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13 tests for Soulbond keyword
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65
Mage.Sets/src/mage/sets/avacynrestored/TrustedForcemage.java
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65
Mage.Sets/src/mage/sets/avacynrestored/TrustedForcemage.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.avacynrestored;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.cards.CardImpl;
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/**
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*
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* @author noxx
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*/
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public class TrustedForcemage extends CardImpl<TrustedForcemage> {
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public TrustedForcemage(UUID ownerId) {
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super(ownerId, 199, "Trusted Forcemage", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
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this.expansionSetCode = "AVR";
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this.subtype.add("Human");
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this.subtype.add("Shaman");
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this.color.setGreen(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Soulbond
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// As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
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}
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public TrustedForcemage(final TrustedForcemage card) {
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super(card);
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}
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@Override
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public TrustedForcemage copy() {
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return new TrustedForcemage(this);
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}
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}
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package org.mage.test.cards.abilities.keywords;
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import mage.Constants;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author noxx
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*/
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public class SoulbondKeywordTest extends CardTestPlayerBase {
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@Test
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public void testPairOnCast() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
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assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
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}
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/**
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* Tests pair on another creature without Soulbond entering battlefield
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*/
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@Test
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public void testPairOnEntersBattlefield() {
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addCard(Constants.Zone.HAND, playerA, "Elite Vanguard");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 1);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
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assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
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}
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/**
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* Tests two creatures with Soulbond paired with each other
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*/
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@Test
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public void testTwoSoulbondCreaturesOnBattlefield() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage", 2);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 6);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerA, "Trusted Forcemage", 3, 3, Filter.ComparisonScope.All);
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}
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/**
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* Tests no Soulbond effect possible on single creature
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*/
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@Test
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public void testNoPairOnSingleCreature() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage", 1);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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}
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/**
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* Tests Soulbond effect disabling whenever Soulbond creature changes its controller
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*/
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@Test
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public void testChangeControllerForSoulbondCreature() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.HAND, playerB, "Act of Treason");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
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setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 0);
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
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assertPermanentCount(playerB, "Trusted Forcemage", 1);
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assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
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}
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/**
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* Tests Soulbond effect disabling when paired creture changes its controller
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*/
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@Test
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public void testChangeControllerForAnotherCreature() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.HAND, playerB, "Act of Treason");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Elite Vanguard");
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setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPermanentCount(playerA, "Elite Vanguard", 0);
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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assertPermanentCount(playerB, "Elite Vanguard", 1);
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assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
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}
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/**
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* Tests Soulbond effect disabling when Soulbond creture changes its controller and then returns back.
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* Effect should not be restored.
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*/
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@Test
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public void testChangeControllerAndGettingBack() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.HAND, playerB, "Act of Treason");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
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setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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assertPowerToughness(playerA, "Elite Vanguard", 2, 1);
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}
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/**
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* Tests that stealing creature will allow to use Soulbond ability on controller's creature
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*/
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@Test
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public void testSoulbondWorksOnControllerSide() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.HAND, playerB, "Act of Treason");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
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setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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// stolen
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assertPermanentCount(playerA, "Trusted Forcemage", 0);
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// both paired and have boost
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assertPowerToughness(playerB, "Trusted Forcemage", 3, 3);
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assertPowerToughness(playerB, "Elite Vanguard", 3, 2);
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}
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/**
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* Tests effect also disappeared when creature is returned back to owner
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*/
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@Test
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public void testReturnBack() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.HAND, playerB, "Act of Treason");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3);
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage");
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castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard");
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setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN); // Effect of "Act of Treason" will end here
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execute();
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// returned back with no boost
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assertPermanentCount(playerA, "Trusted Forcemage", 1);
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assertPowerToughness(playerB, "Trusted Forcemage", 2, 2);
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// no boost on next turn (gets unpaired)
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assertPowerToughness(playerB, "Elite Vanguard", 2, 1);
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}
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/**
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* Tests returning one of the paired creatures back to its owner's hand
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*/
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@Test
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public void testUnsummon() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Constants.Zone.HAND, playerA, "Unsummon", 1);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Elite Vanguard");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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assertPermanentCount(playerA, "Elite Vanguard", 0);
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}
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/**
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* Tests that it is possible to animate land and pair it on next coming Soulbond creature
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*/
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@Test
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public void testPairOnAnimatedLand() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
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activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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// test paired with boost
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assertPowerToughness(playerA, "Trusted Forcemage", 3, 3);
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assertPowerToughness(playerA, "Blinkmoth Nexus", 2, 2);
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}
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/**
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* Tests no effect whether land was animated after Soulbond creature has entered the battlefield
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*/
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@Test
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public void testPairOnPostAnimatedLand() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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// no effect on later animation
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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assertPowerToughness(playerA, "Blinkmoth Nexus", 1, 1);
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}
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/**
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* Tests that creature type loss leads to Soulbond effect disabling
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*/
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@Test
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public void testCreatureTypeLoss() {
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addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1);
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activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: ");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage");
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setStopAt(2, Constants.PhaseStep.PRECOMBAT_MAIN);
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execute();
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// test boost loss
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assertPowerToughness(playerA, "Trusted Forcemage", 2, 2);
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}
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}
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@ -315,6 +315,18 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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}
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/**
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* See {@link #assertPowerToughness(mage.players.Player, String, int, int, mage.filter.Filter.ComparisonScope)}
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*
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* @param player
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* @param cardName
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* @param power
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* @param toughness
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*/
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public void assertPowerToughness(Player player, String cardName, int power, int toughness) {
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assertPowerToughness(player, cardName, power, toughness, Filter.ComparisonScope.Any);
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}
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/**
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* {@inheritDoc}
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*/
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