13 tests for Soulbond keyword

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magenoxx 2012-05-15 08:33:53 +04:00
parent 321927b104
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.avacynrestored;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.cards.CardImpl;
/**
*
* @author noxx
*/
public class TrustedForcemage extends CardImpl<TrustedForcemage> {
public TrustedForcemage(UUID ownerId) {
super(ownerId, 199, "Trusted Forcemage", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "AVR";
this.subtype.add("Human");
this.subtype.add("Shaman");
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Soulbond
// As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
}
public TrustedForcemage(final TrustedForcemage card) {
super(card);
}
@Override
public TrustedForcemage copy() {
return new TrustedForcemage(this);
}
}

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package org.mage.test.cards.abilities.keywords;
import mage.Constants;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class SoulbondKeywordTest extends CardTestPlayerBase {
@Test
public void testPairOnCast() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
}
/**
* Tests pair on another creature without Soulbond entering battlefield
*/
@Test
public void testPairOnEntersBattlefield() {
addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
}
/**
* Tests two creatures with Soulbond paired with each other
*/
@Test
public void testTwoSoulbondCreaturesOnBattlefield() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage", 2);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 6);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3, Filter.ComparisonScope.All);
}
/**
* Tests no Soulbond effect possible on single creature
*/
@Test
public void testNoPairOnSingleCreature() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage", 1);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
}
/**
* Tests Soulbond effect disabling whenever Soulbond creature changes its controller
*/
@Test
public void testChangeControllerForSoulbondCreature() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 0);
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
assertPermanentCount(playerB, "Trusted Forcemage", 1);
assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
}
/**
* Tests Soulbond effect disabling when paired creture changes its controller
*/
@Test
public void testChangeControllerForAnotherCreature() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Elite Vanguard");
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPermanentCount(playerA, "Elite Vanguard", 0);
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
assertPermanentCount(playerB, "Elite Vanguard", 1);
assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
}
/**
* Tests Soulbond effect disabling when Soulbond creture changes its controller and then returns back.
* Effect should not be restored.
*/
@Test
public void testChangeControllerAndGettingBack() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
assertPermanentCount(playerA, "Elite Vanguard", 1);
assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
}
/**
* Tests that stealing creature will allow to use Soulbond ability on controller's creature
*/
@Test
public void testSoulbondWorksOnControllerSide() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
execute();
// stolen
assertPermanentCount(playerA, "Trusted Forcemage", 0);
// both paired and have boost
assertPowerToughness(playerB, "Trusted Forcemage", 3, 3);
assertPowerToughness(playerB, "Elite Vanguard", 3, 2);
}
/**
* Tests effect also disappeared when creature is returned back to owner
*/
@Test
public void testReturnBack() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.HAND, playerB, "Act of Treason");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN); // Effect of "Act of Treason" will end here
execute();
// returned back with no boost
assertPermanentCount(playerA, "Trusted Forcemage", 1);
assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
// no boost on next turn (gets unpaired)
assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
}
/**
* Tests returning one of the paired creatures back to its owner's hand
*/
@Test
public void testUnsummon() {
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Constants.Zone.HAND, playerA, "Unsummon", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Elite Vanguard");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
/**
* Tests that it is possible to animate land and pair it on next coming Soulbond creature
*/
@Test
public void testPairOnAnimatedLand() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
// test paired with boost
assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
assertPowerToughness(playerA, "Blinkmoth Nexus", 2, 2);
}
/**
* Tests no effect whether land was animated after Soulbond creature has entered the battlefield
*/
@Test
public void testPairOnPostAnimatedLand() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
execute();
// no effect on later animation
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
assertPowerToughness(playerA, "Blinkmoth Nexus", 1, 1);
}
/**
* Tests that creature type loss leads to Soulbond effect disabling
*/
@Test
public void testCreatureTypeLoss() {
addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
setStopAt(2, Constants.PhaseStep.PRECOMBAT_MAIN);
execute();
// test boost loss
assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
}
}

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@ -315,6 +315,18 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
}
}
/**
* See {@link #assertPowerToughness(mage.players.Player, String, int, int, mage.filter.Filter.ComparisonScope)}
*
* @param player
* @param cardName
* @param power
* @param toughness
*/
public void assertPowerToughness(Player player, String cardName, int power, int toughness) {
assertPowerToughness(player, cardName, power, toughness, Filter.ComparisonScope.Any);
}
/**
* {@inheritDoc}
*/