[FIN] Implement Magitek Armor

This commit is contained in:
theelk801 2025-05-21 08:43:20 -04:00 committed by Failure
parent 14e798b739
commit 9b0b335725
3 changed files with 44 additions and 0 deletions

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@ -0,0 +1,42 @@
package mage.cards.m;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.CrewAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.game.permanent.token.HeroToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class MagitekArmor extends CardImpl {
public MagitekArmor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}{W}");
this.subtype.add(SubType.VEHICLE);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// When this Vehicle enters, create a 1/1 colorless Hero creature token.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new HeroToken())));
// Crew 1
this.addAbility(new CrewAbility(1));
}
private MagitekArmor(final MagitekArmor card) {
super(card);
}
@Override
public MagitekArmor copy() {
return new MagitekArmor(this);
}
}

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@ -215,6 +215,7 @@ public final class FinalFantasy extends ExpansionSet {
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 312, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Machinist's Arsenal", 23, Rarity.RARE, mage.cards.m.MachinistsArsenal.class));
cards.add(new SetCardInfo("Magitek Armor", 24, Rarity.UNCOMMON, mage.cards.m.MagitekArmor.class));
cards.add(new SetCardInfo("Magitek Scythe", 562, Rarity.RARE, mage.cards.m.MagitekScythe.class));
cards.add(new SetCardInfo("Malboro", 106, Rarity.COMMON, mage.cards.m.Malboro.class));
cards.add(new SetCardInfo("Matoya, Archon Elder", 439, Rarity.RARE, mage.cards.m.MatoyaArchonElder.class, NON_FULL_USE_VARIOUS));

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@ -57640,6 +57640,7 @@ Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When
Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}|
Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1|
Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}|
Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|