forked from External/mage
Changed ability order of Bloodghast.
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b4805ddc64
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1 changed files with 6 additions and 3 deletions
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@ -60,12 +60,15 @@ public class Bloodghast extends CardImpl<Bloodghast> {
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Bloodghast can't block.
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this.addAbility(new CantBlockAbility());
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this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true));
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// Bloodghast has haste as long as an opponent has 10 or less life.
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ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect,
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new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT),
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"Bloodghast has haste as long as an opponent has 10 or less life.")));
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"Bloodghast has haste as long as an opponent has 10 or less life")));
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// Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
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this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true));
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}
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public Bloodghast(final Bloodghast card) {
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@ -76,4 +79,4 @@ public class Bloodghast extends CardImpl<Bloodghast> {
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public Bloodghast copy() {
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return new Bloodghast(this);
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}
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}
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}
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