative(this);
}
}
class BloodOperativeTriggeredAbility extends TriggeredAbilityImpl {
public BloodOperativeTriggeredAbility() {
super(Zone.BATTLEFIELD, new DoIfCostPaid(new ReturnSourceFromGraveyardToHandEffect(), new PayLifeCost(3)), false);
}
public BloodOperativeTriggeredAbility(final BloodOperativeTriggeredAbility ability) {
super(ability);
}
@Override
public BloodOperativeTriggeredAbility copy() {
return new BloodOperativeTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.SURVEIL;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return event.getPlayerId().equals(getControllerId());
}
@Override
public boolean checkInterveningIfClause(Game game) {
Player controller = game.getPlayer(getControllerId());
if (controller != null && controller.getGraveyard().contains(getSourceId())) {
return super.checkInterveningIfClause(game);
}
return false;
}
@Override
public String getRule() {
return "Whenever you surveil, if {this} is in your graveyard, you may pay 3 life. If you do, return {this} to your hand.";
}
}