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ISD - Curse of the Nightly Hunt
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Mage.Sets/src/mage/sets/innistrad/CurseOfTheNightlyHunt.java
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Mage.Sets/src/mage/sets/innistrad/CurseOfTheNightlyHunt.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPlayer;
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/**
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*
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* @author BetaSteward
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*/
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public class CurseOfTheNightlyHunt extends CardImpl<CurseOfTheNightlyHunt> {
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public CurseOfTheNightlyHunt(UUID ownerId) {
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super(ownerId, 137, "Curse of the Nightly Hunt", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Aura");
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this.subtype.add("Curse");
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this.color.setRed(true);
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// Enchant player
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TargetPlayer auraTarget = new TargetPlayer();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.Detriment));
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this.addAbility(new EnchantAbility(auraTarget.getTargetName()));
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// Creatures enchanted player controls attack each turn if able.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CurseOfTheNightlyHuntEffect()));
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}
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public CurseOfTheNightlyHunt(final CurseOfTheNightlyHunt card) {
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super(card);
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}
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@Override
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public CurseOfTheNightlyHunt copy() {
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return new CurseOfTheNightlyHunt(this);
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}
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}
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class CurseOfTheNightlyHuntEffect extends RequirementEffect<CurseOfTheNightlyHuntEffect> {
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public CurseOfTheNightlyHuntEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "Creatures enchanted player controls attack each turn if able";
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}
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public CurseOfTheNightlyHuntEffect(final CurseOfTheNightlyHuntEffect effect) {
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super(effect);
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}
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@Override
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public CurseOfTheNightlyHuntEffect copy() {
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return new CurseOfTheNightlyHuntEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (source.getControllerId().equals(permanent.getControllerId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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}
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