forked from External/mage
[MID] Implemented Kessig Naturalist / Lord of the Ulvenwald
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5 changed files with 188 additions and 1 deletions
83
Mage.Sets/src/mage/cards/k/KessigNaturalist.java
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83
Mage.Sets/src/mage/cards/k/KessigNaturalist.java
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package mage.cards.k;
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import mage.MageInt;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.keyword.DayboundAbility;
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import mage.abilities.keyword.TransformAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class KessigNaturalist extends CardImpl {
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public KessigNaturalist(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{R}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WEREWOLF);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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this.transformable = true;
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this.secondSideCardClazz = mage.cards.l.LordOfTheUlvenwald.class;
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// Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
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this.addAbility(new AttacksTriggeredAbility(new KessigNaturalistEffect()));
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// Daybound
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this.addAbility(new TransformAbility());
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this.addAbility(DayboundAbility.getInstance());
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}
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private KessigNaturalist(final KessigNaturalist card) {
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super(card);
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}
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@Override
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public KessigNaturalist copy() {
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return new KessigNaturalist(this);
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}
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}
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class KessigNaturalistEffect extends OneShotEffect {
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KessigNaturalistEffect() {
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super(Outcome.Benefit);
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staticText = "add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end";
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}
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private KessigNaturalistEffect(final KessigNaturalistEffect effect) {
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super(effect);
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}
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@Override
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public KessigNaturalistEffect copy() {
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return new KessigNaturalistEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Mana mana = player.chooseUse(
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Outcome.Neutral, "Choose red or green", null,
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"Red", "Green", source, game
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) ? Mana.RedMana(1) : Mana.GreenMana(1);
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player.getManaPool().addMana(mana, game, source, true);
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return true;
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}
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}
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101
Mage.Sets/src/mage/cards/l/LordOfTheUlvenwald.java
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Mage.Sets/src/mage/cards/l/LordOfTheUlvenwald.java
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package mage.cards.l;
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import mage.MageInt;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.keyword.NightboundAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class LordOfTheUlvenwald extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Wolves and Werewolves");
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static {
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filter.add(Predicates.or(
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SubType.WOLF.getPredicate(),
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SubType.WEREWOLF.getPredicate()
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));
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}
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public LordOfTheUlvenwald(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "");
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this.subtype.add(SubType.WEREWOLF);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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this.color.setRed(true);
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this.color.setGreen(true);
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this.nightCard = true;
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this.transformable = true;
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// Other Wolves and Werewolves you control get +1/+1.
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this.addAbility(new SimpleStaticAbility(new BoostControlledEffect(
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1, 1, Duration.WhileOnBattlefield, filter, true
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)));
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// Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
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this.addAbility(new AttacksTriggeredAbility(new LordOfTheUlvenwaldEffect()));
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// Nightbound
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this.addAbility(NightboundAbility.getInstance());
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}
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private LordOfTheUlvenwald(final LordOfTheUlvenwald card) {
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super(card);
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}
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@Override
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public LordOfTheUlvenwald copy() {
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return new LordOfTheUlvenwald(this);
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}
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}
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class LordOfTheUlvenwaldEffect extends OneShotEffect {
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LordOfTheUlvenwaldEffect() {
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super(Outcome.Benefit);
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staticText = "add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end";
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}
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private LordOfTheUlvenwaldEffect(final LordOfTheUlvenwaldEffect effect) {
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super(effect);
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}
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@Override
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public LordOfTheUlvenwaldEffect copy() {
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return new LordOfTheUlvenwaldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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Mana mana = player.chooseUse(
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Outcome.Neutral, "Choose red or green", null,
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"Red", "Green", source, game
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) ? Mana.RedMana(1) : Mana.GreenMana(1);
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player.getManaPool().addMana(mana, game, source, true);
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return true;
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}
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}
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@ -22,6 +22,7 @@ public final class TavernSmasher extends CardImpl {
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this.color.setRed(true);
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this.nightCard = true;
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this.transformable = true;
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this.power = new MageInt(6);
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this.toughness = new MageInt(5);
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@ -38,6 +38,7 @@ public final class VillageReavers extends CardImpl {
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this.color.setRed(true);
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this.nightCard = true;
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this.transformable = true;
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this.power = new MageInt(5);
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this.toughness = new MageInt(4);
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@ -54,7 +54,8 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Island", 270, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Jadar, Ghoulcaller of Nephalia", 108, Rarity.RARE, mage.cards.j.JadarGhoulcallerOfNephalia.class));
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cards.add(new SetCardInfo("Join the Dance", 229, Rarity.UNCOMMON, mage.cards.j.JoinTheDance.class));
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cards.add(new SetCardInfo("Lunar Frenzy", 147, Rarity.UNCOMMON, mage.cards.l.LunarFrenzy.class));
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cards.add(new SetCardInfo("Kessig Naturalist", 231, Rarity.UNCOMMON, mage.cards.k.KessigNaturalist.class));
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cards.add(new SetCardInfo("Lord of the Ulvenwald", 231, Rarity.UNCOMMON, mage.cards.l.LordOfTheUlvenwald.class));
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cards.add(new SetCardInfo("Mountain", 274, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Overgrown Farmland", 265, Rarity.RARE, mage.cards.o.OvergrownFarmland.class));
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cards.add(new SetCardInfo("Pestilent Wolf", 192, Rarity.COMMON, mage.cards.p.PestilentWolf.class));
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