Fixing saga implementation

Related to #4875, still need to rework how the SBA removes the saga with respect to the final trigger
This commit is contained in:
Evan Kranzler 2018-04-27 15:12:11 -04:00
parent 1583c3af08
commit 4ac6e7d86c
3 changed files with 72 additions and 59 deletions

View file

@ -157,6 +157,8 @@ public interface Card extends MageObject {
Counters getCounters(GameState state);
void addAbility(Ability ability);
boolean addCounters(Counter counter, Ability source, Game game);
boolean addCounters(Counter counter, Ability source, Game game, List<UUID> appliedEffects);