From b099b57d8bbfb4e58765f8b455e6a39a6daf7ba2 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 16 Feb 2013 08:16:47 +0100 Subject: [PATCH] Changed ability order of Bloodghast. --- Mage.Sets/src/mage/sets/zendikar/Bloodghast.java | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java index 9ed3e929ecc..a1b00a44829 100644 --- a/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java +++ b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java @@ -60,12 +60,15 @@ public class Bloodghast extends CardImpl { this.power = new MageInt(2); this.toughness = new MageInt(1); + // Bloodghast can't block. this.addAbility(new CantBlockAbility()); - this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true)); + // Bloodghast has haste as long as an opponent has 10 or less life. ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT), - "Bloodghast has haste as long as an opponent has 10 or less life."))); + "Bloodghast has haste as long as an opponent has 10 or less life"))); + // Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. + this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true)); } public Bloodghast(final Bloodghast card) { @@ -76,4 +79,4 @@ public class Bloodghast extends CardImpl { public Bloodghast copy() { return new Bloodghast(this); } -} \ No newline at end of file +}