Additional Odyssey cards

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Cowboy 2014-01-05 17:03:36 -05:00
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/*
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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.continious.BecomesBasicLandTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author cbt33, LevelX2 (Walk the Aeons), KholdFuzion (Dandan)
*/
public class Dreamwinder extends CardImpl<Dreamwinder> {
private static final FilterLandPermanent filter = new FilterLandPermanent("an Island");
static {
filter.add(new SubtypePredicate("Island"));
}
public Dreamwinder(UUID ownerId) {
super(ownerId, 83, "Dreamwinder", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{U}");
this.expansionSetCode = "ODY";
this.subtype.add("Serpent");
this.color.setBlue(true);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Dreamwinder can't attack unless defending player controls an Island.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DreamwinderEffect()));
// {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesBasicLandTargetEffect(Duration.EndOfTurn, "Island"), new ManaCostsImpl("{U}"));
Target target = new TargetLandPermanent();
target.setRequired(true);
ability.addTarget(target);
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
this.addAbility(ability);
}
public Dreamwinder(final Dreamwinder card) {
super(card);
}
@Override
public Dreamwinder copy() {
return new Dreamwinder(this);
}
}
class DreamwinderEffect extends ReplacementEffectImpl<DreamwinderEffect> {
public DreamwinderEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "{this} can't attack unless defending player controls an Island";
}
public DreamwinderEffect(final DreamwinderEffect effect) {
super(effect);
}
@Override
public DreamwinderEffect copy() {
return new DreamwinderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && source.getSourceId().equals(event.getSourceId())) {
FilterPermanent filter = new FilterPermanent();
filter.add(new SubtypePredicate("Island"));
if (game.getBattlefield().countAll(filter, event.getTargetId(), game) == 0) {
return true;
}
}
return false;
}
}