[fix] Changed effect duration for Glory of Warfare to WhileOnBattlefield

This commit is contained in:
North 2012-05-19 21:58:11 +03:00
parent e0618bf0c9
commit 36e5d2bcd0

View file

@ -50,10 +50,18 @@ public class GloryOfWarfare extends CardImpl<GloryOfWarfare> {
public GloryOfWarfare (UUID ownerId) {
super(ownerId, 98, "Glory of Warfare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}{W}");
this.expansionSetCode = "ARB";
this.color.setRed(true);
this.color.setWhite(true);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(2, 0, Duration.EndOfTurn), MyTurnCondition.getInstance(), "As long as it's your turn, creatures you control get +2/+0")));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(0, 2, Duration.EndOfTurn), NotMyTurnCondition.getInstance(), "As long as it's not your turn, creatures you control get +0/+2")));
this.color.setRed(true);
this.color.setWhite(true);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostControlledEffect(2, 0, Duration.WhileOnBattlefield),
MyTurnCondition.getInstance(),
"As long as it's your turn, creatures you control get +2/+0")));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostControlledEffect(0, 2, Duration.WhileOnBattlefield),
NotMyTurnCondition.getInstance(),
"As long as it's not your turn, creatures you control get +0/+2")));
}
public GloryOfWarfare (final GloryOfWarfare card) {