forked from External/mage
Reffactored cards.
Fixed Enchanted condition.
This commit is contained in:
parent
c065b68ba3
commit
06ed6cbd2a
11 changed files with 70 additions and 101 deletions
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@ -33,11 +33,11 @@ import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.Enchanted;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.TrampleAbility;
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@ -49,6 +49,8 @@ import mage.cards.CardImpl;
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*/
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public class FlaringFlameKin extends CardImpl<FlaringFlameKin> {
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private static final String rule = "As long as {this} is enchanted, it gets +2/+2, has trample, and has \"{R}: {this} gets +1/+0 until end of turn.\"";
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public FlaringFlameKin(UUID ownerId) {
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super(ownerId, 62, "Flaring Flame-Kin", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.expansionSetCode = "DIS";
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@ -59,25 +61,13 @@ public class FlaringFlameKin extends CardImpl<FlaringFlameKin> {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it gets +2/+2")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it has trample")));
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SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), Enchanted.getInstance(), rule);
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ability.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()));
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SimpleActivatedAbility grantedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new BoostSourceEffect(1, 0, Duration.EndOfTurn),
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new ManaCostsImpl("{R}"));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(ability, Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it has \"{tap}: {this} gets +1/+0 until end of turn\"")));
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ability.addEffect(new GainAbilitySourceEffect(grantedAbility));
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this.addAbility(ability);
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}
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public FlaringFlameKin(final FlaringFlameKin card) {
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@ -78,7 +78,7 @@ public class FreewindEquenaut extends CardImpl<FreewindEquenaut> {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(ability, Duration.WhileOnBattlefield),
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new Enchanted(),
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Enchanted.getInstance(),
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"As long as {this} is enchanted, it has \"{tap}: {this} deals 2 damage to target attacking or blocking creature\"")));
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}
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@ -59,7 +59,7 @@ public class SkyriderTrainee extends CardImpl<SkyriderTrainee> {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield),
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new Enchanted(),
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Enchanted.getInstance(),
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"{this} has flying as long as it's enchanted")));
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}
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@ -34,9 +34,9 @@ import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.ControlsPermanent;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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@ -51,12 +51,13 @@ import mage.filter.common.FilterCreaturePermanent;
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*/
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public class GriffinRider extends CardImpl<GriffinRider> {
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private static final FilterPermanent filterGriffinCard = new FilterCreaturePermanent();
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private static final String rule = "As long as you control a Griffin creature, {this} gets +3/+3 and has flying.";
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private static final FilterPermanent filterGriffinCard = new FilterCreaturePermanent();
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static {
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filterGriffinCard.getSubtype().add("Griffin");
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filterGriffinCard.setScopeSubtype(Filter.ComparisonScope.Any);
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}
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static {
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filterGriffinCard.getSubtype().add("Griffin");
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filterGriffinCard.setScopeSubtype(Filter.ComparisonScope.Any);
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}
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public GriffinRider(UUID ownerId) {
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super(ownerId, 20, "Griffin Rider", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
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@ -69,16 +70,9 @@ public class GriffinRider extends CardImpl<GriffinRider> {
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this.toughness = new MageInt(1);
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// As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield),
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new ControlsPermanent(filterGriffinCard),
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"As long as you control a Griffin creature, {this} gets +3/+3")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield),
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new ControlsPermanent(filterGriffinCard),
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"As long as you control a Griffin creature, {this} has flying")));
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield), new ControlsPermanent(filterGriffinCard), rule);
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ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
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this.addAbility(ability);
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}
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public GriffinRider(final GriffinRider card) {
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@ -33,9 +33,9 @@ import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.Enchanted;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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@ -49,6 +49,8 @@ import mage.cards.CardImpl;
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*/
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public class ThranGolem extends CardImpl<ThranGolem> {
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private static final String rule = "As long as {this} is enchanted, it gets +2/+2 and has flying, first strike, and trample.";
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public ThranGolem(UUID ownerId) {
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super(ownerId, 220, "Thran Golem", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
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this.expansionSetCode = "M12";
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@ -57,27 +59,11 @@ public class ThranGolem extends CardImpl<ThranGolem> {
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it gets +2/+2")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it has flying")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it has first strike")));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilitySourceEffect(TrampleAbility.getInstance(), Duration.WhileOnBattlefield),
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new Enchanted(),
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"As long as {this} is enchanted, it has trample")));
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), Enchanted.getInstance(), rule);
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ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
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ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
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ability.addEffect(new GainAbilitySourceEffect(TrampleAbility.getInstance()));
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this.addAbility(ability);
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}
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public ThranGolem(final ThranGolem card) {
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@ -59,7 +59,7 @@ public class GateHound extends CardImpl<GateHound> {
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new ConditionalContinousEffect(
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new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.WhileOnBattlefield, new FilterCreaturePermanent()),
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new Enchanted(),
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Enchanted.getInstance(),
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"Creatures you control have vigilance as long as {this} is enchanted")));
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}
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@ -25,19 +25,17 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.scarsofmirrodin;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.Equipped;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.LifelinkAbility;
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@ -49,26 +47,24 @@ import mage.cards.CardImpl;
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*/
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public class SunspearShikari extends CardImpl<SunspearShikari> {
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private final static String TEXT = "As long as Sunspear Shikari is equipped, it has first strike";
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private final static String TEXT2 = "As long as Sunspear Shikari is equipped, it has lifelink";
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private final static String rule = "As long as {this} is equipped, it has first strike and lifelink.";
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public SunspearShikari (UUID ownerId) {
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public SunspearShikari(UUID ownerId) {
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super(ownerId, 23, "Sunspear Shikari", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{W}");
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this.expansionSetCode = "SOM";
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this.subtype.add("Cat");
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this.subtype.add("Soldier");
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this.color.setWhite(true);
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this.color.setWhite(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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this.toughness = new MageInt(2);
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ContinuousEffect effect = new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Constants.Duration.WhileOnBattlefield);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, Equipped.getInstance(), TEXT)));
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ContinuousEffect effect2 = new GainAbilitySourceEffect(LifelinkAbility.getInstance(), Constants.Duration.WhileOnBattlefield);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(effect2, Equipped.getInstance(), TEXT2)));
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}
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), Equipped.getInstance(), rule);
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ability.addEffect(new GainAbilitySourceEffect(LifelinkAbility.getInstance()));
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this.addAbility(ability);
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}
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public SunspearShikari (final SunspearShikari card) {
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public SunspearShikari(final SunspearShikari card) {
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super(card);
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}
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@ -76,5 +72,4 @@ public class SunspearShikari extends CardImpl<SunspearShikari> {
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public SunspearShikari copy() {
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return new SunspearShikari(this);
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}
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}
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@ -29,13 +29,14 @@ package mage.sets.worldwake;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.Equipped;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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@ -47,17 +48,21 @@ import mage.cards.CardImpl;
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*/
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public class KitesailApprentice extends CardImpl<KitesailApprentice> {
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private static final String rule = "As long as {this} is equipped, it gets +1/+1 and has flying.";
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public KitesailApprentice(UUID ownerId) {
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super(ownerId, 10, "Kitesail Apprentice", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{W}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Kor");
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this.subtype.add("Soldier");
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this.color.setWhite(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostSourceEffect(1, 1, Constants.Duration.WhileOnBattlefield), Equipped.getInstance(), "As long as Kitesail Apprentice is equipped, it gets +1/+1")));
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new ConditionalContinousEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Constants.Duration.WhileOnBattlefield), Equipped.getInstance(), "As long as Kitesail Apprentice is equipped, it has flying")));
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), Equipped.getInstance(), rule);
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ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance()));
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this.addAbility(ability);
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}
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public KitesailApprentice(final KitesailApprentice card) {
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@ -51,11 +51,11 @@ import mage.filter.common.FilterLandPermanent;
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*/
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public class SejiriMerfolk extends CardImpl<SejiriMerfolk> {
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private static final String rule = "As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.";
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private static final FilterLandPermanent filter = new FilterLandPermanent("a Plains");
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private static final String rule = "As long as you control a Plains, {this} has first strike and lifelink.";
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private static final FilterLandPermanent filter = new FilterLandPermanent("Plains");
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static {
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filter.getName().add("Plains");
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filter.getSubtype().add("Plains");
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}
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public SejiriMerfolk(UUID ownerId) {
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@ -68,9 +68,9 @@ public class SejiriMerfolk extends CardImpl<SejiriMerfolk> {
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(LifelinkAbility.getInstance()), new ControlsPermanent(filter), rule);
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ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
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this.addAbility(ability);
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Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(LifelinkAbility.getInstance()), new ControlsPermanent(filter), rule);
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ability.addEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()));
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this.addAbility(ability);
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}
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public SejiriMerfolk(final SejiriMerfolk card) {
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@ -33,10 +33,9 @@ import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.Ability;
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import mage.abilities.condition.common.TenOrLessLife;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.decorator.ConditionalStaticAbility;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.IntimidateAbility;
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@ -44,10 +43,12 @@ import mage.cards.CardImpl;
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/**
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*
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* @author North, nantuko
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* @author North
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*/
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public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
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private static final String rule = "As long as an opponent has 10 or less life, {this} gets +2/+1 and has intimidate.";
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public GuulDrazVampire(UUID ownerId) {
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super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
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this.expansionSetCode = "ZEN";
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@ -58,11 +59,9 @@ public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
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this.power = new MageInt(1);
|
||||
this.toughness = new MageInt(1);
|
||||
|
||||
ContinuousEffect effect = new GainAbilitySourceEffect(IntimidateAbility.getInstance(), Duration.WhileOnBattlefield);
|
||||
SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), "As long as an opponent has 10 or less life, Guul Draz Vampire has intimidate"));
|
||||
ContinuousEffect effect2 = new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield);
|
||||
ability.addEffect(new ConditionalContinousEffect(effect2, new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), "As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1"));
|
||||
this.addAbility(ability);
|
||||
Ability ability = new ConditionalStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), new TenOrLessLife(TenOrLessLife.CheckType.AN_OPPONENT), rule);
|
||||
ability.addEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()));
|
||||
this.addAbility(ability);
|
||||
}
|
||||
|
||||
public GuulDrazVampire(final GuulDrazVampire card) {
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ import mage.game.permanent.Permanent;
|
|||
*/
|
||||
public class Enchanted implements Condition {
|
||||
|
||||
private static Equipped fInstance = new Equipped();
|
||||
private static Enchanted fInstance = new Enchanted();
|
||||
|
||||
public static Condition getInstance() {
|
||||
return fInstance;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue