foul-magics/Mage/src/main/java/mage/cards/Card.java
Evan Kranzler 4ac6e7d86c Fixing saga implementation
Related to #4875, still need to rework how the SBA removes the saga with respect to the final trigger
2018-04-27 15:12:11 -04:00

193 lines
6 KiB
Java

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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*/
package mage.cards;
import java.util.List;
import java.util.UUID;
import mage.MageObject;
import mage.Mana;
import mage.abilities.Abilities;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.counters.Counters;
import mage.filter.FilterMana;
import mage.game.Game;
import mage.game.GameState;
import mage.game.permanent.Permanent;
public interface Card extends MageObject {
UUID getOwnerId();
String getCardNumber();
Rarity getRarity();
void setOwnerId(UUID ownerId);
Abilities<Ability> getAbilities(Game game);
void setSpellAbility(SpellAbility ability);
SpellAbility getSpellAbility();
List<String> getRules(); // gets base card rules
List<String> getRules(Game game); // gets card rules + in game modifications
String getExpansionSetCode();
String getTokenSetCode();
String getTokenDescriptor();
void checkForCountersToAdd(Permanent permanent, Game game);
void setFaceDown(boolean value, Game game);
boolean isFaceDown(Game game);
boolean turnFaceUp(Game game, UUID playerId);
boolean turnFaceDown(Game game, UUID playerId);
boolean isFlipCard();
String getFlipCardName();
boolean isSplitCard();
boolean isTransformable();
void setTransformable(boolean transformable);
Card getSecondCardFace();
boolean isNightCard();
void assignNewId();
void addInfo(String key, String value, Game game);
/**
* Moves the card to the specified zone
*
* @param zone
* @param sourceId
* @param game
* @param flag If zone
* <ul>
* <li>LIBRARY: <ul><li>true - put on top</li><li>false - put on
* bottom</li></ul></li>
* <li>BATTLEFIELD: <ul><li>true - tapped</li><li>false -
* untapped</li></ul></li>
* <li>GRAVEYARD: <ul><li>true - not from Battlefield</li><li>false - from
* Battlefield</li></ul></li>
* </ul>
* @return true if card was moved to zone
*/
boolean moveToZone(Zone zone, UUID sourceId, Game game, boolean flag);
boolean moveToZone(Zone zone, UUID sourceId, Game game, boolean flag, List<UUID> appliedEffects);
/**
* Moves the card to an exile zone
*
* @param exileId set to null for generic exile zone
* @param name used for exile zone with the specified exileId
* @param sourceId
* @param game
* @return true if card was moved to zone
*/
boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game);
boolean moveToExile(UUID exileId, String name, UUID sourceId, Game game, List<UUID> appliedEffects);
boolean cast(Game game, Zone fromZone, SpellAbility ability, UUID controllerId);
boolean removeFromZone(Game game, Zone fromZone, UUID sourceId);
boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId);
boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped);
boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped, boolean facedown);
boolean putOntoBattlefield(Game game, Zone fromZone, UUID sourceId, UUID controllerId, boolean tapped, boolean facedown, List<UUID> appliedEffects);
void setZone(Zone zone, Game game);
List<Mana> getMana();
/**
*
* @return true if there exists various art images for this card
*/
boolean getUsesVariousArt();
Counters getCounters(Game game);
Counters getCounters(GameState state);
void addAbility(Ability ability);
boolean addCounters(Counter counter, Ability source, Game game);
boolean addCounters(Counter counter, Ability source, Game game, List<UUID> appliedEffects);
void removeCounters(String name, int amount, Game game);
void removeCounters(Counter counter, Game game);
@Override
Card copy();
/**
*
* @return The main card of a split half card, otherwise the card itself is
* returned
*/
Card getMainCard();
/**
* Gets the colors that are in the casting cost but also in the rules text
* as far as not included in reminder text.
*
* @return
*/
FilterMana getColorIdentity();
List<UUID> getAttachments();
boolean addAttachment(UUID permanentId, Game game);
boolean removeAttachment(UUID permanentId, Game game);
}