forked from External/mage
[FIN] Implement Magitek Armor
This commit is contained in:
parent
14e798b739
commit
9b0b335725
3 changed files with 44 additions and 0 deletions
42
Mage.Sets/src/mage/cards/m/MagitekArmor.java
Normal file
42
Mage.Sets/src/mage/cards/m/MagitekArmor.java
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
package mage.cards.m;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
|
||||
import mage.abilities.effects.common.CreateTokenEffect;
|
||||
import mage.abilities.keyword.CrewAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.SubType;
|
||||
import mage.game.permanent.token.HeroToken;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
*/
|
||||
public final class MagitekArmor extends CardImpl {
|
||||
|
||||
public MagitekArmor(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}{W}");
|
||||
|
||||
this.subtype.add(SubType.VEHICLE);
|
||||
this.power = new MageInt(4);
|
||||
this.toughness = new MageInt(4);
|
||||
|
||||
// When this Vehicle enters, create a 1/1 colorless Hero creature token.
|
||||
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new HeroToken())));
|
||||
|
||||
// Crew 1
|
||||
this.addAbility(new CrewAbility(1));
|
||||
}
|
||||
|
||||
private MagitekArmor(final MagitekArmor card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public MagitekArmor copy() {
|
||||
return new MagitekArmor(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -215,6 +215,7 @@ public final class FinalFantasy extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Lindblum, Industrial Regency", 312, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Machinist's Arsenal", 23, Rarity.RARE, mage.cards.m.MachinistsArsenal.class));
|
||||
cards.add(new SetCardInfo("Magitek Armor", 24, Rarity.UNCOMMON, mage.cards.m.MagitekArmor.class));
|
||||
cards.add(new SetCardInfo("Magitek Scythe", 562, Rarity.RARE, mage.cards.m.MagitekScythe.class));
|
||||
cards.add(new SetCardInfo("Malboro", 106, Rarity.COMMON, mage.cards.m.Malboro.class));
|
||||
cards.add(new SetCardInfo("Matoya, Archon Elder", 439, Rarity.RARE, mage.cards.m.MatoyaArchonElder.class, NON_FULL_USE_VARIOUS));
|
||||
|
|
|
|||
|
|
@ -57640,6 +57640,7 @@ Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When
|
|||
Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.|
|
||||
From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}|
|
||||
Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}|
|
||||
Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1|
|
||||
Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.|
|
||||
Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}|
|
||||
Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue