diff --git a/Mage.Sets/src/mage/cards/m/MagitekArmor.java b/Mage.Sets/src/mage/cards/m/MagitekArmor.java new file mode 100644 index 00000000000..b398bbadd3d --- /dev/null +++ b/Mage.Sets/src/mage/cards/m/MagitekArmor.java @@ -0,0 +1,42 @@ +package mage.cards.m; + +import mage.MageInt; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.effects.common.CreateTokenEffect; +import mage.abilities.keyword.CrewAbility; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.game.permanent.token.HeroToken; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class MagitekArmor extends CardImpl { + + public MagitekArmor(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}{W}"); + + this.subtype.add(SubType.VEHICLE); + this.power = new MageInt(4); + this.toughness = new MageInt(4); + + // When this Vehicle enters, create a 1/1 colorless Hero creature token. + this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new HeroToken()))); + + // Crew 1 + this.addAbility(new CrewAbility(1)); + } + + private MagitekArmor(final MagitekArmor card) { + super(card); + } + + @Override + public MagitekArmor copy() { + return new MagitekArmor(this); + } +} diff --git a/Mage.Sets/src/mage/sets/FinalFantasy.java b/Mage.Sets/src/mage/sets/FinalFantasy.java index 24593245036..25df7a32387 100644 --- a/Mage.Sets/src/mage/sets/FinalFantasy.java +++ b/Mage.Sets/src/mage/sets/FinalFantasy.java @@ -215,6 +215,7 @@ public final class FinalFantasy extends ExpansionSet { cards.add(new SetCardInfo("Lindblum, Industrial Regency", 285, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Lindblum, Industrial Regency", 312, Rarity.RARE, mage.cards.l.LindblumIndustrialRegency.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Machinist's Arsenal", 23, Rarity.RARE, mage.cards.m.MachinistsArsenal.class)); + cards.add(new SetCardInfo("Magitek Armor", 24, Rarity.UNCOMMON, mage.cards.m.MagitekArmor.class)); cards.add(new SetCardInfo("Magitek Scythe", 562, Rarity.RARE, mage.cards.m.MagitekScythe.class)); cards.add(new SetCardInfo("Malboro", 106, Rarity.COMMON, mage.cards.m.Malboro.class)); cards.add(new SetCardInfo("Matoya, Archon Elder", 439, Rarity.RARE, mage.cards.m.MatoyaArchonElder.class, NON_FULL_USE_VARIOUS)); diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index cf7fa9f82cf..770ba12bf4a 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -57640,6 +57640,7 @@ Dwarven Castle Guard|Final Fantasy|18|C|{1}{W}|Creature - Dwarf Soldier|2|1|When Fate of the Sun-Cryst|Final Fantasy|19|C|{4}{W}|Instant|||This spell costs {2} less to cast if it targets a tapped creature.$Destroy target nonland permanent.| From Father to Son|Final Fantasy|20|R|{1}{W}|Sorcery|||Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.$Flashback {4}{W}{W}{W}| Machinist's Arsenal|Final Fantasy|23|R|{4}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.$Machina -- Equip {4}| +Magitek Armor|Final Fantasy|24|U|{3}{W}|Artifact - Vehicle|4|4|When this Vehicle enters, create a 1/1 colorless Hero creature token.$Crew 1| Moogles' Valor|Final Fantasy|27|R|{3}{W}{W}|Instant|||For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.| Paladin's Arms|Final Fantasy|28|C|{2}{W}|Artifact - Equipment|||Job select$Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types.$Lightbringer and Hero's Shield -- Equip {4}| Phoenix Down|Final Fantasy|29|U|{W}|Artifact|||{1}{W}, {T}, Exile this artifact: Choose one --$* Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped.$* Exile target Skeleton, Spirit, or Zombie.|