From f8c5d04dc84b02923910e8518cbce01c41df3695 Mon Sep 17 00:00:00 2001 From: Grath <1895280+Grath@users.noreply.github.com> Date: Thu, 6 Feb 2025 18:44:41 -0500 Subject: [PATCH] [UNF] Implement Priority Boarding --- .../src/mage/cards/p/PriorityBoarding.java | 123 ++++++++++++++++++ Mage.Sets/src/mage/sets/Unfinity.java | 1 + 2 files changed, 124 insertions(+) create mode 100644 Mage.Sets/src/mage/cards/p/PriorityBoarding.java diff --git a/Mage.Sets/src/mage/cards/p/PriorityBoarding.java b/Mage.Sets/src/mage/cards/p/PriorityBoarding.java new file mode 100644 index 00000000000..163cd0d3cc8 --- /dev/null +++ b/Mage.Sets/src/mage/cards/p/PriorityBoarding.java @@ -0,0 +1,123 @@ +package mage.cards.p; + +import java.util.UUID; + +import mage.abilities.Ability; +import mage.abilities.TriggeredAbilityImpl; +import mage.abilities.common.delayed.ReflexiveTriggeredAbility; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.ExileTopXMayPlayUntilEffect; +import mage.cards.Card; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.cards.CardsImpl; +import mage.constants.*; +import mage.game.Game; +import mage.game.events.DieRolledEvent; +import mage.game.events.GameEvent; +import mage.players.Player; + +/** + * + * @author Grath + */ +public final class PriorityBoarding extends CardImpl { + + public PriorityBoarding(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{R}"); + + // Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. + this.addAbility(new PriorityBoardingTriggeredAbility()); + } + + private PriorityBoarding(final PriorityBoarding card) { + super(card); + } + + @Override + public PriorityBoarding copy() { + return new PriorityBoarding(this); + } +} + +class PriorityBoardingEffect extends OneShotEffect { + + PriorityBoardingEffect() { + super(Outcome.Benefit); + } + + private PriorityBoardingEffect(final PriorityBoardingEffect effect) { + super(effect); + } + + @Override + public PriorityBoardingEffect copy() { + return new PriorityBoardingEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player == null) { + return false; + } + Card card = player.getLibrary().getFromTop(game); + if (card == null) { + return false; + } + player.revealCards(source, new CardsImpl(card), game); + if (getValue("rolled") == null) { + return true; + } + int amount = (Integer) getValue("rolled"); + if (amount > card.getManaValue()) { + ReflexiveTriggeredAbility ability = new ReflexiveTriggeredAbility( + new ExileTopXMayPlayUntilEffect(1, Duration.EndOfTurn) + .withTextOptions("it", true), true + ); + game.fireReflexiveTriggeredAbility(ability, source); + return true; + } + return true; + } +} + +class PriorityBoardingTriggeredAbility extends TriggeredAbilityImpl { + + PriorityBoardingTriggeredAbility() { + super(Zone.BATTLEFIELD, new PriorityBoardingEffect(), true); + this.setDoOnlyOnceEachTurn(true); + } + + private PriorityBoardingTriggeredAbility(final PriorityBoardingTriggeredAbility ability) { + super(ability); + } + + @Override + public boolean checkEventType(GameEvent event, Game game) { + return event.getType() == GameEvent.EventType.DIE_ROLLED; + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + DieRolledEvent drEvent = (DieRolledEvent) event; + if (this.isControlledBy(event.getTargetId()) && drEvent.getRollDieType() == RollDieType.NUMERICAL) { + int result = drEvent.getResult(); + this.getEffects().setValue("rolled", result); + return true; + } + return false; + } + + @Override + public PriorityBoardingTriggeredAbility copy() { + return new PriorityBoardingTriggeredAbility(this); + } + + @Override + public String getRule() { + return "Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. " + + "Whenever you reveal a card with mana value less than the result this way, you may exile it. If you " + + "do, you may play it this turn."; + } +} diff --git a/Mage.Sets/src/mage/sets/Unfinity.java b/Mage.Sets/src/mage/sets/Unfinity.java index 6c765dd3bf8..48366459648 100644 --- a/Mage.Sets/src/mage/sets/Unfinity.java +++ b/Mage.Sets/src/mage/sets/Unfinity.java @@ -54,6 +54,7 @@ public final class Unfinity extends ExpansionSet { cards.add(new SetCardInfo("Pair o' Dice Lost", 149, Rarity.UNCOMMON, mage.cards.p.PairODiceLost.class)); cards.add(new SetCardInfo("Plains", 235, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS)); cards.add(new SetCardInfo("Plains", 240, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_UST_VARIOUS)); + cards.add(new SetCardInfo("Priority Boarding", 119, Rarity.UNCOMMON, mage.cards.p.PriorityBoarding.class)); cards.add(new SetCardInfo("Sacred Foundry", 285, Rarity.RARE, mage.cards.s.SacredFoundry.class)); cards.add(new SetCardInfo("Saw in Half", 88, Rarity.RARE, mage.cards.s.SawInHalf.class)); cards.add(new SetCardInfo("Six-Sided Die", 92, Rarity.COMMON, mage.cards.s.SixSidedDie.class));