forked from External/mage
fixed Overbeing of Myth's power/toughness outside the battlefield
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1 changed files with 5 additions and 5 deletions
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@ -46,12 +46,12 @@ import mage.constants.Zone;
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/**
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*
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* @author jeffwadsworth
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*
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*/
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public class OverbeingOfMyth extends CardImpl {
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public OverbeingOfMyth(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G/U}{G/U}{G/U}{G/U}{G/U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G/U}{G/U}{G/U}{G/U}{G/U}");
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this.subtype.add(SubType.SPIRIT);
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this.subtype.add(SubType.AVATAR);
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@ -60,11 +60,11 @@ public class OverbeingOfMyth extends CardImpl {
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// Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
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DynamicValue number = new CardsInControllerHandCount();
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(number, Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(number, Duration.EndOfGame)));
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// At the beginning of your draw step, draw an additional card.
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this.addAbility(new BeginningOfDrawTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false));
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}
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public OverbeingOfMyth(final OverbeingOfMyth card) {
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