dies triggers improves:

* tests: added additional tests and verify/runtime checks for wrong die trigger settings;
* refactor: removed some usage of short LKI ;
* fixed dies events support in "or trigger" and "conditional trigger" (use cases like sacrifice cost);
* fixed dies events support in shared triggered abilities (use cases like sacrifice cost);
This commit is contained in:
Oleg Agafonov 2024-11-04 23:55:14 +04:00
parent a2ed52b8de
commit 66b338c6fc
18 changed files with 233 additions and 63 deletions

View file

@ -48,6 +48,7 @@ public class DiesCreatureTriggeredAbility extends TriggeredAbilityImpl {
super(zone, effect, optional);
this.filter = filter;
this.setTargetPointer = setTargetPointer;
setLeavesTheBattlefieldTrigger(true);
setTriggerPhrase("Whenever " + filter.getMessage() + (filter.getMessage().startsWith("one or more") ? " die, " : " dies, "));
}