From eb6fff8f687335cdde160c23b2ba70f297d9ef46 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 22 May 2021 07:48:28 -0400 Subject: [PATCH] [C21] fixed Blossoming Bogbeast effect not being locked in (fixes #7833) --- Mage.Sets/src/mage/cards/b/BlossomingBogbeast.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/b/BlossomingBogbeast.java b/Mage.Sets/src/mage/cards/b/BlossomingBogbeast.java index 3c00ed0013d..4f8ac0f025b 100644 --- a/Mage.Sets/src/mage/cards/b/BlossomingBogbeast.java +++ b/Mage.Sets/src/mage/cards/b/BlossomingBogbeast.java @@ -37,7 +37,8 @@ public final class BlossomingBogbeast extends CardImpl { StaticFilters.FILTER_CONTROLLED_CREATURE ).setText("Then creatures you control gain trample")); ability.addEffect(new BoostControlledEffect( - ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn + ControllerGotLifeCount.instance, ControllerGotLifeCount.instance, Duration.EndOfTurn, + StaticFilters.FILTER_PERMANENT_CREATURES, false, true ).setText("and get +X/+X until end of turn, where X is the amount of life you gained this turn")); this.addAbility(ability.addHint(ControllerGotLifeCount.getHint()), new PlayerGainedLifeWatcher()); }