[MKC] adjust outcome on Redemption Arc (#11855)

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jimga150 2024-02-26 00:12:47 -05:00 committed by GitHub
parent ddcd54c0df
commit 98fef0db10
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@ -39,13 +39,12 @@ public final class RedemptionArc extends CardImpl {
// Enchanted creature has indestructible and is goaded.
Effect effect = new GainAbilityAttachedEffect(IndestructibleAbility.getInstance(),
AttachmentType.AURA, Duration.WhileOnBattlefield);
effect.setOutcome(Outcome.Benefit);
Effect effect2 = new GoadAttachedEffect();
effect2.setOutcome(Outcome.Benefit);
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
ability.addEffect(effect2);
ability.addCustomOutcome(Outcome.Protect);
this.addAbility(ability);
// {1}{W}: Exile enchanted creature.