From b4302fb01cd6ae723d1fd7e1233dea77506bc06c Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Mon, 2 Oct 2017 17:37:02 -0400 Subject: [PATCH] fixed Overbeing of Myth's power/toughness outside the battlefield --- Mage.Sets/src/mage/cards/o/OverbeingOfMyth.java | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Mage.Sets/src/mage/cards/o/OverbeingOfMyth.java b/Mage.Sets/src/mage/cards/o/OverbeingOfMyth.java index 0a0e2e41037..4d00a37f8f8 100644 --- a/Mage.Sets/src/mage/cards/o/OverbeingOfMyth.java +++ b/Mage.Sets/src/mage/cards/o/OverbeingOfMyth.java @@ -46,12 +46,12 @@ import mage.constants.Zone; /** * * @author jeffwadsworth - + * */ public class OverbeingOfMyth extends CardImpl { public OverbeingOfMyth(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G/U}{G/U}{G/U}{G/U}{G/U}"); + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G/U}{G/U}{G/U}{G/U}{G/U}"); this.subtype.add(SubType.SPIRIT); this.subtype.add(SubType.AVATAR); @@ -60,11 +60,11 @@ public class OverbeingOfMyth extends CardImpl { // Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. DynamicValue number = new CardsInControllerHandCount(); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(number, Duration.WhileOnBattlefield))); - + this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(number, Duration.EndOfGame))); + // At the beginning of your draw step, draw an additional card. this.addAbility(new BeginningOfDrawTriggeredAbility(new DrawCardSourceControllerEffect(1), TargetController.YOU, false)); - + } public OverbeingOfMyth(final OverbeingOfMyth card) {