[DSK] Implement Acrobatic Cheerleader and per-game trigger limits (#13232)

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Marco Romano 2025-01-15 15:28:30 +01:00 committed by GitHub
parent 3d147552d1
commit b58fbbdd84
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6 changed files with 220 additions and 6 deletions

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@ -0,0 +1,43 @@
package mage.cards.a;
import mage.MageInt;
import mage.abilities.TriggeredAbility;
import mage.abilities.abilityword.SurvivalAbility;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.counters.CounterType;
import java.util.UUID;
/**
* @author markort147
*/
public final class AcrobaticCheerleader extends CardImpl {
public AcrobaticCheerleader(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SURVIVOR);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
TriggeredAbility ability = new SurvivalAbility(new AddCountersSourceEffect(CounterType.FLYING.createInstance()))
.setTriggersLimitEachGame(1)
.withRuleTextReplacement(true);
this.addAbility(ability);
}
private AcrobaticCheerleader(final AcrobaticCheerleader card) {
super(card);
}
@Override
public AcrobaticCheerleader copy() {
return new AcrobaticCheerleader(this);
}
}

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@ -23,6 +23,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
cards.add(new SetCardInfo("Abandoned Campground", 255, Rarity.COMMON, mage.cards.a.AbandonedCampground.class));
cards.add(new SetCardInfo("Abhorrent Oculus", 42, Rarity.MYTHIC, mage.cards.a.AbhorrentOculus.class));
cards.add(new SetCardInfo("Acrobatic Cheerleader", 1, Rarity.COMMON, mage.cards.a.AcrobaticCheerleader.class));
cards.add(new SetCardInfo("Altanak, the Thrice-Called", 166, Rarity.UNCOMMON, mage.cards.a.AltanakTheThriceCalled.class));
cards.add(new SetCardInfo("Anthropede", 167, Rarity.COMMON, mage.cards.a.Anthropede.class));
cards.add(new SetCardInfo("Appendage Amalgam", 83, Rarity.COMMON, mage.cards.a.AppendageAmalgam.class));

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@ -0,0 +1,108 @@
package org.mage.test.cards.rules;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author markort147
*/
public class TriggerAbilityOnlyLimitedTimesTest extends CardTestPlayerBase {
/**
* Enduring Innocence {1}{W}{W}
* Enchantment Creature - Sheep Glimmer
* 2/1
* Lifelink
* Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
* When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
*/
@Test
public void testTriggerOnceEachTurn() {
addCard(Zone.HAND, playerA, "Llanowar Elves", 2);
addCard(Zone.BATTLEFIELD, playerA, "Enduring Innocence", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves", true); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves", true); // Do not draw a card
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1);
}
/**
* Momentary Blink {1}{W}
* Instant
* Exile target creature you control, then return it to the battlefield under its owner's control.
* Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
*/
@Test
public void testTriggerTwiceSameTurnIfBlinked() {
addCard(Zone.HAND, playerA, "Llanowar Elves", 2);
addCard(Zone.HAND, playerA, "Momentary Blink");
addCard(Zone.BATTLEFIELD, playerA, "Enduring Innocence", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves", true); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Momentary Blink", "Enduring Innocence", true); // Blink
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Llanowar Elves", true); // Draw a card again
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 2);
assertPermanentCount(playerA, "Enduring Innocence", 1);
}
/**
* Acrobatic Cheerleader {1}{W}
* Creature - Human Survivor
* 2/2
* Survival At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.
*/
@Test
public void testTriggerOnceEachGame() {
addCard(Zone.BATTLEFIELD, playerA, "Acrobatic Cheerleader", 1);
attack(3, playerA, "Acrobatic Cheerleader", playerB); // Put a flying counter
attack(5, playerA, "Acrobatic Cheerleader", playerB); // Do not put another flying counter
setStopAt(5, PhaseStep.END_TURN);
execute();
assertCounterCount(playerA, "Acrobatic Cheerleader", CounterType.FLYING, 1);
}
/**
* Momentary Blink {1}{W}
* Instant
* Exile target creature you control, then return it to the battlefield under its owner's control.
* Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
*/
@Test
public void testTriggerTwiceSameGameIfBlinked() {
addCard(Zone.BATTLEFIELD, playerA, "Acrobatic Cheerleader", 1);
addCard(Zone.HAND, playerA, "Momentary Blink");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
attack(3, playerA, "Acrobatic Cheerleader", playerB); // Put a flying counter
castSpell(3, PhaseStep.END_TURN, playerA, "Momentary Blink", "Acrobatic Cheerleader"); // Blinks and loses the counter
attack(5, playerA, "Acrobatic Cheerleader", playerB); // Put a flying counter
setStopAt(5, PhaseStep.END_TURN);
execute();
assertCounterCount(playerA, "Acrobatic Cheerleader", CounterType.FLYING, 1);
}
}

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@ -244,7 +244,8 @@ public class TriggeredAbilities extends LinkedHashMap<String, TriggeredAbility>
NumberOfTriggersEvent numberOfTriggersEvent = new NumberOfTriggersEvent(ability, event);
// event == null - state based triggers like StateTriggeredAbility, must be ignored for number event
if (event == null || !game.replaceEvent(numberOfTriggersEvent, ability)) {
int numTriggers = Integer.min(ability.getRemainingTriggersLimitEachTurn(game), numberOfTriggersEvent.getAmount());
int limit = Integer.min(ability.getRemainingTriggersLimitEachGame(game), ability.getRemainingTriggersLimitEachTurn(game));
int numTriggers = Integer.min(limit, numberOfTriggersEvent.getAmount());
for (int i = 0; i < numTriggers; i++) {
if (this.enableIntegrityLogs) {
logger.info("trigger will be USED: " + ability);

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@ -40,6 +40,11 @@ public interface TriggeredAbility extends Ability {
*/
TriggeredAbility setTriggersLimitEachTurn(int limit);
/**
* limit the number of triggers each game
*/
TriggeredAbility setTriggersLimitEachGame(int limit);
/**
* Get the number of times the trigger may trigger this turn.
* e.g. 0, 1 or 2 for a trigger that is limited to trigger twice each turn.
@ -47,6 +52,13 @@ public interface TriggeredAbility extends Ability {
*/
int getRemainingTriggersLimitEachTurn(Game game);
/**
* Get the number of times the trigger may trigger this game.
* e.g. 0, 1 or 2 for a trigger that is limited to trigger twice each game.
* Integer.MAX_VALUE when no limit.
*/
int getRemainingTriggersLimitEachGame(Game game);
TriggeredAbility setDoOnlyOnceEachTurn(boolean doOnlyOnce);
/**

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@ -10,9 +10,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.BatchEvent;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeBatchEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentToken;
import mage.players.Player;
import mage.util.CardUtil;
@ -31,6 +29,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
private Condition interveningIfCondition;
private boolean leavesTheBattlefieldTrigger;
private int triggerLimitEachTurn = Integer.MAX_VALUE; // for "triggers only once|twice each turn"
private int triggerLimitEachGame = Integer.MAX_VALUE; // for "triggers only once|twice"
private boolean doOnlyOnceEachTurn = false;
private boolean replaceRuleText = false; // if true, replace "{this}" with "it" in effect text
private GameEvent triggerEvent = null;
@ -60,6 +59,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
this.interveningIfCondition = ability.interveningIfCondition;
this.leavesTheBattlefieldTrigger = ability.leavesTheBattlefieldTrigger;
this.triggerLimitEachTurn = ability.triggerLimitEachTurn;
this.triggerLimitEachGame = ability.triggerLimitEachGame;
this.doOnlyOnceEachTurn = ability.doOnlyOnceEachTurn;
this.replaceRuleText = ability.replaceRuleText;
this.triggerEvent = ability.triggerEvent;
@ -70,7 +70,8 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
public void trigger(Game game, UUID controllerId, GameEvent triggeringEvent) {
//20091005 - 603.4
if (checkInterveningIfClause(game)) {
setLastTrigger(game);
updateTurnCount(game);
updateGameCount(game);
game.addTriggeredAbility(this, triggeringEvent);
}
}
@ -89,7 +90,14 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
);
}
private void setLastTrigger(Game game) {
// Used for triggers with a per-game limit.
private String getKeyGameTriggeredCount(Game game) {
return CardUtil.getCardZoneString(
"gameTriggeredCount|" + getOriginalId(), getSourceId(), game
);
}
private void updateTurnCount(Game game) {
if (triggerLimitEachTurn == Integer.MAX_VALUE) {
return;
}
@ -108,6 +116,16 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
}
}
private void updateGameCount(Game game) {
if (triggerLimitEachGame == Integer.MAX_VALUE) {
return;
}
String keyGameTriggeredCount = getKeyGameTriggeredCount(game);
int lastCount = Optional.ofNullable((Integer) game.getState().getValue(keyGameTriggeredCount)).orElse(0);
// Incrementing the count.
game.getState().setValue(keyGameTriggeredCount, lastCount + 1);
}
@Override
public TriggeredAbilityImpl setTriggerPhrase(String triggerPhrase) {
this.triggerPhrase = triggerPhrase;
@ -126,7 +144,7 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
@Override
public boolean checkTriggeredLimit(Game game) {
return getRemainingTriggersLimitEachTurn(game) > 0;
return getRemainingTriggersLimitEachGame(game) > 0 && getRemainingTriggersLimitEachTurn(game) > 0;
}
@Override
@ -146,6 +164,12 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
return this;
}
@Override
public TriggeredAbility setTriggersLimitEachGame(int limit) {
this.triggerLimitEachGame = limit;
return this;
}
@Override
public int getRemainingTriggersLimitEachTurn(Game game) {
if (triggerLimitEachTurn == Integer.MAX_VALUE) {
@ -165,6 +189,16 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
}
}
@Override
public int getRemainingTriggersLimitEachGame(Game game) {
if (triggerLimitEachGame == Integer.MAX_VALUE) {
return Integer.MAX_VALUE;
}
String keyGameTriggeredCount = getKeyGameTriggeredCount(game);
int count = Optional.ofNullable((Integer) game.getState().getValue(keyGameTriggeredCount)).orElse(0);
return Math.max(0, triggerLimitEachGame - count);
}
@Override
public TriggeredAbility setDoOnlyOnceEachTurn(boolean doOnlyOnce) {
this.doOnlyOnceEachTurn = doOnlyOnce;
@ -300,6 +334,21 @@ public abstract class TriggeredAbilityImpl extends AbilityImpl implements Trigge
}
sb.append(" each turn.");
}
if (triggerLimitEachGame != Integer.MAX_VALUE) {
sb.append(" This ability triggers only ");
switch (triggerLimitEachGame) {
case 1:
sb.append("once.");
break;
case 2:
// No card with that behavior yet, so feel free to change the text once one exist
sb.append("twice.");
break;
default:
// No card with that behavior yet, so feel free to change the text once one exist
sb.append(CardUtil.numberToText(triggerLimitEachGame)).append(" times.");
}
}
if (doOnlyOnceEachTurn) {
sb.append(" Do this only once each turn.");
}