This is necessary so that, among other things, the Rain of Riches watcher can see that the last mana of a spell was a Treasure before the spell is cast - at which point it needs to already have Cascade.
Two tests are failing and ignored because this is only a partial fix, as we will still need to process actions between the last mana being paid and the spell being cast.
* added DebugUtil.AI_ENABLE_DEBUG_MODE for better IDE's debugging AI code;
* it's a target amount optimizations;
* it's use a grouping of possible targets due same static and dynamic stats (name, abilities, rules, damage, etc);
* instead of going through all possible combinations, AI uses only meaningful targets from particular groups;
* now computer will use simplified 1 vs 1 combat damage simulations to choose better blockers (due better game score after combat);
* it's not a full combat simulation, but support many things like non-stack abilities, damage replacement effects and SBA -- much better than older PT compare (related to #13290);
* now AI correctly use a blockers with deathtouth, indestructible, first/double strike and other abilities;
* chump blocks also supported (chump logic implemented before in 92b7ed8efc, related to #4485);
* fixed game freezes for no-possible block configurations like Menace (#13290);
* fixed computer cheating to ignore block requirements like Menace (now AI will choose all required blockers instead 1);
* improved computer logic for blockers selection (try to sacrifice a creature instead game loose, simple use cases only);
* added freeze protection for bad or unsupported attacker-block configuration;
* refactor: deleted outdated AI code;
* added additional hint to the optional pay dialog, so user can split it and remember for auto-answer (see withChooseHint);
* Mana Vault - improved UX, now user can hide an untap cost dialog for already untapped permanent (use right click on buttons, #2656);
- game: fixed game freezes when computer try to take control over another computer or human (added game logs, related to #12878);
- cheats: improved take and give control commands, now you can give control under yourself to another player;
- cheats: improved take and give control commands, now you can return control to computer in the same priority;
- cheats: deleted useless and unused command to activate opponent's ability;
- game: added support when a human is take control over a computer player (related to #12878);
- game: fixed game freezes while controlling player leaves/disconnect on active priority/choose of another player;
* [DSK] implemented Nowhere to Run
* [DSK] implemented Nowhere to Run
* NowhereToRun - fixed typo in static test
* NowhereToRun - fixed hexproof effect
- game: added support for human games (cards like Emrakul, the Promised End, #12878);
- game: added support of 720.1. to reset control in the turn beginning instead cleanup step (related to #12115);
- game: added game logs for priorities in cleanup step;
- game: fixed game freezes and wrong skip settings usages (related to #12878);
- gui: added playable and choose-able marks for controlling player's cards and permanents, including switched hands;
- gui: added controlling player name in all choice dialogs;
- info: control of computer players is it not yet supported;