forked from External/mage
* Roar of Jukai - Fixed that boost was assigned to blocking instead to blocked creatures.
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1 changed files with 1 additions and 1 deletions
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@ -115,7 +115,7 @@ class RoarOfJukaiEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 0).apply(game, source)) {
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for(Permanent permanent : game.getBattlefield().getActivePermanents(new FilterBlockingCreature(), source.getControllerId(), source.getSourceId(), game)) {
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for(Permanent permanent : game.getBattlefield().getActivePermanents(filterBlocked, source.getControllerId(), source.getSourceId(), game)) {
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ContinuousEffect effect = new BoostTargetEffect(2,2, Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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