forked from External/mage
[fix] Changed effect duration for Glory of Warfare to WhileOnBattlefield
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e0618bf0c9
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1 changed files with 12 additions and 4 deletions
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@ -50,10 +50,18 @@ public class GloryOfWarfare extends CardImpl<GloryOfWarfare> {
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public GloryOfWarfare (UUID ownerId) {
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super(ownerId, 98, "Glory of Warfare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}{W}");
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this.expansionSetCode = "ARB";
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this.color.setRed(true);
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this.color.setWhite(true);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(2, 0, Duration.EndOfTurn), MyTurnCondition.getInstance(), "As long as it's your turn, creatures you control get +2/+0")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(0, 2, Duration.EndOfTurn), NotMyTurnCondition.getInstance(), "As long as it's not your turn, creatures you control get +0/+2")));
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this.color.setRed(true);
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this.color.setWhite(true);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
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new BoostControlledEffect(2, 0, Duration.WhileOnBattlefield),
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MyTurnCondition.getInstance(),
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"As long as it's your turn, creatures you control get +2/+0")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
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new BoostControlledEffect(0, 2, Duration.WhileOnBattlefield),
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NotMyTurnCondition.getInstance(),
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"As long as it's not your turn, creatures you control get +0/+2")));
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}
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public GloryOfWarfare (final GloryOfWarfare card) {
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