diff --git a/Mage.Sets/src/mage/sets/avacynrestored/TrustedForcemage.java b/Mage.Sets/src/mage/sets/avacynrestored/TrustedForcemage.java new file mode 100644 index 00000000000..dc99fa99384 --- /dev/null +++ b/Mage.Sets/src/mage/sets/avacynrestored/TrustedForcemage.java @@ -0,0 +1,65 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.avacynrestored; + +import java.util.UUID; +import mage.Constants.CardType; +import mage.Constants.Rarity; +import mage.MageInt; +import mage.cards.CardImpl; + +/** + * + * @author noxx + + */ +public class TrustedForcemage extends CardImpl { + + public TrustedForcemage(UUID ownerId) { + super(ownerId, 199, "Trusted Forcemage", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{G}"); + this.expansionSetCode = "AVR"; + this.subtype.add("Human"); + this.subtype.add("Shaman"); + + this.color.setGreen(true); + this.power = new MageInt(2); + this.toughness = new MageInt(2); + + // Soulbond + // As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. + } + + public TrustedForcemage(final TrustedForcemage card) { + super(card); + } + + @Override + public TrustedForcemage copy() { + return new TrustedForcemage(this); + } +} diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/SoulbondKeywordTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/SoulbondKeywordTest.java new file mode 100644 index 00000000000..82a3bfe6cc7 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/SoulbondKeywordTest.java @@ -0,0 +1,296 @@ +package org.mage.test.cards.abilities.keywords; + +import mage.Constants; +import mage.filter.Filter; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * @author noxx + */ +public class SoulbondKeywordTest extends CardTestPlayerBase { + + @Test + public void testPairOnCast() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerA, "Trusted Forcemage", 3, 3); + assertPowerToughness(playerA, "Elite Vanguard", 3, 2); + } + + /** + * Tests pair on another creature without Soulbond entering battlefield + */ + @Test + public void testPairOnEntersBattlefield() { + addCard(Constants.Zone.HAND, playerA, "Elite Vanguard"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerA, "Trusted Forcemage", 3, 3); + assertPowerToughness(playerA, "Elite Vanguard", 3, 2); + } + + /** + * Tests two creatures with Soulbond paired with each other + */ + @Test + public void testTwoSoulbondCreaturesOnBattlefield() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Trusted Forcemage", 2); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 6); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerA, "Trusted Forcemage", 3, 3, Filter.ComparisonScope.All); + } + + /** + * Tests no Soulbond effect possible on single creature + */ + @Test + public void testNoPairOnSingleCreature() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage", 1); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + } + + /** + * Tests Soulbond effect disabling whenever Soulbond creature changes its controller + */ + @Test + public void testChangeControllerForSoulbondCreature() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + addCard(Constants.Zone.HAND, playerB, "Act of Treason"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage"); + + setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 0); + assertPermanentCount(playerA, "Elite Vanguard", 1); + assertPowerToughness(playerA, "Elite Vanguard", 2, 1); + + assertPermanentCount(playerB, "Trusted Forcemage", 1); + assertPowerToughness(playerB, "Trusted Forcemage", 2, 2); + + } + + /** + * Tests Soulbond effect disabling when paired creture changes its controller + */ + @Test + public void testChangeControllerForAnotherCreature() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + addCard(Constants.Zone.HAND, playerB, "Act of Treason"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Elite Vanguard"); + + setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPermanentCount(playerA, "Elite Vanguard", 0); + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + + assertPermanentCount(playerB, "Elite Vanguard", 1); + assertPowerToughness(playerB, "Elite Vanguard", 2, 1); + } + + /** + * Tests Soulbond effect disabling when Soulbond creture changes its controller and then returns back. + * Effect should not be restored. + */ + @Test + public void testChangeControllerAndGettingBack() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + addCard(Constants.Zone.HAND, playerB, "Act of Treason"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage"); + + setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN); + execute(); + + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + assertPermanentCount(playerA, "Elite Vanguard", 1); + assertPowerToughness(playerA, "Elite Vanguard", 2, 1); + } + + /** + * Tests that stealing creature will allow to use Soulbond ability on controller's creature + */ + @Test + public void testSoulbondWorksOnControllerSide() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + addCard(Constants.Zone.HAND, playerB, "Act of Treason"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard"); + + setStopAt(2, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + // stolen + assertPermanentCount(playerA, "Trusted Forcemage", 0); + + // both paired and have boost + assertPowerToughness(playerB, "Trusted Forcemage", 3, 3); + assertPowerToughness(playerB, "Elite Vanguard", 3, 2); + } + + /** + * Tests effect also disappeared when creature is returned back to owner + */ + @Test + public void testReturnBack() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + + addCard(Constants.Zone.HAND, playerB, "Act of Treason"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Mountain", 3); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Elite Vanguard"); + addCard(Constants.Zone.BATTLEFIELD, playerB, "Plains", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Treason", "Trusted Forcemage"); + castSpell(2, Constants.PhaseStep.PRECOMBAT_MAIN, playerB, "Elite Vanguard"); + + setStopAt(3, Constants.PhaseStep.PRECOMBAT_MAIN); // Effect of "Act of Treason" will end here + execute(); + + // returned back with no boost + assertPermanentCount(playerA, "Trusted Forcemage", 1); + assertPowerToughness(playerB, "Trusted Forcemage", 2, 2); + + // no boost on next turn (gets unpaired) + assertPowerToughness(playerB, "Elite Vanguard", 2, 1); + } + + /** + * Tests returning one of the paired creatures back to its owner's hand + */ + @Test + public void testUnsummon() { + addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard"); + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 3); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Island", 1); + addCard(Constants.Zone.HAND, playerA, "Unsummon", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Unsummon", "Elite Vanguard"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + assertPermanentCount(playerA, "Elite Vanguard", 0); + } + + /** + * Tests that it is possible to animate land and pair it on next coming Soulbond creature + */ + @Test + public void testPairOnAnimatedLand() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1); + + activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: "); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + // test paired with boost + assertPowerToughness(playerA, "Trusted Forcemage", 3, 3); + assertPowerToughness(playerA, "Blinkmoth Nexus", 2, 2); + } + + /** + * Tests no effect whether land was animated after Soulbond creature has entered the battlefield + */ + @Test + public void testPairOnPostAnimatedLand() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1); + + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: "); + + setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT); + execute(); + + // no effect on later animation + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + assertPowerToughness(playerA, "Blinkmoth Nexus", 1, 1); + } + + /** + * Tests that creature type loss leads to Soulbond effect disabling + */ + @Test + public void testCreatureTypeLoss() { + addCard(Constants.Zone.HAND, playerA, "Trusted Forcemage"); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Forest", 4); + addCard(Constants.Zone.BATTLEFIELD, playerA, "Blinkmoth Nexus", 1); + + activateAbility(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: "); + castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Trusted Forcemage"); + + setStopAt(2, Constants.PhaseStep.PRECOMBAT_MAIN); + execute(); + + // test boost loss + assertPowerToughness(playerA, "Trusted Forcemage", 2, 2); + } +} diff --git a/Mage.Tests/src/test/java/org/mage/test/serverside/base/impl/CardTestPlayerAPIImpl.java b/Mage.Tests/src/test/java/org/mage/test/serverside/base/impl/CardTestPlayerAPIImpl.java index a299e6ccca1..405cc7c9f1a 100644 --- a/Mage.Tests/src/test/java/org/mage/test/serverside/base/impl/CardTestPlayerAPIImpl.java +++ b/Mage.Tests/src/test/java/org/mage/test/serverside/base/impl/CardTestPlayerAPIImpl.java @@ -315,6 +315,18 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement } } + /** + * See {@link #assertPowerToughness(mage.players.Player, String, int, int, mage.filter.Filter.ComparisonScope)} + * + * @param player + * @param cardName + * @param power + * @param toughness + */ + public void assertPowerToughness(Player player, String cardName, int power, int toughness) { + assertPowerToughness(player, cardName, power, toughness, Filter.ComparisonScope.Any); + } + /** * {@inheritDoc} */