revert the GameEvent::setSourceId removal

xenodron mentionned that one of the use of setSourceId is to more easily find the Event that use non-standard
sourceId.

So reverting the change made in a previous commit.

It was a non-functional change meant to ease new
BatchEvent sharing sourceId, but I'll use setSourceId
instead there.
This commit is contained in:
Susucre 2024-04-30 11:51:11 +02:00
parent 00556c4cf6
commit 95adcf0e9a
26 changed files with 88 additions and 63 deletions

View file

@ -17,11 +17,13 @@ public class TargetEvent extends GameEvent {
* @param sourceControllerId can be different from real controller (example: ability instructs another player to targeting)
*/
public TargetEvent(Card target, UUID sourceId, UUID sourceControllerId) {
super(GameEvent.EventType.TARGET, target.getId(), sourceId, sourceControllerId);
super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
this.setSourceId(sourceId);
}
public TargetEvent(Player target, UUID sourceId, UUID sourceControllerId) {
super(GameEvent.EventType.TARGET, target.getId(), sourceId, sourceControllerId);
super(GameEvent.EventType.TARGET, target.getId(), null, sourceControllerId);
this.setSourceId(sourceId);
}
/**