[UNF] Implement Priority Boarding

This commit is contained in:
Grath 2025-02-06 18:44:41 -05:00
parent bf0b957948
commit f8c5d04dc8
2 changed files with 124 additions and 0 deletions

View file

@ -0,0 +1,123 @@
package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.delayed.ReflexiveTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTopXMayPlayUntilEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.DieRolledEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author Grath
*/
public final class PriorityBoarding extends CardImpl {
public PriorityBoarding(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}");
// Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
this.addAbility(new PriorityBoardingTriggeredAbility());
}
private PriorityBoarding(final PriorityBoarding card) {
super(card);
}
@Override
public PriorityBoarding copy() {
return new PriorityBoarding(this);
}
}
class PriorityBoardingEffect extends OneShotEffect {
PriorityBoardingEffect() {
super(Outcome.Benefit);
}
private PriorityBoardingEffect(final PriorityBoardingEffect effect) {
super(effect);
}
@Override
public PriorityBoardingEffect copy() {
return new PriorityBoardingEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Card card = player.getLibrary().getFromTop(game);
if (card == null) {
return false;
}
player.revealCards(source, new CardsImpl(card), game);
if (getValue("rolled") == null) {
return true;
}
int amount = (Integer) getValue("rolled");
if (amount > card.getManaValue()) {
ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility(
new ExileTopXMayPlayUntilEffect(1, Duration.EndOfTurn)
.withTextOptions("it", true), true
);
game.fireReflexiveTriggeredAbility(ability, source);
return true;
}
return true;
}
}
class PriorityBoardingTriggeredAbility extends TriggeredAbilityImpl {
PriorityBoardingTriggeredAbility() {
super(Zone.BATTLEFIELD, new PriorityBoardingEffect(), true);
this.setDoOnlyOnceEachTurn(true);
}
private PriorityBoardingTriggeredAbility(final PriorityBoardingTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DIE_ROLLED;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DieRolledEvent drEvent = (DieRolledEvent) event;
if (this.isControlledBy(event.getTargetId()) && drEvent.getRollDieType() == RollDieType.NUMERICAL) {
int result = drEvent.getResult();
this.getEffects().setValue("rolled", result);
return true;
}
return false;
}
@Override
public PriorityBoardingTriggeredAbility copy() {
return new PriorityBoardingTriggeredAbility(this);
}
@Override
public String getRule() {
return "Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. " +
"Whenever you reveal a card with mana value less than the result this way, you may exile it. If you " +
"do, you may play it this turn.";
}
}

View file

@ -54,6 +54,7 @@ public final class Unfinity extends ExpansionSet {
cards.add(new SetCardInfo("Pair o' Dice Lost", 149, Rarity.UNCOMMON, mage.cards.p.PairODiceLost.class)); cards.add(new SetCardInfo("Pair o' Dice Lost", 149, Rarity.UNCOMMON, mage.cards.p.PairODiceLost.class));
cards.add(new SetCardInfo("Plains", 235, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS)); cards.add(new SetCardInfo("Plains", 235, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS));
cards.add(new SetCardInfo("Plains", 240, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS)); cards.add(new SetCardInfo("Plains", 240, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS));
cards.add(new SetCardInfo("Priority Boarding", 119, Rarity.UNCOMMON, mage.cards.p.PriorityBoarding.class));
cards.add(new SetCardInfo("Sacred Foundry", 285, Rarity.RARE, mage.cards.s.SacredFoundry.class)); cards.add(new SetCardInfo("Sacred Foundry", 285, Rarity.RARE, mage.cards.s.SacredFoundry.class));
cards.add(new SetCardInfo("Saw in Half", 88, Rarity.RARE, mage.cards.s.SawInHalf.class)); cards.add(new SetCardInfo("Saw in Half", 88, Rarity.RARE, mage.cards.s.SawInHalf.class));
cards.add(new SetCardInfo("Six-Sided Die", 92, Rarity.COMMON, mage.cards.s.SixSidedDie.class)); cards.add(new SetCardInfo("Six-Sided Die", 92, Rarity.COMMON, mage.cards.s.SixSidedDie.class));