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Added Lost Auramancers.
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2 changed files with 92 additions and 1 deletions
91
Mage.Sets/src/mage/sets/futuresight/LostAuramancers.java
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Mage.Sets/src/mage/sets/futuresight/LostAuramancers.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.futuresight;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.condition.InvertCondition;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.abilities.keyword.VanishingSacrificeAbility;
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import mage.abilities.keyword.VanishingUpkeepAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.counters.CounterType;
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import mage.filter.common.FilterEnchantmentCard;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author Quercitron
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*/
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public class LostAuramancers extends CardImpl {
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public LostAuramancers(UUID ownerId) {
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super(ownerId, 11, "Lost Auramancers", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
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this.expansionSetCode = "FUT";
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this.subtype.add("Human");
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this.subtype.add("Wizard");
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// Vanishing 3
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Ability ability = new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.TIME.createInstance(3)));
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ability.setRuleVisible(false);
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this.addAbility(ability);
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this.addAbility(new VanishingUpkeepAbility(3));
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this.addAbility(new VanishingSacrificeAbility());
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// When Lost Auramancers dies, if it had no time counters on it, you may search your library
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// for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
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Effect effect = new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(new FilterEnchantmentCard()));
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ability = new ConditionalTriggeredAbility(
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new DiesTriggeredAbility(effect),
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new InvertCondition(new SourceHasCounterCondition(CounterType.TIME)),
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"When {this} dies, if it had no time counters on it, you may search your library " +
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"for an enchantment card and put it onto the battlefield. If you do, shuffle your library.");
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this.addAbility(ability);
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}
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public LostAuramancers(final LostAuramancers card) {
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super(card);
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}
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@Override
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public LostAuramancers copy() {
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return new LostAuramancers(this);
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}
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}
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