forked from External/mage
dies triggers improves:
* tests: added additional tests and verify/runtime checks for wrong die trigger settings; * refactor: removed some usage of short LKI ; * fixed dies events support in "or trigger" and "conditional trigger" (use cases like sacrifice cost); * fixed dies events support in shared triggered abilities (use cases like sacrifice cost);
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18 changed files with 233 additions and 63 deletions
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@ -48,6 +48,7 @@ public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
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super(zone, effect, optional);
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this.filter = filter;
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this.setTargetPointer = setTargetPointer;
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setLeavesTheBattlefieldTrigger(true);
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setTriggerPhrase("Whenever " + filter.getMessage() + (filter.getMessage().startsWith("one or more") ? " die, " : " dies, "));
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}
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