[FIN] Implement Sleep Magic

This commit is contained in:
theelk801 2025-05-23 13:32:43 -04:00
parent d1f0c73477
commit aaf5a103e1
2 changed files with 56 additions and 0 deletions

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@ -0,0 +1,55 @@
package mage.cards.s;
import mage.abilities.common.DealtDamageAttachedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.DontUntapInControllersUntapStepEnchantedEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.TapEnchantedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SleepMagic extends CardImpl {
public SleepMagic(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{U}");
this.subtype.add(SubType.AURA);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
this.addAbility(new EnchantAbility(auraTarget));
// When this Aura enters, tap enchanted creature.
this.addAbility(new EntersBattlefieldTriggeredAbility(new TapEnchantedEffect()));
// Enchanted creature doesn't untap during its controller's untap step.
this.addAbility(new SimpleStaticAbility(new DontUntapInControllersUntapStepEnchantedEffect()));
// When enchanted creature is dealt damage, sacrifice this Aura.
this.addAbility(new DealtDamageAttachedTriggeredAbility(new SacrificeSourceEffect()));
}
private SleepMagic(final SleepMagic card) {
super(card);
}
@Override
public SleepMagic copy() {
return new SleepMagic(this);
}
}

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@ -348,6 +348,7 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Sin, Spira's Punishment", 348, Rarity.RARE, mage.cards.s.SinSpirasPunishment.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Sin, Spira's Punishment", 508, Rarity.RARE, mage.cards.s.SinSpirasPunishment.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Slash of Light", 32, Rarity.COMMON, mage.cards.s.SlashOfLight.class));
cards.add(new SetCardInfo("Sleep Magic", 74, Rarity.UNCOMMON, mage.cards.s.SleepMagic.class));
cards.add(new SetCardInfo("Snow Villiers", 33, Rarity.UNCOMMON, mage.cards.s.SnowVilliers.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Snow Villiers", 432, Rarity.UNCOMMON, mage.cards.s.SnowVilliers.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Squall, SeeD Mercenary", 243, Rarity.RARE, mage.cards.s.SquallSeeDMercenary.class, NON_FULL_USE_VARIOUS));