From dbd8dbda043e93a9c455e5ac4f18a0a9b939835b Mon Sep 17 00:00:00 2001 From: theelk801 Date: Thu, 20 Jun 2024 17:43:32 -0400 Subject: [PATCH] [ACR] Implement Settlement Blacksmith --- .../mage/cards/s/SettlementBlacksmith.java | 50 +++++++++++++++++++ Mage.Sets/src/mage/sets/AssassinsCreed.java | 1 + 2 files changed, 51 insertions(+) create mode 100644 Mage.Sets/src/mage/cards/s/SettlementBlacksmith.java diff --git a/Mage.Sets/src/mage/cards/s/SettlementBlacksmith.java b/Mage.Sets/src/mage/cards/s/SettlementBlacksmith.java new file mode 100644 index 00000000000..e2060150a1d --- /dev/null +++ b/Mage.Sets/src/mage/cards/s/SettlementBlacksmith.java @@ -0,0 +1,50 @@ +package mage.cards.s; + +import mage.MageInt; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.condition.Condition; +import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition; +import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility; +import mage.abilities.effects.common.DrawCardSourceControllerEffect; +import mage.abilities.hint.ConditionHint; +import mage.abilities.hint.Hint; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.filter.common.FilterControlledPermanent; + +import java.util.UUID; + +/** + * @author TheElk801 + */ +public final class SettlementBlacksmith extends CardImpl { + + private static final Condition condition = new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.EQUIPMENT)); + private static final Hint hint = new ConditionHint(condition, "You control an Equipment"); + + public SettlementBlacksmith(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}"); + + this.subtype.add(SubType.HUMAN); + this.subtype.add(SubType.ARTIFICER); + this.power = new MageInt(3); + this.toughness = new MageInt(3); + + // When Settlement Blacksmith enters the battlefield, if you control an Equipment, draw a card. + this.addAbility(new ConditionalInterveningIfTriggeredAbility( + new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)), + condition, "When {this} enters the battlefield, if you control an Equipment, draw a card." + ).addHint(hint)); + } + + private SettlementBlacksmith(final SettlementBlacksmith card) { + super(card); + } + + @Override + public SettlementBlacksmith copy() { + return new SettlementBlacksmith(this); + } +} diff --git a/Mage.Sets/src/mage/sets/AssassinsCreed.java b/Mage.Sets/src/mage/sets/AssassinsCreed.java index e7e420b449c..74c9515f896 100644 --- a/Mage.Sets/src/mage/sets/AssassinsCreed.java +++ b/Mage.Sets/src/mage/sets/AssassinsCreed.java @@ -72,6 +72,7 @@ public final class AssassinsCreed extends ExpansionSet { cards.add(new SetCardInfo("Rest in Peace", 83, Rarity.RARE, mage.cards.r.RestInPeace.class)); cards.add(new SetCardInfo("Restart Sequence", 30, Rarity.UNCOMMON, mage.cards.r.RestartSequence.class)); cards.add(new SetCardInfo("Royal Assassin", 93, Rarity.RARE, mage.cards.r.RoyalAssassin.class)); + cards.add(new SetCardInfo("Settlement Blacksmith", 280, Rarity.UNCOMMON, mage.cards.s.SettlementBlacksmith.class)); cards.add(new SetCardInfo("Silent Clearing", 115, Rarity.RARE, mage.cards.s.SilentClearing.class)); cards.add(new SetCardInfo("Stone Quarry", 300, Rarity.UNCOMMON, mage.cards.s.StoneQuarry.class)); cards.add(new SetCardInfo("Submerged Boneyard", 301, Rarity.UNCOMMON, mage.cards.s.SubmergedBoneyard.class));