[ACR] Implement Settlement Blacksmith

This commit is contained in:
theelk801 2024-06-20 17:43:32 -04:00
parent 05ea6f5b99
commit dbd8dbda04
2 changed files with 51 additions and 0 deletions

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@ -0,0 +1,50 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.hint.ConditionHint;
import mage.abilities.hint.Hint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.filter.common.FilterControlledPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SettlementBlacksmith extends CardImpl {
private static final Condition condition = new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.EQUIPMENT));
private static final Hint hint = new ConditionHint(condition, "You control an Equipment");
public SettlementBlacksmith(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.ARTIFICER);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card.
this.addAbility(new ConditionalInterveningIfTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)),
condition, "When {this} enters the battlefield, if you control an Equipment, draw a card."
).addHint(hint));
}
private SettlementBlacksmith(final SettlementBlacksmith card) {
super(card);
}
@Override
public SettlementBlacksmith copy() {
return new SettlementBlacksmith(this);
}
}

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@ -72,6 +72,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Rest in Peace", 83, Rarity.RARE, mage.cards.r.RestInPeace.class));
cards.add(new SetCardInfo("Restart Sequence", 30, Rarity.UNCOMMON, mage.cards.r.RestartSequence.class));
cards.add(new SetCardInfo("Royal Assassin", 93, Rarity.RARE, mage.cards.r.RoyalAssassin.class));
cards.add(new SetCardInfo("Settlement Blacksmith", 280, Rarity.UNCOMMON, mage.cards.s.SettlementBlacksmith.class));
cards.add(new SetCardInfo("Silent Clearing", 115, Rarity.RARE, mage.cards.s.SilentClearing.class));
cards.add(new SetCardInfo("Stone Quarry", 300, Rarity.UNCOMMON, mage.cards.s.StoneQuarry.class));
cards.add(new SetCardInfo("Submerged Boneyard", 301, Rarity.UNCOMMON, mage.cards.s.SubmergedBoneyard.class));