From 5bc89aadd0118f5d70778562ee0b26575beacc53 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sat, 25 Oct 2014 09:20:56 +0200 Subject: [PATCH] * Roar of Jukai - Fixed that boost was assigned to blocking instead to blocked creatures. --- Mage.Sets/src/mage/sets/betrayersofkamigawa/RoarOfJukai.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/betrayersofkamigawa/RoarOfJukai.java b/Mage.Sets/src/mage/sets/betrayersofkamigawa/RoarOfJukai.java index 86be2972555..72c8ac2f799 100644 --- a/Mage.Sets/src/mage/sets/betrayersofkamigawa/RoarOfJukai.java +++ b/Mage.Sets/src/mage/sets/betrayersofkamigawa/RoarOfJukai.java @@ -115,7 +115,7 @@ class RoarOfJukaiEffect extends OneShotEffect { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 0).apply(game, source)) { - for(Permanent permanent : game.getBattlefield().getActivePermanents(new FilterBlockingCreature(), source.getControllerId(), source.getSourceId(), game)) { + for(Permanent permanent : game.getBattlefield().getActivePermanents(filterBlocked, source.getControllerId(), source.getSourceId(), game)) { ContinuousEffect effect = new BoostTargetEffect(2,2, Duration.EndOfTurn); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source);