diff --git a/Mage.Sets/src/mage/sets/alarareborn/GloryOfWarfare.java b/Mage.Sets/src/mage/sets/alarareborn/GloryOfWarfare.java index 411cd6ba89d..2dc43db7e47 100644 --- a/Mage.Sets/src/mage/sets/alarareborn/GloryOfWarfare.java +++ b/Mage.Sets/src/mage/sets/alarareborn/GloryOfWarfare.java @@ -50,10 +50,18 @@ public class GloryOfWarfare extends CardImpl { public GloryOfWarfare (UUID ownerId) { super(ownerId, 98, "Glory of Warfare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}{W}"); this.expansionSetCode = "ARB"; - this.color.setRed(true); - this.color.setWhite(true); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(2, 0, Duration.EndOfTurn), MyTurnCondition.getInstance(), "As long as it's your turn, creatures you control get +2/+0"))); - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostControlledEffect(0, 2, Duration.EndOfTurn), NotMyTurnCondition.getInstance(), "As long as it's not your turn, creatures you control get +0/+2"))); + + this.color.setRed(true); + this.color.setWhite(true); + + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect( + new BoostControlledEffect(2, 0, Duration.WhileOnBattlefield), + MyTurnCondition.getInstance(), + "As long as it's your turn, creatures you control get +2/+0"))); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect( + new BoostControlledEffect(0, 2, Duration.WhileOnBattlefield), + NotMyTurnCondition.getInstance(), + "As long as it's not your turn, creatures you control get +0/+2"))); } public GloryOfWarfare (final GloryOfWarfare card) {