Susucre
ba395c8385
implement [FIC] Edgar, Master Machinist ( #13676 )
2025-05-30 15:11:43 +02:00
Susucre
0ac37617d1
implement [FIN] Sorceress's Schemes ( #13694 ) ; small refactor of TargerCard
2025-05-30 14:51:31 +02:00
xenohedron
341479c36b
fix and test Stern Judge
2025-05-29 01:24:43 -04:00
Evan Kranzler
abb88e9527
[FIN] Implement Gogo, Master of Mimicry ( #13686 )
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* [FIN] Implement Gogo, Master of Mimicry
* add test
* fix text
* move abstract method definition to interface where it belongs
2025-05-27 22:01:53 -04:00
Evan Kranzler
136988de29
[FIN] Implement Edgar, King of Figaro, rework coin flips ( #13672 )
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* add method for multiple coin flips
* [FIN] Implement Edgar, King of Figaro
* add extra note
* update coin flip logic
* add test
2025-05-27 21:56:23 -04:00
Evan Kranzler
e1f4e9db59
[FIN] Implement Ancient Adamantoise ( #13670 )
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* [FIN] Implement Ancient Adamantoise
* change effect type
* add test
2025-05-27 21:56:07 -04:00
theelk801
85d85a4b17
[FIN] Implement Memories Returning
2025-05-27 16:58:24 -04:00
Susucre
43c45238d0
refactor and test 'greatest [quality] among [permanent filter]' ( #13666 )
2025-05-25 18:58:53 +02:00
Susucre
0b6a2b2546
refactor and test 'Scry X' effects
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Fixes #13667
2025-05-25 17:53:06 +02:00
Susucre
a4f22f21cf
fix split cards interaction with Feather, the Redeemed and the like
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Fixes #12353
Fixes #13665
2025-05-25 16:06:44 +02:00
Oleg Agafonov
e320bf241c
GUI, game: added source info in "choose number/amount" dialogs, added auto-choose for single possible value (part of #13638 );
2025-05-17 21:18:45 +04:00
theelk801
748c428202
fix test failures
2025-05-16 15:01:30 -04:00
Susucre
a9af84f533
implement [FIN] Vivi Ornitier ; limit mana computation for "only once per turn" abilities ( #13639 )
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fixes #10930
2025-05-16 19:45:01 +02:00
Oleg Agafonov
66db821437
refactor: combined announceX methods in one, improved X message and selection for AI (part of #10330 )
2025-05-16 19:34:57 +04:00
Oleg Agafonov
133e4fe425
other: reworked target selection: ( #13638 )
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- WIP: AI and multi targets, human and X=0 use cases, human and impossible targets use cases;
- improved stability and shared logic (related to #13606 , #11134 , #11666 , continue from a53eb66b58 , close #13617 , close #13613 );
- improved test logs and debug info to show more target info on errors;
- improved test framework to support multiple addTarget calls;
- improved test framework to find bad commands order for targets (related to #11666 );
- fixed game freezes on auto-choice usages with disconnected or under control players (related to #11285 );
- gui, game: fixed that player doesn't mark avatar as selected/green in "up to" targeting;
- gui, game: fixed small font in some popup messages on big screens (related to #969 );
- gui, game: added min targets info for target selection dialog;
- for devs: added new cheat option to call and test any game dialog (define own dialogs, targets, etc in HumanDialogsTester);
- for devs: now tests require complete an any or up to target selection by addTarget + TestPlayer.TARGET_SKIP or setChoice + TestPlayer.CHOICE_SKIP (if not all max/possible targets used);
- for devs: added detail targets info for activate/trigger/cast, can be useful to debug unit tests, auto-choose or AI (see DebugUtil.GAME_SHOW_CHOOSE_TARGET_LOGS)
2025-05-16 13:55:54 +04:00
theelk801
1a62ea36bb
[FIN] Implement Zanarkand, Ancient Metropolis
2025-05-11 11:45:42 -04:00
Susucre
826830b905
Implement [FIC] Hildibrand Manderville
2025-05-09 18:40:10 +02:00
Evan Kranzler
5a7d6805e0
[WHO] Implement Barbara Wright ( #13602 )
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* [WHO] Implement Barbara Wright
* add test
* add more tests
* update reminder text
2025-05-08 12:38:10 -04:00
Susucre
f90350c0c5
Implement [40K] Lucius the Eternal
2025-05-07 22:31:10 +02:00
Oleg Agafonov
a53eb66b58
other: reworked target selection (now it use same logic and methods in all places), fixed AI and selection freezes in some use cases (related to #13606 , #11285 )
2025-05-07 17:34:36 +04:00
Oleg Agafonov
00dc6f4742
refactor: removed useless getNumberOfTargets from Target (replaced with getMinNumberOfTargets)
2025-05-07 02:55:02 +04:00
Evan Kranzler
264eb58644
Rework cards which exile cards and add suspend to them (Ready for review) ( #13600 )
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* rework effects which exile cards and give suspend
* fix test failure
* remove extra zone change
* [WHO] Implement The Wedding of River Song
* [WHO] Implement The Eleventh Doctor
* [WHO] Implement The Parting of the Ways
2025-05-06 17:49:43 -04:00
Susucre
507991b9e2
Implement [DSK] Valgavoth, Terror Eater ( #13593 )
2025-05-05 20:37:57 +02:00
Susucre
7cbd396e39
fix and test [C21] Incarnation Technique
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Incarnation Technique was not processing trigger properly inbetween the mill and return.
part of #13601
2025-05-05 20:04:04 +02:00
Susucre
bc2ba3e4eb
Implement [40K] The Red Terror
2025-05-03 17:37:50 +02:00
Oleg Agafonov
d0fd0c4023
tests: added test and todo for Devoted Druid bug (related to #13583 )
2025-04-30 07:45:18 +04:00
Oleg Agafonov
4941a0dd8f
Tombstone Stairwell - fixed that it doesn't destroy tokens on leaves the battlefield
2025-04-30 06:48:12 +04:00
theelk801
3281f214ab
fix test failure
2025-04-28 11:28:17 -04:00
Oleg Agafonov
49c28458ec
Can block any number of creatures - fixed that it can be broken with some of "can block an additional creature" effects
2025-04-27 23:34:58 +04:00
Oleg Agafonov
db9bdc05c2
GUI, game: fixed that attacking creature draws a wrong colored arrow after blocked creature removed (must be gray, close #11894 )
2025-04-26 00:07:41 +04:00
jmlundeen
b2d8c12ca3
Fix Sigurd, Jarl of Ravensthorpe last ability trigger
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* Didn't trigger on entering sagas
* Was checking for P1P1 counters
2025-04-24 10:58:10 -05:00
Oleg Agafonov
0b4dbaabba
Ketramose, the New Dawn - fixed that it doesn't trigger on itself (miss setLeavesTheBattlefieldTrigger, related to eafbd5a95c)
2025-04-23 05:38:14 +04:00
jmlundeen
eafbd5a95c
Fix Ketramose not seeing itself get exiled
2025-04-22 18:41:18 -05:00
xenohedron
0e63c0a75a
refactor: fix name of test class
2025-04-16 20:58:38 -04:00
xenohedron
9e55771b1f
add test for "becomes blocked" ability
2025-04-16 20:30:25 -04:00
jmlundeen
b32fd1b9d7
Rename Universes Within cards
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Update test referencing Forge, Neverwinter Charlatan
[STX] Implement Bohn, Beguiling Balladeer
[STX] Implement Casal, Lurkwood Pathfinder
[STX] Implement Themberchaud
[STX] Implement Jurin, Leading the Charge
[STX] Implement Evin, Waterdeep Opportunist
[STX] Implement Mathise, Surge Channeler
[STX] Implement Rashel, Fist of Torm
2025-04-15 06:56:26 -05:00
earchip94
9261c1362e
implement [DSK] Osseous Sticktwister ( #13421 )
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---------
Co-authored-by: xenohedron <12538125+xenohedron@users.noreply.github.com>
2025-04-14 01:36:42 -04:00
earchip94
187703a1fc
implement [BLB] Clement, the Worrywort ( #13444 )
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---------
Co-authored-by: xenohedron <12538125+xenohedron@users.noreply.github.com>
2025-04-13 20:56:54 -04:00
jmlundeen
5cf0d8ad10
[TDM] Implement Hundred-Battle Veteran
2025-04-11 09:23:31 -05:00
jmlundeen
089d8c1be0
[TDM] Implement Mistrise Village
2025-04-11 09:23:26 -05:00
Oleg Agafonov
b819545744
bump version
2025-04-11 17:50:12 +04:00
Jmlundeen
1b06813997
Reworked Suspend ability: ( #13527 )
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* Updated Delay and Gandalf Of The Secret Fire to get the main card since they target spells
* Suspend now properly lets you play either side of mdfc and spell parts from adventure/omen cards utilizing CardUtil.castSpellWithAttributesForFree method
* Removed extra code in SuspendPlayCardEffect since the referenced bug for Epochrasite does not seem to appear. Removed related gainedTemporary variable also.
* Added tests for Omen and Suspend With Taigam, Master Opportunists as well as an Epochrasite test for recasting after suspend.
2025-04-11 15:22:13 +04:00
Evan Kranzler
4d8028adb9
[TDM] Implement harmonize mechanic ( #13475 )
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* add initial ability
* remove skip list
* update harmonize ability
* add reminder text
* remove skip list
* add harmonize test
* update tests
* create base class for flashback-like abilities
2025-04-10 13:39:21 -04:00
Oleg Agafonov
0b4c9d90b7
merge fix
2025-04-10 12:57:49 +04:00
Oleg Agafonov
dcdf0ca4a5
Choose a player at random - fixed that it wrongly choose same player (example: Scrambleverse, close #12679 , close #13526 );
...
Inniaz, the Gale Force - fixed that it wrongly choose left/right player (close #13526 );
2025-04-10 12:42:42 +04:00
Jmlundeen
0848382dcd
[TDM] Implement Dragonfire Blade ( #13522 )
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* [TDM] Implement Dragonfire Blade
2025-04-09 13:15:59 -05:00
jmlundeen
178bd22025
[TDM] Implement Host of the Hereafter
2025-04-09 13:12:29 -05:00
Evan Kranzler
56a05a7843
Rework implementation of anchor words ( #13518 )
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* refactor anchor word implementation
* fix error
* [TDM] Implement Windcrag Siege
2025-04-09 13:24:57 -04:00
Oleg Agafonov
0a1bf47434
AI: fixed game freeze on cards with combat triggers ( close #13342 )
2025-04-09 02:21:29 +04:00
Oleg Agafonov
6cf1f4af3d
refactor: improved Aladdin's Lamp
2025-04-08 23:02:49 +04:00