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[C21] fixed Blossoming Bogbeast effect not being locked in (fixes #7833)
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1 changed files with 2 additions and 1 deletions
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@ -37,7 +37,8 @@ public final class BlossomingBogbeast extends CardImpl {
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StaticFilters.FILTER_CONTROLLED_CREATURE
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).setText("Then creatures you control gain trample"));
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ability.addEffect(new BoostControlledEffect(
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ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn
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ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn,
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StaticFilters.FILTER_PERMANENT_CREATURES, false, true
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).setText("and get +X/+X until end of turn, where X is the amount of life you gained this turn"));
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this.addAbility(ability.addHint(ControllerGotLifeCount.getHint()), new PlayerGainedLifeWatcher());
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}
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