forked from External/mage
Additional Odyssey cards
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Mage.Sets/src/mage/sets/odyssey/Dreamwinder.java
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Mage.Sets/src/mage/sets/odyssey/Dreamwinder.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.continious.BecomesBasicLandTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author cbt33, LevelX2 (Walk the Aeons), KholdFuzion (Dandan)
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*/
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public class Dreamwinder extends CardImpl<Dreamwinder> {
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private static final FilterLandPermanent filter = new FilterLandPermanent("an Island");
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static {
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filter.add(new SubtypePredicate("Island"));
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}
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public Dreamwinder(UUID ownerId) {
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super(ownerId, 83, "Dreamwinder", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{U}");
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this.expansionSetCode = "ODY";
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this.subtype.add("Serpent");
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this.color.setBlue(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(3);
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// Dreamwinder can't attack unless defending player controls an Island.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DreamwinderEffect()));
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// {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, "Island"), new ManaCostsImpl("{U}"));
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Target target = new TargetLandPermanent();
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target.setRequired(true);
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ability.addTarget(target);
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ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
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this.addAbility(ability);
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}
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public Dreamwinder(final Dreamwinder card) {
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super(card);
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}
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@Override
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public Dreamwinder copy() {
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return new Dreamwinder(this);
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}
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}
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class DreamwinderEffect extends ReplacementEffectImpl<DreamwinderEffect> {
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public DreamwinderEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "{this} can't attack unless defending player controls an Island";
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}
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public DreamwinderEffect(final DreamwinderEffect effect) {
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super(effect);
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}
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@Override
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public DreamwinderEffect copy() {
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return new DreamwinderEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && source.getSourceId().equals(event.getSourceId())) {
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FilterPermanent filter = new FilterPermanent();
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filter.add(new SubtypePredicate("Island"));
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if (game.getBattlefield().countAll(filter, event.getTargetId(), game) == 0) {
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return true;
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}
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}
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return false;
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}
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}
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