[C21] fixed Blossoming Bogbeast effect not being locked in (fixes #7833)

This commit is contained in:
Evan Kranzler 2021-05-22 07:48:28 -04:00
parent 35c17a08eb
commit eb6fff8f68

View file

@ -37,7 +37,8 @@ public final class BlossomingBogbeast extends CardImpl {
StaticFilters.FILTER_CONTROLLED_CREATURE
).setText("Then creatures you control gain trample"));
ability.addEffect(new BoostControlledEffect(
ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn
ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn,
StaticFilters.FILTER_PERMANENT_CREATURES, false, true
).setText("and get +X/+X until end of turn, where X is the amount of life you gained this turn"));
this.addAbility(ability.addHint(ControllerGotLifeCount.getHint()), new PlayerGainedLifeWatcher());
}